Prolax Posted June 16, 2016 Posted June 16, 2016 (edited) Some smalls tips: - The eating of food should be a bit more random, example: if(myplayer.getHealth() < rand(20,35)) { eat food } Overall great script 9/10. Edited June 16, 2016 by Prolax
Juggles Posted June 16, 2016 Author Posted June 16, 2016 Some smalls tips: - The eating of food should be a bit more random, example: if(myplayer.getHealth() < rand(20,35)) { eat food } Overall great script 9/10. Good idea. Will look into adding that.
Tevez Posted June 16, 2016 Posted June 16, 2016 It will be added soon Ty, yeah I saw it however cba to edit my post
Incarnationz Posted June 16, 2016 Posted June 16, 2016 (edited) . Edited June 16, 2016 by Incarnationz
Aiban Posted June 16, 2016 Posted June 16, 2016 it doesn't bank loot when going to the bank to get more food You can edit your previous post and add onto it
Juggles Posted June 16, 2016 Author Posted June 16, 2016 (edited) It doesn't bank when inventory is full At the moment it only banks when out of food. I can code it to bank when inv is full if people want it. Edited June 16, 2016 by lg_juggles
Tuhto Posted June 16, 2016 Posted June 16, 2016 At the moment it only banks when out of food. I can code it to bank when inv is full if people want it. Yeah, that would be nice
Incarnationz Posted June 16, 2016 Posted June 16, 2016 At the moment it only banks when out of food. I can code it to bank when inv is full if people want it. That would be great dude it's nice that you're so actively trying to improve the script
Juggles Posted June 16, 2016 Author Posted June 16, 2016 (edited) That would be great dude it's nice that you're so actively trying to improve the script So if you have 27 food in your inventory and loot an item, it will go to the bank then since the inventory is full. So if I were to add this, users would need to correlate the amount of food they withdraw with how fast they'll get an inventory of items. Make sense? Edited June 16, 2016 by lg_juggles
Aiban Posted June 17, 2016 Posted June 17, 2016 So if you have 27 food in your inventory and loot an item, it will go to the bank then since the inventory is full. So if I were to add this, users would need to correlate the amount of food they withdraw with how fast they'll get an inventory of items. Make sense? Could you make it prioritise loot so that it drops unneeded food and takes the loot?
Juggles Posted June 17, 2016 Author Posted June 17, 2016 Could you make it prioritise loot so that it drops unneeded food and takes the loot? Yeah, that would be nice It doesn't bank when inventory is full It Will now eat food when inv is full and loot the item you entered. Also it will not bank what ever items u put in the box useful for when you are training magic. Have to wait until the Admin accepts the update to the SDN.
Incarnationz Posted June 17, 2016 Posted June 17, 2016 It Will now eat food when inv is full and loot the item you entered. Also it will not bank what ever items u put in the box useful for when you are training magic. Have to wait until the Admin accepts the update to the SDN. Nice, really nice