Charlotte Posted April 21, 2017 Share Posted April 21, 2017 Let's face it, in today's botting world. Scripts if not most script methods are overused. However, to provide users with a script that reduces bans these days is actually possible to some extent. As I go through a couple of criteria/requirements stated below, perhaps we might see changes in the future. In threads, players do not report the exact details upon time of ban. (Useful or Valid as mentioned by Shudsy) Eg. Botting time (Claiming to bot for only 3 hours, but in actual fact for god knows the player has botted for 15 hours*) Claiming to use only 1 particular script but used multiple scripts over that period of time. And yes, it is unlikely that free scripts will ever get unique profiling. Come on, I'm not saying that free scripts are not good. Honestly I have used a few in moderation, and it turned out pretty well. I believe we need more integration,honesty when discussing bans if we ever want to reduce bans. Just some things to ponder about. No hard feelings to players who actually did the above. Quote Link to comment Share on other sites More sharing options...
paper Posted April 21, 2017 Author Share Posted April 21, 2017 2 minutes ago, Charlotte said: Let's face it, in today's botting world. Scripts if not most script methods are overused. However, to provide users with a script that reduces bans these days is actually possible to some extent. As I go through a couple of criteria/requirements stated below, perhaps we might see changes in the future. In threads, players do not report the exact details upon time of ban. (Useful or Valid as mentioned by Shudsy) Eg. Botting time (Claiming to bot for only 3 hours, but in actual fact for god knows the player has botted for 15 hours*) Claiming to use only 1 particular script but used multiple scripts over that period of time. And yes, it is unlikely that free scripts will ever get unique profiling. Come on, I'm not saying that free scripts are not good. Honestly I have used a few in moderation, and it turned out pretty well. I believe we need more integration,honesty when discussing bans if we ever want to reduce bans. Just some things to ponder about. No hard feelings to players who actually did the above. first good post of the thread. you're right a massive amount of bans are because of the botters fault not because of the scripts. But I mean go use a public chopper, then go use a well made private chopper and theres clearly a difference in bans. some of the differences are just too huge imo, but ya like you said its tough to measure because you have to take into account the botter's habits Maybe we could get scripts to "force" players into healthy botting habits? tokens stealth quester for example has a quick start option (which i think hes removing soon) which is rumored to be causing most of the bans. maybe some other ways of steering the botter in the right direction? kind of hard to come up with those Quote Link to comment Share on other sites More sharing options...
Juggles Posted April 21, 2017 Share Posted April 21, 2017 Lol this is actually what got me into scripting. Purchased Khal's Blast furnace a little over a year ago. Ran it for like 45 minutes and got banned the next day. Ever since then I've only used my own scripts. Scripters can't really control ban rates on their script and it's unrealistic to expect them to constantly change scripts unless consumers expect to constantly keep paying for the upkeep of a script. 2 Quote Link to comment Share on other sites More sharing options...
towelman Posted April 21, 2017 Share Posted April 21, 2017 Yeah no girls allowed! and definitely no weebs! Quote Link to comment Share on other sites More sharing options...
paper Posted April 21, 2017 Author Share Posted April 21, 2017 1 minute ago, Juggles said: Lol this is actually what got me into scripting. Purchased Khal's Blast furnace a little over a year ago. Ran it for like 45 minutes and got banned the next day. Ever since then I've only used my own scripts. Scripters can't really control ban rates on their script and it's unrealistic to expect them to constantly change scripts unless consumers expect to constantly keep paying for the upkeep of a script. yerp. I was kind of hoping for a thread full of posts like charlottes. brainstorm how to solve the problem you presented. but that ship sailed long ago Quote Link to comment Share on other sites More sharing options...
towelman Posted April 21, 2017 Share Posted April 21, 2017 5 hours ago, ez11 said: Also I want to adress the issue that all of the scripts are uploaded by male scripters. There is clearly a discrimination issue in the process of getting your script accept to the sdn. I feel like the gender of the scripter shouldnt be a reason to instantly decline a sdn upload request just because bitches are annoying to deal with. I thought you said male strippers and got excited for a second 1 Quote Link to comment Share on other sites More sharing options...
