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Web Walker - A to B has never been so simple.

Featured Replies

First off an introduction. My name is DudeAmI to most, Lemons to a few. I have been working on OSRS bots for a while (since ~2006), and hung around other communities that have risen and fallen. I am now ready to invest my time over here, and to start it off I will release my fully-functioning web walker!

 

A brief disclaimer: This software is in beta testing and is in no way considered "stable". It works in most tested circumstances, and will work for most things, but a few spots/bugs will crop up. Please report these to me ASAP so I can fix them! Ditto for missing areas.

 

Source code located over at github: https://github.com/Lem0ns/Walker

 

Most of the API is documented there, should be enough to get started using it. I included a couple examples to show how the code works.

 

Main world coverage:

96f5bcba94.jpg

 

Note that this will most likely be redone. While the current point set works, it is very bulky for its actual use. If you need anywhere added let me know, it takes very little time to add spots (I'm just lazy tongue.png).

 

Object handling

The walker will automatically handle most objects in its path, including Doors, Gates, Ladders, Stairs, and Trapdoors. If you need other objects added, let me know!

 

Walker

The sources also include a walker, which I will publish to the SDN as soon as my Git+SDN Requests go through.

 

Let me know what you think! Any contributions/critique to the code are welcomed, as nothing is perfect. Any questions feel free to ask.

@Laz thanks for coming through with the web walker you promised 2 years ago!!!! QwPha8E.png

 

OT: Nice release. This client really needed this to start catching up to the good bots nowadays. Hopefully they realize this and implement it into the client soon with your permission OFC...

Edited by VladBots

@Laz thanks for coming through with the web walker you promised 2 years ago!!!! QwPha8E.png

 

OT: Nice release. This client really needed this to start catching up to the good bots nowadays. Hopefully they realize this and implement it into the client soon with your permission OFC...

 

A script totally doesn't need webwalker to be good ... It just sounds good for what it is...

Even thinking that maybe 5-20% of the scripts would actually need a webwalker to function better.

 

Webwalkers are overrated. There are a lot more bugs and flaws that should be solved before even thinking about a webwalker ^^ Mostly the tiny bugs and flaws makes jagex able to detect bots :)

 

Indeed very nice release! :)

 

Khaleesi

A script totally doesn't need webwalker to be good ... It just sounds good for what it is...

Even thinking that maybe 5-20% of the scripts would actually need a webwalker to function better.

 

Webwalkers are overrated. There are a lot more bugs and flaws that should be solved before even thinking about a webwalker ^^ Mostly the tiny bugs and flaws makes jagex able to detect bots smile.png

 

Indeed very nice release! smile.png

 

Khaleesi

 

You are right. It's just convenient and attracts scripters. There are a few things that do require it in a way, unless you want to map out some long ass paths, plus it opens up a lot of possibilities for new AIO scripts such as combat(unless again, you want to map out a shitload of paths). 

 

Haha, if only we could figure out exactly how Jagex bans people. wub.png

First off an introduction. My name is DudeAmI to most, Lemons to a few. I have been working on OSRS bots for a while (since ~2006), and hung around other communities that have risen and fallen. I am now ready to invest my time over here, and to start it off I will release my fully-functioning web walker!

 

A brief disclaimer: This software is in beta testing and is in no way considered "stable". It works in most tested circumstances, and will work for most things, but a few spots/bugs will crop up. Please report these to me ASAP so I can fix them! Ditto for missing areas.

 

Source code located over at github: https://github.com/Lem0ns/Walker

 

Most of the API is documented there, should be enough to get started using it. I included a couple examples to show how the code works.

 

Main world coverage:

96f5bcba94.jpg

 

Note that this will most likely be redone. While the current point set works, it is very bulky for its actual use. If you need anywhere added let me know, it takes very little time to add spots (I'm just lazy tongue.png).

 

Object handling

The walker will automatically handle most objects in its path, including Doors, Gates, Ladders, Stairs, and Trapdoors. If you need other objects added, let me know!

 

Walker

The sources also include a walker, which I will publish to the SDN as soon as my Git+SDN Requests go through.

 

Let me know what you think! Any contributions/critique to the code are welcomed, as nothing is perfect. Any questions feel free to ask.

 

u wut

81544aa4cb7793a4b3964022073641b8.png

 

Made this a while back and recently worked on it some more to make it autogenerate the web for regions, so all I have to do is walk around and it makes it for me. Im working on a script now that will have a much larger web. Also mapped the banks etc. Also have a walker for it, my fishing script uses this web :P

  • 1 month later...

Hey,

 

where do we get this:

dependencies.lemons.api.listeners.BasicListener

  • 1 month later...

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