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Everything posted by Apaec
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Eh. I mean i somewhat agree but I think the phones are fantastic. They work very well with their own operating system and cannot really be compared with that respect to other phones. They are limiting, but there are a range of apps which allow you to work in a different way, so sure it doesn't work like you would want a PC or android phone to, but it works very well in its own special way The features, shape and feel are also very elegant and it's camera is not bad either. But yes, overpriced, but hey, if you can afford it, why not splash out?
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osbot.org/forum/topic/98799-apa-sand-crabs/
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ahahah woah it would be funny if jagex banned him instead for being a prick jagex should instead be fkin impressed that a firecape script exists in their game
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Have recently been working on a camping system. This allows you to select a position along the coast and the script will 'AFK' in this position, much like a human would, refreshing when required. This setting will still have full banking, food, potion and special attack systems in place! Here's a quick pic showing the camp mode in effect: Should have these changes finished within the next day or two. Hopefully they will be ready before release! apa
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post a picture of your hand (the one you masturbate with)
Apaec replied to Scotty's topic in Spam/Off Topic
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ITT: The first person you remember after you joined OSBot
Apaec replied to Timekeeper's topic in Community Discussion
ooh i remember swizzle haha but for me it was botrepreneur... I first started botting a couple years ago and the first ever script I purchased was shrooms. I had a couple issues so I talked on skype, he fixed them, then he persuaded me to learn to script... i'd never programmed before so i had no idea what i was doing but after a few weeks I got the hang of it and now here I am with a bunch of SDN scripts and taking external software dev courses with entirely new career prospects... he changed my life -
Favourite runescape youtuber: https://www.youtube.com/user/Slothiq/videos Favourite overall youtuber... I'm afraid I can't decide.. tough call between: https://www.youtube.com/channel/UCworsKCR-Sx6R6-BnIjS2MA/videos clickspring https://www.youtube.com/channel/UCAL3JXZSzSm8AlZyD3nQdBA/videos primitive technology https://www.youtube.com/user/asadchaudhry2006/videos asad is a legend https://www.youtube.com/user/damienwalters/videos me irl https://www.youtube.com/user/colinfurze/videos living legend Basically, my favourite youtubers are all people whom do stuff which I aspire to do in the future. apa
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Again very odd as this does not seem to be happening to me; it seems to be running just fine. Perhaps re-install OSBot? I can't really think of any reasons that it would be doing this... like I said it's very hard to narrow down problems when they're not happening to me
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I heard autologin was broken from somewhere on .60 osbot version, however i'm not sure thats the case here. I'll take a look ~ I see no reason why it should think that you're out of ammo... ~apa
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dont think ive ever touched mine. its a shame cus I end up doing stuff like ctrl-p (print) with two hands using the far control button... life could be so much easier. I sometimes use it when i'm doing something else with one hand tho like drinking or eating while hardcore coding
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For sure. For more complex scripts, you would write it a bit at a time, and test each bit by exporting the unfinished project. Ofcourse the script must compile (i.e no errors), but yes you can. In this case I wrote everything without even testing it because it's simple enough. In an Ideal world I would have tested the script but I was away from home while writing this tutorial. But for most scripts, you get the backbone done in stages, then add the bells and whistles eg special attack stuff, potions, food etc for combat scripts, or marks of grace for rooftop scripts etc. ~apa
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Yes, however only when the script is available on the SDN ! The application is still pending, so I have no way of giving you a trial atm. I will let you know when the script (and hence your trial) is available ~apa
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Update Version 3.46 Resized window to cater for varying operating system font sizesShould be available within the next 12 hours! ~apa
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wow - very odd and frustrating I will make the window slightly larger and push it in an update now. In the mean time, i'll extend your trial so that you get to give it a shot with the new update ~apa
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Hmm, this is very odd... Perhaps you could send me a screenshot? I've not seen this problem occur before, although everything should fit in one window so I made it non-resizeable... Also perhaps try re-booting OSBot? ~apa
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
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Open the entity debugger and hover over a position. This will tell you it's x,y and z position. The z position will therefore be the same as the rest of the dungeon. However there are some dungeons and rooftops with z co-ords of 0 (and if my memory serves correctly hill giants may well be one of them?) so if that is the case then you can always create an area and check if you're in it. Alternatively, seeing as u just climbed down a ladder, you could check whether the ladder has a 'climb-up' option instead of a 'climb-down' option ~apa
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open the client console log, that should hopefully give you more details.
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all looks cool apart from the bit where you get set to max stats... with all these things manipulating levels, what's the incentive to train! Maybe split it into different combat level categories... Also makes your account build useless and will put players off the game easily when they see how lame being maxed really is
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Apologies guys, it seems I got unfollowed from the thread. If you get stuck feel free to post here and I should get a notification from now on cheers! ~apa
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Well there are a range of ways but the easiest to start with and the one which I pretty much always use (atleast for simple guis) is with action listeners. Essentially, if you put a start button on your gui and add an action listener to it, then whenever the button is pressed the code inside the action listener will run. In this block you can just statically change values of variables in your main class (or send them over with setters). Additionally you can dispose of the gui in this block. Alternatively, if you don't want a start button, you can just add action or change listeners to the various components in your gui and send data like that instead. If you need snippets, feel free to pm me but if you think you can manage then gl! I know it's no fun when people just give you the code so it's always nice to try and work it out for yourself ! ~apa