Knuckolls Posted April 22, 2017 Share Posted April 22, 2017 Am I the only one who came into the thread awhile back, now coming back and saying fuck reading all these paragraphs is confused on what happened? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 22, 2017 Share Posted April 22, 2017 (edited) An easier and manageable solution for scripters can be to add greater user control for their scripts, e.g. allowing the user to change every aspect of the script logic and customize it (basic example: loop timer*), more 'anti-ban' options, more custom triggers e.g. onLevelUp ('add own custom event') blah blah, users can add custom events in response to certain triggers and whatnot. That is what can differentiate the same scripts to users and negate the supposed disadvantages of popular/free scripts (due to what is theorized as script profiling). * just an example However I find the most successful botters are the ones with accounts that have hours and hours of manual gametime done, they seem to be unbannable at this point lmao. From a scripter's perspective, the ones who create new accounts and start insane botting journeys are the ones that get banned the most, whereas the users with a single account with many quests done and many hours played without botting are the ones with invincible 30+ hr progress reports with no bans lmao. Edited April 22, 2017 by Czar 4 Quote Link to comment Share on other sites More sharing options...
paper Posted April 22, 2017 Author Share Posted April 22, 2017 (edited) 1 hour ago, Czar said: An easier and manageable solution for scripters can be to add greater user control for their scripts, e.g. allowing the user to change every aspect of the script logic and customize it (basic example: loop timer*), more 'anti-ban' options, more custom triggers e.g. onLevelUp ('add own custom event') blah blah, users can add custom events in response to certain triggers and whatnot. That is what can differentiate the same scripts to users and negate the supposed disadvantages of popular/free scripts (due to what is theorized as script profiling). * just an example However I find the most successful botters are the ones with accounts that have hours and hours of manual gametime done, they seem to be unbannable at this point lmao. From a scripter's perspective, the ones who create new accounts and start insane botting journeys are the ones that get banned the most, whereas the users with a single account with many quests done and many hours played without botting are the ones with invincible 30+ hr progress reports with no bans lmao. So wait you mean like kodu game lab sorta? but for programming a bot? (u only gotta watch 20 seconds of the video from where i linked it to get my point) Kodu is simplified of course Edited April 22, 2017 by paper 1 Quote Link to comment Share on other sites More sharing options...
deadfish Posted April 22, 2017 Share Posted April 22, 2017 10 hours ago, paper said: Im not a scripter 3 grand wizard that has the answers to all the questions on how to fix all the scripts. that's what YOU are supposed to be here for, you contributed absolutely nothing to this discussion (and you derailed it). my point is just that the quality of the SDN is declining and I think we should do something about it > I think "WE" should do something about it. Says the man who said he cant do anything about it. If you admit you dont know how to write scripts and are worried the people that do aren't working hard enough, then start writing scripts. become part of the solution. dont just point at the thing you think is a problem that you can only see from one side (the script user in this case). I get the point here. I think it's a good discussion. but the people who write scripts aren't magic either. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted April 22, 2017 Share Posted April 22, 2017 All SDN scripts still use the same osbot methods... Making 50 scripts or making 2 will barely make any difference in my opinion ^^ Only if they have some other features or a whole other logic of fletching then I can understand, but as far as I know I don't see multiple ways to fletch some bows. I will probably do something, but not that much aslong as you are using premade SDN methods. Also finding scripters that are willing to kepe their script updated isn't that easy to find. Most will say they will kepe it updated, but will bail after some time.. people will lose the script and their money for nothing then So there are asome pros but also cons at this 3 Quote Link to comment Share on other sites More sharing options...
paper Posted April 22, 2017 Author Share Posted April 22, 2017 1 hour ago, deadfish said: > I think "WE" should do something about it. Says the man who said he cant do anything about it. If you admit you dont know how to write scripts and are worried the people that do aren't working hard enough, then start writing scripts. become part of the solution. dont just point at the thing you think is a problem that you can only see from one side (the script user in this case). I get the point here. I think it's a good discussion. but the people who write scripts aren't magic either. working on it 1 Quote Link to comment Share on other sites More sharing options...
