Divine Posted July 11, 2013 Posted July 11, 2013 (edited) public boolean WalkAlongPath(int[][] path, boolean AscendThroughPath, int distanceFromEnd) { if (distanceToPoint(AscendThroughPath ? path[path.length - 1][0] : path[0][0], AscendThroughPath ? path[path.length - 1][1] : path[0][1]) <= distanceFromEnd) return true; else { WalkAlongPath(path, AscendThroughPath); return false; } } public void WalkAlongPath(int[][] path, boolean AscendThroughPath) { int destination = 0; for (int i = 0; i < path.length; i++) if (distanceToPoint(path[i][0], path[i][1]) < distanceToPoint(path[destination][0], path[destination][1])) destination = i; if (script.client.getMyPlayer().isMoving() && distanceToPoint(path[destination][0], path[destination][1]) > (script.isRunning() ? 3 : 2)) return; if (AscendThroughPath && destination != path.length - 1 || !AscendThroughPath && destination != 0) destination += (AscendThroughPath ? 1 : -1); try { log("Walking to node:" + destination); script.walk(new Position(path[destination][0], path[destination][1], 0)); Thread.sleep(700 + MethodProvider.random(600)); } catch (InterruptedException e) { e.printStackTrace(); } } private int distanceToPoint(int pointX, int pointY) { return (int) Math.sqrt(Math.pow(script.client.getMyPlayer().getX() - pointX, 2) + Math.pow(script.client.getMyPlayer().getY() - pointY, 2)); } This allows you to have your character walk along a path, starting at any point along the path. It will walk like a human, not like a bot. This is how you'd use it: private int[][] path1 = new int[][] { { 3206, 3209 }, { 3215, 3211 }, { 3217, 3218 }, { 3225, 3218 }, { 3235, 3220 }, { 3242, 3226 }, { 3252, 3226 }, { 3251, 3235 }, }; public void walkToGoblins() { WalkAlongPath(path1, true); } public void walkToBankFromGoblins() { WalkAlongPath(path1, false); } public void walkToGoblinsThenAttack() { if(WalkAlongPath(path1, true, 1)) //The 1 is the distance away from destination state = State.AttackGoblins; } Enjoy. Edited July 11, 2013 by Divine 9
Rick Posted July 11, 2013 Posted July 11, 2013 i read somewhere people that wanna become a scripter need to do something ''out of the box'' kati. we have a new scripter
Led Zeppelin Posted July 11, 2013 Posted July 11, 2013 (edited) Finally. Now osbot can have scripts with a little more complexity. Thanks. Edited July 11, 2013 by LedZeppelin
ProjectPact Posted July 11, 2013 Posted July 11, 2013 Looks pretty good! Might throw it in a script and see how it is! :p
Divine Posted July 11, 2013 Author Posted July 11, 2013 Why Do I get errors on the distanceToPoint? My mistake, forgot to include it in the code!
NxJr Posted July 11, 2013 Posted July 11, 2013 (edited) for some reason its trying to run many nodes at once Edited July 11, 2013 by nxjr
H0ppy Posted July 12, 2013 Posted July 12, 2013 (edited) Looks pretty decent! Will test this in 1 of my scripts! Thanks!! grtzH0ppy Edited July 12, 2013 by H0ppy
03storic Posted July 14, 2013 Posted July 14, 2013 (edited) 5th edit: Is there a debug to draw the path onscreen? Edited July 14, 2013 by 03storic