Hey Glad you like it. The paths are slightly randomised by the walker (and tiling depends on the camera angles, latency and such), but it should follow the same vague path each trip. I might spice things up a bit when the zeah re-design is released though!
Yep. Clue scroll looting is coming soon! (probably with the zeah re-design which will be happing in the next couple of weeks I believe!)
I plan to do a bit of an overhaul then.
The script will detect if you're crashed, and if you selected the hop option it will hop away from the crasher. Otherwise, it will fight for it's crabs and click on them when the pop up. If there's someone on the world the script hops to, it will hop again until it finds a free world. When the script setting for hopping is selected, the script should never crash someone, and if it does, it would be for no more than 30 seconds
Hope that helps, let me know if it's still not clear: )
apa