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Alek

Ex-Staff
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Everything posted by Alek

  1. So if a legit player drops horizontally, he will be falsely banned for botting? ...
  2. Decided to ditch the same old boring interfaces and go with something edgy. The script does all the setup for you; all you need to do is click on a tree. This is a new update changes a lot to the script, what do you guys think of the new interface system?
  3. It was added a few updates ago, this version only changed widget debugger and command line args.
  4. It was added a few updates ago in the dev build, not this version.
  5. File permissions were not touched in this version.
  6. Scripters have had ample time during the dev builds to update their scripts. If you're using a local/private script, best to ask your script writer.
  7. Just a few small updates before we move onto another stable release. 1. Widget Debugger A few releases ago I discussed a bit about combining Inv/Stack. Often times you will come across a widget which is a container; so if their lengths match it would make sense to combine them so you can quickly figure out the structure. As an example, I took a screenshot of debugging the bank: So instead of having 1656 fields to sort through, we only have 828 (the size of each array). widget.getInv()[11] == 995 //Coins id widget.getInvStackSizes()[11] == 3170501 //Amount of coins Hopefully scripters find this a bit easier. 2. Command Line arguments Probably one of the most requested features is a way to start the client and scripts by command line. No, this update doesn't allow you to do that yet however I've started some of the development on it. In the meantime the following arguments now exist: -mem <amount> // The amount of memory allocated in megabytes -debug <port> //Starts OSBot in debug mode, use port 5005 if you're unsure which port to use -data <value> //Allows OSBot to collect data used for bot detection analysis; 1 = true Happy Botting -The OSBot Staff
  8. An eloquently designed masterpiece which takes a subtle warm yellow to portray a new account seeing the first kiss of sunlight on Tutorial Island. Retail Price: $495 Here we see what many call "Bob". In the busy streets of Lumbridge you may seemingly walk past such characters, but do you really know their stories? Retail price: $600 Who are we? As a human race we often get lost in the struggle for materialistic goods. Reduced to just simple pixels, we are guided through Tutorial Island as a journey into our true selves. Retail price: $570
  9. Resizable mode is a project which I'm still leading, it's a bit on the lower priority right now.
  10. I was able to trick MGI into letting me work on web walking while he explores some of our other experimental projects. Hopefully my changes don't break anything too serious, so please test this build out if you are using web walking. In this update, areas which are used as destinations have different behavior than positions. Previously all areas would be broken down into positions and the route finder would generate a path to the closest position (generally speaking). The two problems with this were: 1. Sometimes your player would end up just outside your destination area 2. Your player may end up walking in your destination area, then continue traversing until the final position Now if you are using an area as your destination, WebWalkEvent will only finish, and finish immediately when your player enters the area. Additionally I believe that there were a few spam clicking issues which were fixed along the way. Also thanks to @ProjectPact for reporting a web walking bug where your player would try and teleport in the wilderness. Teleporting in the wilderness is now checked against the rules listed here: http://2007.runescape.wikia.com/wiki/Wilderness Happy Botting -The OSBot Staff
  11. Alek

    i love alek

    maybe no computer, maybe no home, but we are two of soul
  12. As my favorite cat with frog hat on the forums, I ensure that your services will be restored.
  13. Appeared to be an IPB glitch after I Chatbox banned you.
  14. Why are you getting an NPE in Store?
  15. I added frog to forum/chatbox. :frog: :frog: :frog: :frog: :frog:
  16. http://osbot.org/forum/topic/86004-development-build-osbot-24x-new-client-interface/ /endthread
  17. kWarriors is a pretty old script dating back to the OSBot 1 days, perhaps the longest running script here and it holds a special place in many of our hearts (product promotion through emotion). Anyways, I finally had some free time to actually update the script a lot. New features: -Ranged weapon support, thrown weapons, bows, crossbows (displays ammo remaining if active) -Weapon detection, automatically knows when to special attack (ranged/melee) -Food detection, type in the food you are using and it knows how much it heals and when your character should eat -Food detection also knows how to eat and bank multi-staged food (cakes, pizzas) -Informative ESP styled-paint, know what the script is trying to do Check out the topic here: http://osbot.org/forum/topic/65912-kwarriors-al-kharid-warrior-killer-back-online-02-sep-15
  18. This update should fix any issues related to today's banking update. If there are any other critical issues, please report the bug. Thanks to @Keven for his bug report regarding this issue. Happy Thursday -The OSBot Staff
  19. Good call, it is. This is my second one because of the bracket issue from my first one. AMDs usually run hot so I don't take any chances with the OEM heatsink.
  20. Earlier this month I posted a picture of my computer, which was caseless for a while because I brought all the parts on the plane. Today my case came in along with a new processor and heatsink. Before issues: 1. The old heatsink did not seat properly because one of the four pressure screws was broken/not attached. 2. It was not sitting on motherboard mounts, meaning that the heatsink bracket created an uneven, potentially dangerous surface. Before: After:
  21. Pretty sure there are a couple dozen ids for dialogues. Why are you not using the Dialogues API?
  22. Although I re-wrote the Widget Debugger interface some time ago, the DefaultTableModel code remained the same from the legacy days. One pretty large issue with it was that many widget containers would fail to display properly and you would instead be greeted with a "Failed to extract widget" error even if the container widget was valid. After patching this issue I went ahead and added array length output to inv and inv stacks as seen above. In the future when I get a moment, the output will be displayed as Inv/Stack instead of separating them (i.e. "Inv/StackSize", "995, 3170923"). Additionally the Script Analyzer was beefed up again with method overload checks and complete class deprecation checks (Antiban and LocalWalker are properly detected now). The checks overall could be optimized a bit, but for now they will suffice. Changelog: -Script Analyzer distinguishes between overloaded methods -Script Analyzer checks for entire class deprecation -Updated Substance, patches various UI issues -Added PVP World support to AutoLogin event -Deprecated Client getUsername() -Deprecated Client isVIP(); returns false -Deprecated Client isMirrorMode(); returns false -Patched Widget Debugger failing to load containers -Added length output for Inv/StackSize to Widget Debugger Happy Botting -The OSBot Staff
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