

Alek
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Everything posted by Alek
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Yes. Everything is working just fine-tuning it.
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@Verified - Where is the dislike button?
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This release is a QoL (quality of life) update that ranges a small but broad spectrum. Below is a quick Q&A of common issues/questions as it pertains to interactions. Q: What does the inventory mis-click handler do? A: The inventory mis-click handler was re-worked this update to only handle destinations that are the same. This means that the event will automatically return as completed if your inventory destination is the same as the selected item in your inventory. Q: Will the inventory mis-click handler deselect my items? A: Not anymore, the scripter will have to account for all inventory situations except for the event described above. Q: InteractionEvent is telling me "Using InteractionEvent Safety Override!". What does this mean? A: According to the API Docs, it means that you are trying to interact with an entity which is not visible and is outside both the cameraThreshold and walkingThreshold. When the safety override is set, it ignores these thresholds. By default: cameraThreshold = 8 walkingThreshold = 24 You may alter these thresholds or the safety override, please refer to the API Docs. Changelog: -Inventory mis-click handler now only checks if destinations match -Added Menu method selectAction(String action) -Updated LogoutTab to grab interfaces dynamically -Removed Combat method getAttackStyle() -Updated Combat deprecated methods to execute new methods, always returns false (this class will be undergoing some changes soon) Have a great Sunday, -The OSBot Staff
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You can use a "Default" account.
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Da Vinci
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Use a conditional sleep to wait until the interface is visible.
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Working on it right now, re-writing everything from scratch.
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This is not a community topic.
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This release will hopefully clean up all the miscellaneous errors users have been getting from the new InteractionEvent and WalkingEvent re-writes. The default .interact() method now works, but I still highly suggest using an action (for instance .interact("Use")). This should patch up a majority of scripts. Once again, say thanks to @Maxi for his help with walking. 2.3.17 Release -Patched LocalWalker --Removed energy threshold in LocalWalker; added to WalkingEvent -Updated Menu when interpreting no actions -Patched InteractionEvent --Updated InteractionEvent for additional menu checks --Updated InteractionEvent's inventory mis-click handling -Patched Script Selector list selection with no selected item Happy Botting -The OSBot Staff
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There is already a screenshot button
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There will be a release later tonight.
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Your internet could be a bit slow, it has to re-download RS2.
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Post this in the RS bans forum
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kWarriors was my most popular script. I'm considering bringing make it again.
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Or he could use the Banks class to use the exact polygons of the banks instead of arbitrary rectangles ;)
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Banned from Agility Bot(Freezing) - MysteryyAgility & ExtremeRooftop
Alek replied to LaughUsaf2010's topic in Resolved
Next time when we make an update to the client, update it. If something isn't working, don't continue using it. -
Bot nuke if over 100,000 Squeal of Fortune games are played (paid). Mod Mark will then appear in F2P and host a new minigame that nobody will play in 3 months.
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Or update your OSBot version..
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There's a problem with walking event which only seems to be apparent now because interaction event was re-written properly. Maxi is working on it at the moment.
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1. localWalker.walkPath() 2. Banks.CAMELOT.contains(myPlayer()) 3. http://osbot.org/api/
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http://osbot.org/forum/topic/64606-osbot-2315-everything-you-do-has-changed/
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This release might be my biggest or second biggest release here, and this will affect every single scripter and botter here. Not only did I write code to make this update come to life, but @Maxi contributed essential components to make this happen. As usual, thank @Zach for continuing to work modestly behind the scenes. As the title implies, everything you do has changed. When first coming here, I was often frustrated with interactions. Why is my script attempting to walk on the minimap for an object right next to me? Why is my camera rotating to pick an NPC out from a mile away? The entire interaction event system has been re-written. Not only does the code look a lot cleaner, it's faster and handles a lot more situations than the previous interaction events. Unfortunately while working on this re-write, I ran into API that was just flat-out not working or only worked in limited circumstances. Although this set me back two days from my initial projected release date, everything that was broken was patched and improved. Memory/CPU Usage: Depending on the script, you may see a dramatic drop in computer resource usage (up to 50% for RAM and 25% for CPU). Changelog: -Re-wrote entire InteractionEvent --Added cameraDistanceThreshold(int) ---Default camera threshold set to 8 --Added setMaximumAttempts(int) --Drastically improved visibility checks/handlers --Design is linear allowing for events to be executed much more quickly with higher precision. --Added inventory misclick handling --Default walking distance threshold is 24 -Added setSafetyOverride(boolean) --Safety override ignores distance thresholds when visibility checks fail -Re-wrote the entire Menu API --getMenuIndex(Entity,String[], String[]) is now deprecated --New method is getMenuIndex(String[], String[]) -Updated Magic.deselectSpell() -Updated Magic.cast() to check if the same spell is already selected -Updated Inventory.deselectItem() -Patched WalkingEvent -Updated LocalWalker.walkPath() -Removed loading gif saving ~600kb -Removed unused code saving ~50kb @Maxi's updates: -Patched DynamicCircularPathFinder @Zach's updates: -Patched Auto-updater -Fixed various connection issues (thanks ikos9 for your patience) -Updated SDN infrastructure There are a ton of updates with this release. I'm not sure if scripts will break or perform drastically different. If you have any questions or concerns, please post below. API Docs have been updated
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I'm making a release today with re-written interaction events