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Everything posted by Apaec
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Unfortunately not, it only supports both east and west sides of relleka.
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Ofcourse! Refresh your scripts list
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Update! V 1.07 Bug fixes: Removed rogue tile on far west 6 banking route Removed rogue tile on far west 2 banking route Stopped script performing delay in forest Improvements: implemented system to prevent player walking to the camp position if there is ammo on the position. If this is the case, the script will collect the ammo instead. Walking to the bank now forces ammo equip to prevent small stacks of ammo being banked every trip Made the delay before refresh count down on the paint (as a result the delay will not be 100% accurate but that isn't always a bad thing!) Improved status logs for ammo collection to better fit the debug style of the status logging system. Made other minor changes to other logs as well. ...Other changes which I can't remember off the top of my head Have a nice wednesday ~apa The issues that you've mentioned have all been fixed in the latest update (1.07). To compensate for you having experienced these issues, i've extended your trial for an additional 24 hours. Hopefully you will not run into any further bugs but if you do please don't hesitate to let me know! Thanks for reporting the bugs, I appreciate it. ~apa
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Thanks for reporting both of these, looking into them as we speak. Perhaps there's some rogue tiling at the position that you're using, we will see stay tuned apa
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Cheers, just so you know the delay is optional and we will never know if it helps but it's there if you want to be extra cautious! But I cannot seem to find any flaws in the withdrawing code!
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Ids change almost every game update so don't use them. If you open the options tab > debug > entity hover debug, you will get a list of what different values are if you hover over a rock. Rocks are a bit tricky but modified colours works and is unaffected by non-specific game updates
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Under ideal circumstances you would have enum types for each of the ores and you would instead of switching between strings in the combobox be dealing with objects. However if this is not the case you can always whip out the classic switch statement and deal with it that way. While it's not ideal or tidy, it should be easy for you to understand and should get the job done and should require minimal structure changes edit: hav a quick read of this: https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html
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Hey, while it takes the same recorded path, it does not follow the individual positions exactly (much like a human would). It will always go in the same direction but the positions it clicks on vary from trip to trip. As for the logging out, the script will always stop and log out if you're out of food at the bank or when it detects that you have not enough left. As for regrouping, after being up for about a minute or so not following anyone the spawned crab will return to it's rock state (or if it dies), so you shouldn't need to regroup them. Besides, this situation would only happen if you were not at the spot while the person runs by, which is probably less than 1-2% of the time! When you say the randomized delay is scary, is that a good thing or a bad thing? :p apa
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done! UPDATE! Version 1.06: Added path debugger to assist in removing any rogue tiles. Script should now display current path on minimap while traversing. Stopped script banking any runes, so using magic should now support banking. Made changes to gui to cater for new option (more below!) New option in gui: Randomized delay before refreshing area on camp mode. Now (if the checkbox is selected) the script will wait a random duration (under a minute) before running the refreshing routine. This is designed to simulate afk players and make the running of the script more human-like Cleaned imports and updated description of script. Enjoy Should be live within the next 24h or so. ~apa
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Yep, i've given you a 24h trial, sorry for the delay!! I like this idea but it would be a bit of a niche system for one location and may interfere with the consistency of the script. I'll take note of it as it certainly can be done, but it's on the backburner right now as I sort out other bugs and issues. Cheers! apa Just got back today, will be working on fixing a number of bugs now that I have wifi access done ! Hey I can certainly give you a trial but cannot promise an extended one i'm afraid. I know i'm starting to sound like MMK, but while i'd love to give out extended trials, i've got no way of knowing who really does own apa rock crabs so it's difficult for me to tell people apart. Additionally the automated authing system cannot do filters such as this. However I understand there may be some bugs with the running of the script as i've been away for a week and lots has changed so right after I fix them I'm willing to extend people's trials by 6h should they so wish. cheers! I've given you a 24h trial starting now and remember to be generous with your breaks! Hey, As i'm sure you can understand, I cannot offer multiple trials per person, however being away I was unable to fix some bugs with the script running hence am willing to offer 6hour extensions to compensate. I've given you a 6hour trial on this script starting now, and if you would like a trial on the rock crabs script as well, please like the rock crabs thread if you haven't already. Thanks for stopping by!