paper Posted April 22, 2017 Author Share Posted April 22, 2017 7 hours ago, Khaleesi said: Threads dead but I'd love your reply on this. what I'm about to say might sound meme-y but im dead serious What if you made your scripts like do random shit, after 50 minutes of woodcutting it will go to karamja and pick bananas for 5 minutes. then maybe run to the g.e. and type some random fuckin shit and dance. like "woo guys look at me LETS PARTY" then after that it goes and mines for 20 minutes, then woodcuts for an hour. Perhaps also add in some dips in efficiency here and there like wc gets sluggish for 4 mins? So based on my understanding theres 2 ways jagex detects you are botting. please correct me if i'm wrong with what im about to say and add to it if you can. micro: where it tracks your mouse movements, clicks and whatnot and macro where it looks at what times you've logged in, what tasks you are doing, like if you switched up at all. how efficient you are. Based on what I've been reading and peoples anecdotes it sounds like bot bans are mostly macro. I don't neccesarily mean a "do it all" script where you have your bot change skills all day but just some stuff thrown in to mix it up. Lynx titan has been falsely banned before, why dont we investigate false bans more? it could give us some insight on the methods jagex uses (but ya tricky to measure but would still help) 1 Quote Link to comment Share on other sites More sharing options...
Nate Posted April 22, 2017 Share Posted April 22, 2017 1 minute ago, paper said: What if you made your scripts like do random shit, after 50 minutes of woodcutting it will go to karamja and pick bananas for 5 minutes. then maybe run to the g.e. and type some random fuckin shit and dance. like "woo guys look at me LETS PARTY" we don't need anything more, this is the jackpot. 2 Quote Link to comment Share on other sites More sharing options...
dmmslaver Posted April 23, 2017 Share Posted April 23, 2017 (edited) On 4/21/2017 at 3:34 PM, Imateamcape said: Let's get a few things straight. 1. There are a few reasons why scripts get a higher ban rate over time: 3. There is no 'ultimate antiban' that a scripter could add to make it undetectable. This is impossible. There is ONE reason you get banned: Your script is NOT humanlike. It's bad. You're supremely autistic if you think its -impossible- to defeat bot detection programmed by humans to the lowest cost spec possible. Have you even bothered reading any scholarly articles on the matter? There are clear methods that lead to FUD bots, at least up until 2014. Just because you don't know what methods they're using, doesn't mean others don't. On 4/21/2017 at 3:55 PM, ez11 said: So you call them lazy because they dont keep rewriting scripts that work perfectly? Have you actually asked them to change something about their scripts with a clear suggestion (aka "can you change how the scripts does x" and not "yo can you rewrite ur scripts pls")? If you pm Khalesi with a good suggestion he will change the script within a day in my expierence. Perfectly? Are you fucking kidding me? Most of them will get you banned in four hours. A good script can run for months. A great script will never be banned. I have multiple 126 mains on OSRS botted 70/70/70/50/1/1 to 99/99/99/99/99/99. The oldest is from November. Maybe there is a chain ban incoming but I doubt it. 10 hours ago, Nate said: we don't need anything more, this is the jackpot. It will make absolutely no difference whatsoever in banrate if you are running multiple accounts. What actions you are doing are totally irrelevant to the bot detection itself. Hotspots are a total myth, perpetuated by thousands of people using the same terrible scripts, in the same areas. 17 hours ago, Khaleesi said: All SDN scripts still use the same osbot methods... Making 50 scripts or making 2 will barely make any difference in my opinion ^^ Only if they have some other features or a whole other logic of fletching then I can understand, but as far as I know I don't see multiple ways to fletch some bows. I will probably do something, but not that much aslong as you are using premade SDN methods. Also finding scripters that are willing to kepe their script updated isn't that easy to find. Most will say they will kepe it updated, but will bail after some time.. people will lose the script and their money for nothing then So there are asome pros but also cons at this Theres not multiple ways to fletch bows? Jesus christ dont send this guy your money Edited April 23, 2017 by dmmslaver Quote Link to comment Share on other sites More sharing options...