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Patrick

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Everything posted by Patrick

  1. Hey, This release fixes scripts using their own break handler and some bug fixes. API CHANGES: - Added Bot#isBreakSettingEnabled() to make it easier for scripters to see if the break setting is selected. FIXES: - Mirror mode won't falsely show the proxy anymore. - Fixed worldhopper not hopping to the first and last world. MISC: - Minor bug fixes. - The OSBot Team
  2. Shouldn't matter it will wait for atleast 1 active break and the enable breaks option before the next break will be prepared. No, tell the scripters to fix it if there are bugs. Please make sure you set the data before activating the break, otherwise it might queue an invalid break. I will look into disabling the active checkbox whilest not all information is filled in
  3. Hey, Just a quick bugfix release. FIXES: - The break manager now work again. You now also have the option to enable/disable all breaks. MISC: - Minor bug fixes. - The OSBot Team
  4. I'll release the new version today which has breaks fixed
  5. Hey, This release brings the new ui to stable. Below you can find the entire change log since the previous stable release. API CHANGES: - Removed widget caching from world hopper, quests, logout tab, GE and shop api. Please let me know if you notice a difference and if it's on mirror or injection FIXES: - Plugins work again. - Fix GrandExchange scrolling not working. - Added dismiss all randoms setting back. - Fixed the worldhopper hopping to league worlds & sometimes not hopping. - Fixed an issue where input wouldn't re-enable after stopping the script. - Fixed the configinterface performance issues. - Fixed -autologin cli argument not working without the -login arg - Fixed an issue with quest completion loading - Added a missing break condition check in the worldhopper. - Fixed cli args for script and username/pass not working if there are spaces in the name (Usage of "" is required for names with spaces eg -script "script name":args) - Fixed a bug where the break manager would start during the welcome screen WEB WALKER: - Fixed the issue with trying to interact with obstacles (doors/gates/stairs) that shouldn't even be on the path and getting stuck. - Added PathPreferenceProfile#setAllowQuestLinks to enable/disable quest requirement links (default enabled, fairy rings are ignored) - Added Femi dialogue to the gnome stronghold gate MISC: - various small UI fixes - Break profiles tab has been redesigned. Profiles can now be toggled to be active/inactive and can also be saved. Also fixed a bug where they weren't being activated. - The logger can now be cleared. - Added the option to use the hardware mouse. This has been added to see if using the hardware mouse has impact on banrate. From our testing it's looking promising. It will limit you to 1 tab which needs to be on the foreground at all time. For security reasons, it's not possible to disable human input and pressing the escape button will imidiately stop the running script. Pressing backspace will pause the script. For more information about how this works, check out https://docs.oracle.com/javase/8/docs/api/java/awt/Robot.html - Added a link to the mirror guide on the startup page (WIP). - Minor bug fixes. - The OSBot team
  6. I changed some things for the worldhopper for the next release, and also fixed going to league worlds
  7. I added it back for the next release Not yet Should work yeah, I'll check it out.
  8. It's added back for the next release
  9. Hey, So far 2.6.1 has been getting a lot of positive feedback This version improves upon the new ui based on user feedback. Download link: http://osbot.org/devbuilds/osbot 2.6.1.jar FIXES: - Fixed an issue where input wouldn't re-enable after stopping the script. - Fixed the configinterface performance issues. MISC: - various small UI fixes - Break profiles tab has been redesigned. Profiles can now be toggled to be active/inactive and can also be saved. Also fixed a bug where they weren't being activated. - The logger can now be cleared. - Minor bug fixes. - The OSBot Team
  10. There seems to be a bug with it on this version, next one will have it fixed I wan't having this issue. I'll see if it can be replicated
  11. Nice suggestion. I'll see if it's possible
  12. Good find, fixed the issue for the next release. A temporary way to fix it is by toggling the input button
  13. Hey, We are excited to release this version with a whole new user interface. More quality of life features will be implemented in the near future but we really wanted to get this out Download link: http://osbot.org/devbuilds/osbot 2.6.0.jar API CHANGES: - GrandExchange#buyItem and GrandExchange#sellItem now accept 0 as price, which will keep the default price. - Added InteractionEvent#setValidateMenuEntity(boolean). Default = true. If the event has an entity; this will enable/disable clicking the specific entity index in the menu, and not just any action fitting the name(s) and action(s). - Added Client#isMember() - Fixed infinite loop in Client#completeDialogue FIXES: - Implemented bank tutorial handler. - GroundItem#getActions() now returns the correct actions. - Fix world 400 hopping issue. WEB WALKER: - Fixed the camera rotating to entities that are too far away. - Added WebwalkEvent#setMisclickThreshold, which can be used to allow or fix misclicks. MISC: - Minor bug fixes. - The OSBot Team
  14. The progress reports I'm getting are saying about 3-5 mediums per hour Given
  15. @Molly Please check your banking code, it seems to have some loop where it gets stuck
  16. You can show/hide the sidebar via a toggle at the top RAM usage will be slightly lower when using tabs instead of multiple clients. Unless you're using the webwalker, then the difference should be big.
  17. I'm getting about 4 - 6 easy clues per hour using HAM members Trails given
  18. Should be ready for beta testing within a couple of weeks
  19. It's pretty nice for sure
  20. Aiming to have it implemented within a couple of weeks
  21. I'll check out the SoS issues
  22. Use the following to interact with entities: InteractionEvent(Entity entity, String... actions) This one is specifically designed to work with entities and also check for crosshairs.
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