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Alek

Ex-Staff
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Everything posted by Alek

  1. Is the destination you are trying to reach unreachable?
  2. Do not claim a scripter infected your computer without substantial proof. From the sounds of it, you downloaded OSBot from YouTube and not our website. Never download any software from anonymous links on YouTube; it should always be from the software website.
  3. I think it's the fantasy of a lot of gamers, making their own game which others get to experience. What a lot of people can't grasp is the complexity involved in undertaking such a project. Fortunately I've made a few games before and know what I can and can't do as a solo developer. Utilizing my previous core from the Cake Quest project, I already have a solid 2d foundation to build my game off of. The multiplayer aspect will be very controlled and most (if not all) aspects will be checked by the server in an event-based system to prevent hacks. I don't want to type out a long timeline explaining everything I plan to add, but I've sat down and worked out a lot of the game mechanics. 17 Feb 2015 - Created a drawing system to paint objects from separate classes to the main JPanel. Cake Quest was small enough to have all the paint code in a single class, however this project will be too big. 18 Feb 2015 - Cleaned up some code and worked on the foundation of the "Battle Room". The battle room/scene is where you will fight other npcs (and eventually other players).
  4. High-alching/stunning is a little different than farming green dragons or fishing.
  5. We have a new API. You're better off re-writing your fisher. Also, you might need to work on your OOP:
  6. Small update but should affect a majority of scripts (especially if looting is a core component). 2.3.28 Changelog: -Added Entity method isOnScreen() --Method checks if the entity is on the screen, disregarding actual visibility -Updated InteractionEvent to check both types of visibility --Patches various issues regarding stacked entities I'm not sure how InteractionEvent and isOnScreen() will work with entities with large models that are both stacked and not visible, however I'll cross that road if we reach that point. Remember to submit client/API bug reports in the appropriate forum. Also please review the active bug list here. -The OSBot Staff
  7. We aren't directly injecting into the game, if that was the case everyone would be banned pretty quickly. I've been debugging (logging in and walking around) on an account since I came here to OSBot, about a year ago. In the future, don't spread rumors.
  8. Between @Zach and myself, it appears that we've been releasing a ton of updates over the last few days. I have a few more interaction and walking issues to sort out, after that I'll look into finishing up the API re-write and embarking on some more exciting projects. Changelog: -Re-wrote Store API to use dynamic interface grabbers -Re-wrote Combat API to use dynamic interface grabbers -Re-wrote Quests API to use dynamic interface grabbers -Added new Combat method getCombatLevel() -Patched various banking issues Happy Botting -The OSBot Staff
  9. It probably can't see the item. I'll look at it this weekend.
  10. Are you using that account though when you start the bot? Are you getting any errors in the logger?
  11. Somehow I managed to squeeze some valuable OSBot time in today and crush some grueling bugs. Big thanks to @pitoluwa, @Novak, @FrostBug, and @Khaleesi for their bug reports and/or supplemental information. 2.3.24-25 Changelog: -Fixed issues with Store IDs/names. 2.3.23 Changelog: -Modified InteractionEvent to prioritize the minimap over WalkingEvent --WalkingEvent currently has a bug with walking to entities -Re-wrote Bank method openTab() -Updated Bank dynamic interface grabbers -Updated DepositBox dynamic interface grabbers -Patched a potential issue with opening the bank on a tab -Bank depositAll() and depositWornItems() checks removed --Returns true based on if the button interaction was successful -DepositBox depositAll() and depositWornItems() checks removed --Returns true based on if the button interaction was successful -Removed DepositBox method depositInventory() --Logic moved to depositAll() -Renamed Bank method depositEquipment() to depositWornItems() 2.3.24: -Fixed store ids/names (@Zach) Please note that there are still 2 active bugs which can be found here: http://osbot.org/forum/topic/63907-osbot-bug-list-2-active-bugs/ Happy Botting -The OSBot Staff
  12. You shouldn't be finding them on the site. I'm really close to deleting that page.
  13. Thanks to @Mysteryy and @Novak, I was able to address two bugs with the inventory. Please continue using the Error/Bugs forum to make reports, I'm constantly looking here for projects to work on. http://osbot.org/forum/forum/102-errorsbugs/ Changelog: -Updated all inventory dropping methods -Added Inventory method isEmptyExcept(int... ids) -Updated Inventory empty checks -Updated RS2InterfaceChild getInv() -Added ItemListFilter (compares against ids) Happy Monday, -The OSBot Staff
  14. The original poster was confused. I talked to him in the chatbox and he was under the impression that we owned the only premium cow killer script and therefore nobody else was allowed to release a similar script. This is simply not true. You can release any free script of your choice, however we do have a list of premium scripts you are not allowed to release: http://osbot.org/forum/forum-181/announcement-25-scriptscripter-rules/ Furthermore, OSBot does not sell any scripts. Any premium scripts that are available AND are on the "ban list" were most likely grandfathered before that particular script was not allowed to go premium.
  15. I once didn't cook red meat all the way through. Maybe four days to feel not like dying.
  16. No idea, I just added the button to the API.
  17. This release is a little bit more than a patch, but an overall change to how the Deposit Box API functions. Recently, this component of the API broke due to interface changes. Fortunately, I've been experimenting around a lot with grabbing interfaces dynamically (as seen previously with the Bank API). The conversion to grab interfaces dynamically is very time consuming for each component, however it will ensure the success and longevity of our bot. What does this mean for you as a botter? Minimal interruption of service after an RS update. What does this mean for you as a scripter? Relying on the API to work the first time and every time thereafter without having to create custom methods. Changelog: -Updated Bank dynamic interface id grabber -Added DepositBox dynamic interface id grabber --Added DepositBox method depositInventory() --Added DepositBox method depositWornItems() --Added DepositBox method depositLoot() Expect another update this weekend. The API docs have been updated! Sincerely, -The OSBot Staff
  18. You could also click the black "X" button in the upper-left hand corner of the advertisement. It will hide it for a few minutes then re-appear. You can permanently remove all advertisements from the client and forums by purchasing VIP.
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