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Apaec

Scripter III
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Everything posted by Apaec

  1. Uh, i'm not sure. If you try writing postition, it should underline in red and it will give you the option to import the relevant import. apa
  2. I've given you a 6h trial. Enjoy! apa
  3. Hey It seems to only happen in mirror client - @Chicken Wing is also experiencing these problems. Hopefully the devs will get round to fixing it soon - the script should work fine in injection tho! apa
  4. UPDATE! Version 3.43 Changelog: Updated info page on Gui Stopped script re-equipping ammo if you're wielding a toxic blowpipe Looked into 'getting stuck' bug. I can pretty much confirm that this issue is not on my end and is on the client's end and we all unfortunately need to wait patiently for this to be fixed by the developers. They are aware and are working on a fix as we speak! http://osbot.org/forum/topic/83025-mirror-client-bug-report-positions/ Enjoy! apa
  5. it must compile with lots of errors - You need to switch through your statemachine (which you don't have) in order to get the case scenarios. As was mentioned above, you can use the framework from my tutorial to get the hang of it. Also, DON'T USE IDS! (and i'm not sure why you define them in array format either) - just use names eg cupboard.hasAction("Open"); will return true if the cupboard has the 'open' action (i.e if it's closed). Also, format your code. If you're using eclipse, the formatting shortcut is ctrl+shift + f. If you're using another IDE, then i'm not sure what it is xD Just makes it easier to read apa
  6. Nice progress mirror mode could be the issue with the problem however perhaps try making sure your bones are in the top row of your main tab? that way the client won't need to do any tab switching (might help, not sure) apa
  7. Apaec

    Help Please

    getInventory().getAmount("Logs"); does nothing on it's own, it just returns the number of logs in your invo. So for example int numberOfLogs = getInventory().getAmount("Logs"); //counts the number of logs in ur inventory and stores it in the 'numberOfLogs' variable log("Number of logs: " + numberOfLogs); //prints the number of logs in the console. So what your code would do as it stands would just empty your inventory. Take a look back at my tutorial and look at the framework I used with the state system and so on and try and figure out how the code flows. That should then help you understand how to write your woodcutter apa
  8. Lowering the resolution to 480p still most likely won't help unfortunately. I've wanted rocket league for ages but I still don't think my comp would be able to handle it might give it a shot tho, still unsure apa
  9. Apaec

    Help Please

    not sure what you mean... So getInventory() is used for inventory interactions . for example: getInventory().getAmount("Yew log"); will return the number of items with the name 'yew log' in your inventory. getInventory().dropAll() will drop all the items in your inventory etc... as for interacting with trees, do it the same as I've done for the tea thiever, just change the names to the trees feel free to pm me if you have any further questions apa
  10. in terms of pathwalking, you'll have to record your own path (you can use divine's utility on the sdn to do this, i've heard it's good with the pre-recorded path (as a Position[]), you can use localwalker to walk it: localWalker.walkPath(Position[] path); and that will get you from A to B. As for banking, you can use the fruitful banking API which will allow you to open the closest bank provided you're close enough, as well as allow you to withdraw, deposit etc eg bank.depositAll() deposits your inventory. apa
  11. Apaec

    Help Please

    The tutorial you're using is outdated. Now you can just use: getInventory() with the methods: http://osbot.org/api/org/osbot/rs07/api/Inventory.html#deselectItem--
  12. Yep. exactly the same idea except you may need walking states aswell (eg to and from). You could equally condense it into 1 state but then you're not making full use of the framework available Ye it's really not as complicated as you may first think. Deffo worth a try and hopefully you'll be able to pull off some nice scripts apa Open the spoilers stage by stage and it will talk you through it! apa
  13. yay loving the return of the in browser script selector. Looks way better now too apa
  14. thank you for the amazing proggie i've featured it on the front page. apa
  15. really with I could play this game as it looks awesome, but unfortunately it's too graphics heavy
  16. Hey guys: ) I'm looking for a good steam game to play with some friends of mine. Basically, what i'm looking for: Multiplayer. Maybe not MMO, but maybe co-op or 4 player etc Cheap - need to buy a 4pack and i only have £25 steam wallet atm. Low-spec -> My comp is a slow old laptop so I can't run games like csgo etc (I cant even run minecraft lol) Strategy is good but other times are fine too not fps anyone got any suggestions? here's what i've got atm and I like: binding of isaac (not multiplayer so no good) Hero siege (awesome) Dota 2 (struggle to run this above 5 fps cheers apa
  17. yes, botting is against the runescape rules apa
  18. Done. Enjoy! thanks for posting here apa
  19. Sorry, I messed up and gave you the wrong timing for the trial. I've re-started the auth, reload your scipts list and it should be there! apa Done, enjoy!
  20. I've given you another 24h trial. Enjoy! apa
  21. Follow the framework I have for the tea thiever. But you're going to need different states: BANK, GRAB the grab state would have a check for bones: GroundItem bone = groundItems.closest("Bones"); if (bone != null && bone.exists()) { bone.interact("Take"); } The other state would be bank define bank the same way as stall, and interact wtih it the same way. Take a look at the banking API to see the interactinos apa
  22. Done and done. Enjoy!: ) apa
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