Popular Post ez11 Posted October 25, 2019 Popular Post Share Posted October 25, 2019 (edited) Buy here: Features: This script allows you to train early range levels as fast and efficient as possible or to create very strong low hp pures due to the cannon not giving hitpoints expierence! The script will setup your cannon at the desired location, refill when empty and repair it when it is broken. Once you run out of cannonballs it will pick up the cannon and end the script. You can choose from several popular preset locations (check below for a list) or set your own location via the GUI. You can save your custom locations and simply load them when starting the script again. You can choose a custom refill threshold to appear more humanlike (by default the script will refill the cannon when empty). This refers to how many cannonballs should be in the cannon to trigger the script to refill. The script will pick a random number between the boundaries you set and if your cannon has less cannonballs remaining than this number the script will refill your cannon. Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides High alchemy support! NOTE: Alching makes the script interact with the game a lot more often than just refilling the cannon and waiting. So make sure you adjust your botting/breaking ratio to account for this change in activity to ensure minimal bans. Requirements: Dwarfcannon set + Cannonballs in inventory. Dwarfcannon quest completed. Start script at cannon location. 55 Magic and runes to Alch. Items that you want to alch should be put on the inventoryslot that lines up with the location of the high alch spell. How Cannoning works and why you dont need ranging pots: The Dwarf multicannon always has a maxhit of 30, regardless of your stats, equipment or boosts. This is why cannoning is so good to train early range levels. The accuracy of your cannon is based on the accuracy of your selected attackstyle (staves count as meele weapons and being unarmed counts as using a crush weapon). This means to maximize your accuracy it might be better to wear a 2H sword instead of wearing a ranged weapon, if your range level is not high enough to wear the higher level crossbows. This means that your range level/accuracy or any range boosts have zero impact on your cannons accuracy if you dont wear a ranged weapon. As mentioned your maxhit is always capped at 30 regardless of your stats, and since your succesful hits will always roll a random number between 0 and your max hit (in this case 30) using boosts only changes the accuracy of your cannon. The accuracy of your attacks is based on your attackroll (based on your equipment, stats and boosts) against the targets defense roll (which is going to be low for the monsters you cannon). Your accuracy starts off high and as a result increasing your accuracy gives you dminishing returns. Your average hit is calculated as: (Maxhit * accuracy) / 2. In practice this means using a ranging potion at 61 range with a rcb + pure setup your accuracy & exp/h will be increased by less than 1.7%. At 80 range with a light ballista and a pure setup your accuracy & exp/h will be increased by less than 1% when using a ranging potion. TLDR: Max hit of cannon is always the same, accuracy starts off high and has diminishing returns = pots are not worth it. More information can be found here: https://oldschool.runescape.wiki/w/Combat#Damage_calculating How to start this script using your own custom locations (step by step and Video guide in the spoiler): Spoiler Select "Custom" in the location settings at the top: Enable mouse input by clicking on the button at the top of the osbot client: Walk to the tile you want the script to place the cannon and press the "Set Current Position" Button next to the cannon position coordinates. Walk to your safespot tile and press the second "Set Current Position" Button button which is next to your safespots coordinates. You should now see that the script has set the coordinates for 2 locations. (Optional) Press the "Save" Button so you can simply load your custom locations when you start the script in the future. SETUP VIDEO: List of preset locations: Ogres east of Castle wars Ogres at the Combat Training Camp north of Ardougne Hill giants at the Shayzien graveyard on Zeah If you have any locations you would want to see added to this list just let me know! Trials: Like this post and comment to get a Trial! Trials only for VIP/Sponsor users Contact/Bug reports: If you have any specific questions or would like to report a bug please send me a detailed message on this forum. For bug reports please include details on how to reproduce the bug if possible. Pictures (post your own and I will add them here!): updates: - v1.1: added custom refill threshold - v1.2: Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides - v1.3: Script will hop worlds if there is already another cannon in your world until it finds an open world (relevant when starting the script or when logging back in after a break) - v1.4: added some failsafes so script wont stop because the client loads the inventory to slow after logging in - v1.5: Added high alchemy support. - v1.6: Improved worldhopping - v1.7: small fix because of api changes Edited January 2 by ez11 36 3 1 Quote Link to comment Share on other sites More sharing options...
Token Posted November 5, 2019 Share Posted November 5, 2019 Released 2 Quote Link to comment Share on other sites More sharing options...
