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Alek

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Everything posted by Alek

  1. The Walking class is just "front-end" API. It still calls the respective events (WalkingEvent and WebWalkEvent). If you're walking a short to moderate distance, WalkingEvent with a pre-defined works great. If you're walking medium to long distances, you may want to consider WebWalkEvent. If you're walking within the loaded region use WalkingEvent with just a position as the destinion; a path will be automatically created for you.
  2. The order you add it, not adding sorting.
  3. Tell your cousin to run the script on his computer.
  4. Just reinforcement of witchcraft and bullshit anti-ban. switch(random(0,107)) { case 11: case 21: moveMouseRandomly(); break; case 62: moveCameraRandomly(); case 63: case 77: checkCraftingLevel(); } Happy?
  5. So if a legit player drops horizontally, he will be falsely banned for botting? ...
  6. Decided to ditch the same old boring interfaces and go with something edgy. The script does all the setup for you; all you need to do is click on a tree. This is a new update changes a lot to the script, what do you guys think of the new interface system?
  7. It was added a few updates ago, this version only changed widget debugger and command line args.
  8. It was added a few updates ago in the dev build, not this version.
  9. File permissions were not touched in this version.
  10. Scripters have had ample time during the dev builds to update their scripts. If you're using a local/private script, best to ask your script writer.
  11. Just a few small updates before we move onto another stable release. 1. Widget Debugger A few releases ago I discussed a bit about combining Inv/Stack. Often times you will come across a widget which is a container; so if their lengths match it would make sense to combine them so you can quickly figure out the structure. As an example, I took a screenshot of debugging the bank: So instead of having 1656 fields to sort through, we only have 828 (the size of each array). widget.getInv()[11] == 995 //Coins id widget.getInvStackSizes()[11] == 3170501 //Amount of coins Hopefully scripters find this a bit easier. 2. Command Line arguments Probably one of the most requested features is a way to start the client and scripts by command line. No, this update doesn't allow you to do that yet however I've started some of the development on it. In the meantime the following arguments now exist: -mem <amount> // The amount of memory allocated in megabytes -debug <port> //Starts OSBot in debug mode, use port 5005 if you're unsure which port to use -data <value> //Allows OSBot to collect data used for bot detection analysis; 1 = true Happy Botting -The OSBot Staff
  12. An eloquently designed masterpiece which takes a subtle warm yellow to portray a new account seeing the first kiss of sunlight on Tutorial Island. Retail Price: $495 Here we see what many call "Bob". In the busy streets of Lumbridge you may seemingly walk past such characters, but do you really know their stories? Retail price: $600 Who are we? As a human race we often get lost in the struggle for materialistic goods. Reduced to just simple pixels, we are guided through Tutorial Island as a journey into our true selves. Retail price: $570
  13. Resizable mode is a project which I'm still leading, it's a bit on the lower priority right now.
  14. I was able to trick MGI into letting me work on web walking while he explores some of our other experimental projects. Hopefully my changes don't break anything too serious, so please test this build out if you are using web walking. In this update, areas which are used as destinations have different behavior than positions. Previously all areas would be broken down into positions and the route finder would generate a path to the closest position (generally speaking). The two problems with this were: 1. Sometimes your player would end up just outside your destination area 2. Your player may end up walking in your destination area, then continue traversing until the final position Now if you are using an area as your destination, WebWalkEvent will only finish, and finish immediately when your player enters the area. Additionally I believe that there were a few spam clicking issues which were fixed along the way. Also thanks to @ProjectPact for reporting a web walking bug where your player would try and teleport in the wilderness. Teleporting in the wilderness is now checked against the rules listed here: http://2007.runescape.wikia.com/wiki/Wilderness Happy Botting -The OSBot Staff
  15. Alek

    i love alek

    maybe no computer, maybe no home, but we are two of soul
  16. As my favorite cat with frog hat on the forums, I ensure that your services will be restored.
  17. Appeared to be an IPB glitch after I Chatbox banned you.
  18. Why are you getting an NPE in Store?
  19. I added frog to forum/chatbox. :frog: :frog: :frog: :frog: :frog:
  20. http://osbot.org/forum/topic/86004-development-build-osbot-24x-new-client-interface/ /endthread
  21. kWarriors is a pretty old script dating back to the OSBot 1 days, perhaps the longest running script here and it holds a special place in many of our hearts (product promotion through emotion). Anyways, I finally had some free time to actually update the script a lot. New features: -Ranged weapon support, thrown weapons, bows, crossbows (displays ammo remaining if active) -Weapon detection, automatically knows when to special attack (ranged/melee) -Food detection, type in the food you are using and it knows how much it heals and when your character should eat -Food detection also knows how to eat and bank multi-staged food (cakes, pizzas) -Informative ESP styled-paint, know what the script is trying to do Check out the topic here: http://osbot.org/forum/topic/65912-kwarriors-al-kharid-warrior-killer-back-online-02-sep-15
  22. This update should fix any issues related to today's banking update. If there are any other critical issues, please report the bug. Thanks to @Keven for his bug report regarding this issue. Happy Thursday -The OSBot Staff
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