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please refresh your scripts list, it should be there now ) ~apa
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Thanks awesome!! thanks very much for this
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These settings are all handled by the client as they are common for all scripts and can be configured in the options menu
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Try using potions such as combat, that might fix this issue while I look into it. The new error appears to be an internal error with the pathwalking run energy handler judging by the stack trace. Not sure what's causing it but i'll file a proper client bug report when I get back
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No idea about the pause but i'd dismiss that as a one off event. It's never happened in the extensive testing i've done of all of my scripts, and there's certainly nothing to do with pausing the script in my code. No idea how that happened but i'd be extremely suprised if it happened again! I will stop the script depositing runes when I return, and as for the banking did you use potions? if not try with potions and see if you're still having the same issues. I will do further testing when I get some time in a wifi zone (may not be until I get back i'm afraid but we'll see).
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Hey, I can stop the script banking runes - sand crabs do not have runes in the drop table so there's no chance of accidentally looting them. As for the pausing, i've got no idea how that happened but it's nothing to do with the code! Perhaps you misclicked or something? I've not been able to recreate any problems with food withdrawing at all, what exactly happens? does it fail to walk to the bank, fail to open the bank, hover over the item in the bank? where exactly does it get stuck? Also please could you let me know of your setup - i'd love to get to the bottom of this problem for you ASAP so the script is flawless when you run it! apa
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I don't think some people appreciate how impressive this is
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Hmm, I could potentially add this but i'd wish to do so in a subtle way such that I don't clutter the gui any further. The gui is already quite full so I might be able to narrow this down to an optional checkbox to select whether you want a random deviation before refreshing. I can certainly add this, but no promises Will see when I return, cheers! apa
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Thanks for reporting this, you should hopefully be okay if you've not been banned already. Give it a day or so before botting again though. Can you tell me, which camp spot were you using? there may be a rogue tile in the path which I can remove so that it banks okay - sometimes the positions mess up when the game says 'loading-please wait' so there occasionally stray tiles in the routes. cheers apa
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Hey, Last update I reduced the distance of the camp location east 4 reset route, but if you're talking about other locations I can certainly look into them. I made them slightly longer than they needed to be just so that I could be 100% sure that the area had been reset. But i'm willing to finetune the path distances such that it still consistently resets but the reset path is optimally short. I will look into this when I return ! cheers! hopefully it fulfils what you're looking for. What do you mean by bundle though? Thanks for posting the error, I think i've narrowed down whats causing the error but I doubt it's related to the fact that you were logged out. Thanks for sharing this, it's another bug which I can iron out I might be able to squeeze in an update today, but seeing as i'm on holiday I cannot promise anything big (will be updating larger issues when I return). We'll see if i'm able to squeeze some time in to fixing this after finding a wifi hotspot Ofcouse! Update! V1.05 I managed to squeeze in a quick update while on holiday (dedication ) Fixed error throwing NPE when checking tab status Added support for dragon darts Implemented system which prevents script equipping ammo when the blowpipe is equipped Please note that this version is untested as i'm running on limited data abroad and my account does not yet have access to the blowpipe. Expect more when I get back. For now please let me know that this is all working (or if it isn't!) ~apa
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Perhaps I got the name wrong. I will check it out when i get back! I'm not sure why it wont withdraw food. Is it logging anything unusual in the console?
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That's very annoying but I think i know why that would happen. I can make it such that if it detects you have a blowpipe equipped it will not re-equip ammo and will stop if the blowpipe runs out. I can do that when I return home next week, however i cannot promise anything about re-loading until I achieve the ranged level to test it cheers,apa That's awesome i've added that to the OP. Thanks for sharing this!: )
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Make sure you have randoms configured to dismiss in your options tab if that doesn't work, there's nothing I can do as dismissing randoms is a client handled activity ~apa Hey, what seems to be the problem? the script was not designed to use darts back on the blowpipe but i could potentially add it. I'd have to train my ranged up though! but what is the reason for that error - what is the script trying to do and failing to achieve (what is the script doing when this error is thrown)? ~apa
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Refresh your scripts list