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Apaec

Scripter III
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Everything posted by Apaec

  1. Apaec

    APA Chest Thiever

    Just pushed a bts update, V 1.01, preparing script for upcoming OSBot update. You shouldn't notice any changes in the running of the script ~apa
  2. Eh. Autoclicking is most likely safer than botting if you use a decent autoclicker (i.e not one that spams the same point with the same intervals)
  3. Sounds like a ban wave went around last night for those botting for quite long durations. Take extra care when botting guys!
  4. It stops in that position exactly? What happened to the paint and how come there's a flag on the minimap... i'm confused!
  5. that's really odd I'll do some further digging. Hopefully other locations should work fine. Cheers apa
  6. Refresh your scripts list
  7. A video series would be awesome. I mean you know you're getting high quality when botre is involved And i'm sure you'll agree that scripting provides a great entrance to programming in general, and certainly provides some incentive an OSBot classic
  8. Thanks for reporting this I've just pushed an update (version 1.19). Here's a few things I changed: Walking is now an event based activity so should no longer stall. Walking paint debug now works through the event rather than the path so display is accurate Prevented script banking all when inventory is empty When making cannonballs, the script will now click the chatbox title to make all (More info here: https://www.reddit.com/r/2007scape/comments/1dphub/to_makeall_using_leftclick_just_press_the_title/ ) Re-worked progressbar to use my latest snippet - includes centered text! Probably a few other things too which i've forgotton Cheers apa
  9. I think you should just about get away with no food at 40 def, provided you wear rune
  10. Unfortunately as i'm sure you understand I cannot offer multiple full day trials to all users, and from what i've seen you seem to have gotten a reasonable amout of use out of the script, however considering the circumstances i've given you an additional 6hour trial to test out the script again PS you can track your progress here: Ofcourse! Refresh your scripts list and you should see the script now. cheers! apa
  11. Hey, thanks for the screenshot. does it get stuck in that position exactly? And does the console logger say anything? cheers, apa
  12. There's a randomised chance of it closing the x button, it shouldn't do it every trip!
  13. I wish to run some tests, please could you tell me the co-ordinates of the tile you were standing on? I'm trying to figure out why the webwalking didn't kick in, and i've tried a bunch of positions behind the church and for all of them the script safely returned to the position ~apa
  14. Not sure why that's happening. Does it also happen on injection mode? Stops mid path? very odd. I will look into this. Thanks That's awesome, thanks! I've added it to the main post
  15. I've given you a trial, enjoy! apa
  16. It will log out if you don't have enough of something in the bank to make another trip. Be sure to check the logger to see what you're missing apa
  17. These are both awesome, thank you guys!!! I've added them to the main page 6h certainly is alot but hopefully you should be okay, so long as you don't bot for that long frequently! Perhaps give the script a day or so break.
  18. perhaps a mirror bug because I soak-tested the refreshing pattern a good 100 times orso on injection and did not come across this. But hopefully removing some of the rogue tiling should help. I'll have a look around and see if mirror mode has had any problems reported with walking by other players, but currently if it's mirror specific, there's most likely nothing I can do other than wait for the issue to be solved. Perhaps try using other camping locations other than far west 2? ~apa
  19. Does it not even attempt to web-walk back? idk, perhaps this is a mirror thing, but I cannot seem to recreate this issue. I've extended your train for an additional 12 hours though!
  20. Just pushed an update, V1.08 in which I tracked down and removed about 10-15 rogue positions so hopefully pathwalking should no longer unexpectedly crash
  21. Perhaps there's more rogue tiles, I will see if I can track them down:) cheers
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