Medusa Posted November 5, 2019 Share Posted November 5, 2019 Trial pls my dad 1 Quote Link to comment Share on other sites More sharing options...
takeovertheworld Posted November 5, 2019 Share Posted November 5, 2019 Tested this script for him great release thank you for the chance to help! 1 Quote Link to comment Share on other sites More sharing options...
lulwut Posted November 6, 2019 Share Posted November 6, 2019 Literal meme Quote Link to comment Share on other sites More sharing options...
edgy Posted November 8, 2019 Share Posted November 8, 2019 Can i pleez has a trial ! Quote Link to comment Share on other sites More sharing options...
ez11 Posted November 8, 2019 Author Share Posted November 8, 2019 40 minutes ago, edgy said: Can i pleez has a trial ! authed! Quote Link to comment Share on other sites More sharing options...
edgy Posted November 8, 2019 Share Posted November 8, 2019 thankyou ! is it not unhuman like to wait for the cannon to run out of cannon balls every time? i feel like humans would never do this as it stops for like 5 seconds each time, therefor less xp/h Quote Link to comment Share on other sites More sharing options...
ez11 Posted November 8, 2019 Author Share Posted November 8, 2019 (edited) 1 hour ago, edgy said: thankyou ! is it not unhuman like to wait for the cannon to run out of cannon balls every time? i feel like humans would never do this as it stops for like 5 seconds each time, therefor less xp/h does anyone actually focus on his cannon when hes afk training? Pretty sure being too active for an activity like this is gonna stand out more than letting the cannon run out. Keep in mind legit players who cannon with runelite only refill when they hear the warning that their cannon is empty. So my script does pretty much that Edited November 8, 2019 by ez11 Quote Link to comment Share on other sites More sharing options...
edgy Posted November 9, 2019 Share Posted November 9, 2019 (edited) i trained to 53 ranged on runelite before trying this and never once let me cannon run out as it slows it down, only time i might have is when i was focused on something else, maybe 1 out of 10 refills, i hated hearing the windows sound when it ran out, doubt anyone wants to hear it every 30 seconds, sounds like the guys ur talking about are fully afk training whilst training another account or something Edited November 9, 2019 by edgy Quote Link to comment Share on other sites More sharing options...
ez11 Posted November 9, 2019 Author Share Posted November 9, 2019 5 hours ago, edgy said: i trained to 53 ranged on runelite before trying this and never once let me cannon run out as it slows it down, only time i might have is when i was focused on something else, maybe 1 out of 10 refills, i hated hearing the windows sound when it ran out, doubt anyone wants to hear it every 30 seconds, sounds like the guys ur talking about are fully afk training whilst training another account or something Fully afk training = low interactions with the game = very little chance for jagex to pick you up as a botter. I have been running very well with this strategy and overall I believe with public scripts most users prefer being safe over slightly more exp per hour. Quote Link to comment Share on other sites More sharing options...
dabswax Posted November 11, 2019 Share Posted November 11, 2019 (edited) Unfortunately id have to agree in the thought that its EXTREMELY unhumanlike to let it runout before it uses again, it just wastes time. Had I known that it did I personally wouldn't have purchased. Personally in my 15 years of playing rs, ive never known anyone who lets their cannon run out before they refill it. Afk training is one thing totally understood, but it does it at the same amount of time every time as well, or at least not at noticeable intervals to me. It seems much more realistic to refill every 20-30 shot, and let it run out like 5-10% of the time, but that's just my opinion. Edited November 11, 2019 by dabswax Quote Link to comment Share on other sites More sharing options...
ez11 Posted November 11, 2019 Author Share Posted November 11, 2019 44 minutes ago, dabswax said: Unfortunately id have to agree in the thought that its EXTREMELY unhumanlike to let it runout before it uses again, it just wastes time. Had I known that it did I personally wouldn't have purchased. Personally in my 15 years of playing rs, ive never known anyone who lets their cannon run out before they refill it. Afk training is one thing totally understood, but it does it at the same amount of time every time as well, or at least not at noticeable intervals to me. It seems much more realistic to refill every 20-30 shot, and let it run out like 5-10% of the time, but that's just my opinion. Based on my expierence I think its just pseudo antiban. But if thats what people want im going to add an option to randomize refilling. Would be on my to-do-list for the weekend. You just have to keep in mind. Looking like a bot on your screen doesnt translate to jagex detecting you as a bot. If you look the screen while any script is running you will notice that it wont be humanlike. 1 Quote Link to comment Share on other sites More sharing options...
Rick Posted November 13, 2019 Share Posted November 13, 2019 On 11/11/2019 at 10:09 AM, ez11 said: Based on my expierence I think its just pseudo antiban. But if thats what people want im going to add an option to randomize refilling. Would be on my to-do-list for the weekend. You just have to keep in mind. Looking like a bot on your screen doesnt translate to jagex detecting you as a bot. If you look the screen while any script is running you will notice that it wont be humanlike. i let it run out of cballs when i trained at Ogres doing exactly that , waiting for the bleep from RL and then filling it up again 1 Quote Link to comment Share on other sites More sharing options...
ez11 Posted November 13, 2019 Author Share Posted November 13, 2019 52 minutes ago, Rick said: i let it run out of cballs when i trained at Ogres doing exactly that , waiting for the bleep from RL and then filling it up again thats what i assume is the most logical but im just going to add another option this weekend. So if you want the pseudo antiban you can use it 1 Quote Link to comment Share on other sites More sharing options...