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Everything posted by Patrick
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Hey, Download link: http://osbot.org/devbuilds/osbot 2.5.40.jar FIXES: - Fixed an issue with buying items in the GE where the api wouldn't scroll far enough to make the item visible WEB WALKER: - Updated the web to support the new docks at draynor MISC: - Minor bug fixes - Widget related performance improvements - The OSBot Team
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For those who have mirror issues:
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Hey, Download link: http://osbot.org/devbuilds/osbot 2.5.39.jar This dev build fixes the performance issues on mirror mode when interacting with entities. API CHANGES: - Entity#getArea() will now have the correct plane - Added Worlds#isWorldAllowedForHop(World) - Added World#isHighRisk() - Added WebWalkEvent#getPathPreferenceProfile() FIXES: - Fixed item dropping on mirror mode sometimes failing and just using the items WEB WALKER: - Fixed falador farm gate not working MISC: - Minor bug fixes - Mirror interaction performance is back to 2.5.35 - Fixed advertisement being in the wrong place on resizable - The OSBot Team
- 23 replies
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We're looking into the performance issues with certain scripts. With some luck, we can release a dev build within a few days that might solve it.
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Seems to be a common issue with that particular script. I'm looking into why. Any particular activity where the cpu usage is high? fighting/banking/healing w/e
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PM me the name of the scripts
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yes, I can add this later on
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This is not intentional no, I'm still looking into the webwalker to fix these things
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Hey, This release should fix the lag issue with 2.5.37 FIXES: - Fixed issue with overriding the break manager - Fixed issue with not being able to worldhop to last world - Fixed the world hopper not working correctly on resizable WEB WALKER: - Added PathPreferenceProfile#setAllowFairyRings(boolean), default false MISC: - Minor bug fixes - General improvements to lower detection rate - The OSBot Team
- 40 replies
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There is a possible fix in this version. If this doesn't fix it, we'll continue looking
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I've been testing it and it looks like it's fixed in the next version
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Should be improved in the next release
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Any specific locations where it will have lag?
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Yes but not sure what the best solution would be
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Didn't manage to fix it for the dev build yet, so maybe next one
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Hey, Download link: http://osbot.org/devbuilds/osbot 2.5.37.jar FIXES: - Fixed a mirror crash issue - Fixed the world hopper not working WEB WALKER: - Fixed issue with not having enough coins for charter MISC: - Minor bug fixes - The OSBot Team
- 33 replies
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I'll see if I can have this fixed for next version ^^
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Something changed on how we detect the worlds, next release will have it fixed.
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Hey, This release should fix the issues with the previous stable build. FIXES: - Fixed the issue with scripts throwing errors due to api changes WEB WALKER: - Fixed some door issues - Fixed issues with web walker getting stuck MISC: - Minor bug fixes - The OSBot Team
- 10 replies
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A new version will be released shorty which will fix some of the issues with scripts and the webwalker
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Issue should be fixed for the next release
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Hey, This update brings the following changes, on top of the last two dev builds. API CHANGES: - Added Combat#isVenomed() - Added the new quests to the API - Added Favour to the API, more functionality will be added later - Inventory#drop(ids/names) will now use shift to drop if possible FIXES: - Fixed Quest tab open check - Bank api will now scroll more to show more of the item before withdrawing - Fixed Map#isMinimapLocked for resizable - Fixed Position interaction - Fixed logging out on resizable - Added support for transparent chatbox - Fixed worldhopper on resizable WEB WALKER: - Changes to obstacle handling; door/gate handling should be improved - Added the new Fairy ring (CIR) - Fixed a broken link to Veos - Added skill necklace farming guild link MISC: - Minor bug fixes - The OSBot Team
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It's fine to run. There will be a new stable release in a few days
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I'm gonna try to see if we can get the login handler to work if username is remembered. That should solve it once and for all.
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Hmm I don't really see why it wouldn't work on mirror, but maybe I can debug it