Alek Posted July 27, 2016 Share Posted July 27, 2016 Just a small update to web walking, tried smoothing it out a bit. You should be noticing slightly higher use of the minimap versus main screen tiles. Additionally if your player is walking towards the final destination, you shouldn't notice any additional events. So for instance if you are walking towards a bank area, your bot should no longer click tiles inside of it (it should be clicking the minimap inside of it prior). Additionally you can see the mouse crosshair with "mouse trail" active instead of "mouse hover" debug (which displays xy coords). The debug had a slight visual update to make it stand out. Happy mid-week botting 19 Link to comment
Administrator Maldesto Posted July 27, 2016 Administrator Share Posted July 27, 2016 +1 2 Link to comment
gearing Posted July 27, 2016 Share Posted July 27, 2016 Just a small update to web walking, tried smoothing it out a bit. You should be noticing slightly higher use of the minimap versus main screen tiles. Additionally if your player is walking towards the final destination, you shouldn't notice any additional events. So for instance if you are walking towards a bank area, your bot should no longer click tiles inside of it (it should be clicking the minimap inside of it prior). Additionally you can see the mouse crosshair with "mouse trail" active instead of "mouse hover" debug (which displays xy coords). The debug had a slight visual update to make it stand out. Happy mid-week botting Pardon me Alek, but why did you archivate my thread on the Break Manager? do you have any tips maybe? 1 Link to comment
Saiyan Posted July 28, 2016 Share Posted July 28, 2016 (edited) gj Alek senpai :P Edited July 28, 2016 by Saiyan Link to comment
rqhi Posted July 28, 2016 Share Posted July 28, 2016 So now instead of the 2.4.78 we use this one ? Link to comment
scruffyryl Posted July 28, 2016 Share Posted July 28, 2016 So now instead of the 2.4.78 we use this one ? Yes. Link to comment