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Apaec

Scripter III
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Everything posted by Apaec

  1. Hey, I can stop the script banking runes - sand crabs do not have runes in the drop table so there's no chance of accidentally looting them. As for the pausing, i've got no idea how that happened but it's nothing to do with the code! Perhaps you misclicked or something? I've not been able to recreate any problems with food withdrawing at all, what exactly happens? does it fail to walk to the bank, fail to open the bank, hover over the item in the bank? where exactly does it get stuck? Also please could you let me know of your setup - i'd love to get to the bottom of this problem for you ASAP so the script is flawless when you run it! apa
  2. I don't think some people appreciate how impressive this is
  3. Hmm, I could potentially add this but i'd wish to do so in a subtle way such that I don't clutter the gui any further. The gui is already quite full so I might be able to narrow this down to an optional checkbox to select whether you want a random deviation before refreshing. I can certainly add this, but no promises Will see when I return, cheers! apa
  4. Thanks for reporting this, you should hopefully be okay if you've not been banned already. Give it a day or so before botting again though. Can you tell me, which camp spot were you using? there may be a rogue tile in the path which I can remove so that it banks okay - sometimes the positions mess up when the game says 'loading-please wait' so there occasionally stray tiles in the routes. cheers apa
  5. Hey, Last update I reduced the distance of the camp location east 4 reset route, but if you're talking about other locations I can certainly look into them. I made them slightly longer than they needed to be just so that I could be 100% sure that the area had been reset. But i'm willing to finetune the path distances such that it still consistently resets but the reset path is optimally short. I will look into this when I return ! cheers! hopefully it fulfils what you're looking for. What do you mean by bundle though? Thanks for posting the error, I think i've narrowed down whats causing the error but I doubt it's related to the fact that you were logged out. Thanks for sharing this, it's another bug which I can iron out I might be able to squeeze in an update today, but seeing as i'm on holiday I cannot promise anything big (will be updating larger issues when I return). We'll see if i'm able to squeeze some time in to fixing this after finding a wifi hotspot Ofcouse! Update! V1.05 I managed to squeeze in a quick update while on holiday (dedication ) Fixed error throwing NPE when checking tab status Added support for dragon darts Implemented system which prevents script equipping ammo when the blowpipe is equipped Please note that this version is untested as i'm running on limited data abroad and my account does not yet have access to the blowpipe. Expect more when I get back. For now please let me know that this is all working (or if it isn't!) ~apa
  6. Perhaps I got the name wrong. I will check it out when i get back! I'm not sure why it wont withdraw food. Is it logging anything unusual in the console?
  7. That's very annoying but I think i know why that would happen. I can make it such that if it detects you have a blowpipe equipped it will not re-equip ammo and will stop if the blowpipe runs out. I can do that when I return home next week, however i cannot promise anything about re-loading until I achieve the ranged level to test it cheers,apa That's awesome i've added that to the OP. Thanks for sharing this!: )
  8. Make sure you have randoms configured to dismiss in your options tab if that doesn't work, there's nothing I can do as dismissing randoms is a client handled activity ~apa Hey, what seems to be the problem? the script was not designed to use darts back on the blowpipe but i could potentially add it. I'd have to train my ranged up though! but what is the reason for that error - what is the script trying to do and failing to achieve (what is the script doing when this error is thrown)? ~apa
  9. Refresh your scripts list
  10. Apaec

    APA Chest Thiever

    that's awesome, thanks for the amazing proggie I've added it to the initial post if that's ok apa Notice: I will be away this week until Tuesday 16th Aug. As a result I will be unable to push script updates until I return, however I will still leave the trial giving software running while i'm away so hopefully that should provide auths for you guys. Hopefully there are no script-braking updates in this coming week! ~apa
  11. Notice: I will be away this week until Tuesday 16th Aug. As a result I will be unable to push script updates until I return, however I will still leave the trial giving software running while i'm away so hopefully that should provide auths for you guys. Hopefully there are no script-braking updates in this coming week! ~apa
  12. Notice: I will be away this week until Tuesday 16th Aug. As a result I will be unable to push script updates until I return, however I will still leave the trial giving software running while i'm away so hopefully that should provide auths for you guys. Hopefully there are no script-braking updates in this coming week! ~apa
  13. Woah, that's awesome ! I've added it to the OP. I will run some stability tests next weekend (am away this week unfortunately), hopefully see if there's anything I can improve! apa Notice: I will be away this week until Tuesday 16th Aug. As a result I will be unable to push script updates until I return, however I will still leave the trial giving software running while i'm away so hopefully that should provide auths for you guys. Hopefully there are no script-braking updates in this coming week! ~apa
  14. I can certainly add that to the list of food for you Just pushed an update adding raw chicken to the cooking list Notice: I will be away this week until Tuesday 16th Aug. As a result I will be unable to push script updates until I return, however I will still leave the trial giving software running while i'm away so hopefully that should provide auths for you guys. Hopefully there are no script-braking updates in this coming week! ~apa
  15. Refresh your scripts list Notice: I will be away this week until Tuesday 16th Aug. As a result I will be unable to push script updates until I return, however I will still leave the trial giving software running while i'm away so hopefully that should provide auths for you guys. Hopefully there are no script-braking updates in this coming week! ~apa
  16. oh nice thanks I thought something was a bit funny with isunderattack
  17. ah sorry , it seems my mailbox is full, will make some space then you can pm me
  18. Hey, sorry to hear that. Does it log anything in the console? and at what stage does the script log you out? apa
  19. Which version does it say you're running, and does it log anything in the console? I was running it perfectly yesterday so this seems odd. Perhaps you configured it wrong? if you can, please drop a screenshot as well so we can figure out what's wrong cheers apa
  20. UPDATE! Over the past week or so i've made various changes, all of them to make the user experience smoother and make the script a lot less bot-like. In particular i've focused on camp mode. Here are the changes in 1.04: Sand crab attacking - when crashed your player will now attack the sandcrabs in competition with the crasher. Here's an example: Please note that the script will also end up crashing other players after breaks if you do not have hopping engaged. Please be cautious as this is a good way to get your account reported! I've also seriously improved the looting algorithm following recent updates rendering some checks useless. The script should now loot ammo alot more reliably and at sensible times. Reduced the length of the East 4 camp mode refresh path (by 4 tiles) to improve efficiency when training. Enjoy! these updates should hopefully be live within the next 24 hours. Let me know if you have any further questions apa
  21. The script is $4,99 one time fee Glad it's sorted, it seems strange that such a thing would happen but I did hear reports of other people experiencing the same thing with other scripts following the game update yesterday. Hopefully it's running smoothly now! apa
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