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Everything posted by Apaec
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Latest version is 2.03, just hang around for the SDN to be updated, shouldn't be too long now! Also, perhaps check the console to see if there was a configuration error or something. ~apa
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Not sure why that would be, which version are you running?
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Just pushed v2.03... Version 2.03 Extended refresh route for CCI 4 camping spot
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Not sure. I've done all I can, as soon as I push the script to the OSBot team, they check the update to ensure there's no malware etc, and then they manually push it live onto the SDN. I guess they haven't made this check/push yet. Hopefully it will be available soon!! In the mean time, i'm working on re-recording the CCI 4 refresh path as it was apparently having a few issues. ~apa
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Sorry about that, perhaps you liked the thread and it went through. It does seem that you haven't used the script by looking at my database - I've given you a 36h trial to compensate for that. Sorry! ~apa
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Hey, sorry, it seems you've already had a trial on the 24th Jan, and as i'm sure you can understand, I cannot give out multiple trials. Sorry about that! apa
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I wish I could do this haha, but firstly it's a really bad idea to run the script for that long, and secondly I don't have the power to give scripts away for free as the store is handled and maintained by the OSBot team! Sorry about that, ~apa
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Just pushed an update, version 2.02! I've added lots of changes based on feedback, here are most of them (may have forgotten a few!) Version 2.02: Added support for multiple potions! Hold ctrl or shift to select multiple potions from the list in the Gui. Speaking of Guis... here's the new one below! In other news, there is now an option to always move the mouse outside of the screen when the script is idle. This option is designed to simulate a player being AFK, so it's probably best to disable camera movements aswell, or atleast decrease their frequency. Prevented the cursor/mouse trial being drawn when the mouse is outside the screen Reworked special attack activation to make it less intrusive to the running of the script Prevented the script attempting to loot ammo when at the bank/banking Adjusted the gui inventory space calculations to accomodate for the new potion options. Please double check your settings before you run the script! (make sure you've configured for only 28 inventory slots, while I added calculations, it may still go wrong for whatever reason) Minor changes to banking Dropping junk now has a delay following the action to avoid any spam-clicking Re-recorded the crab claw isle 3 path to prevent it failing to refresh the crabs ... and probably some more stuff which i've forgotten. Enjoy! should be available within the next few hours once the devs get around to pushing it live! ~apa
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If for whatever reason the bot or game shuts down, or if I announced a resignation as a scripter or something, then yes, the script would be gone. However there will always be warning before this happens and should I stop scripting, I have to maintain the script for at least 1 month after. Beyond that, you may still have the script in the library but it is not guarenteed to work, nor would it be available on the store. Sorry about that, seemed like the trial didn't register. I've given you a 36h trial in compensation starting now. Enjoy! Hey, i'm not really sure what you mean by when someone 'drags the crab'... Could you explain this in a little more detail please? I haven't changed anything with camp mode in a good while! Wew that's awesome, 8hours!! Thanks very much for sharing, I've added it to the front page:) ~apa
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yes, it's lifetime (or atleast, after purchasing you own it until it comes off the store, which shouldn't happen any time soon), and no you don't need VIP to run it! If you want a 24h trial, just let me know! ~apa
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Done! Hey, cheers for this. The worldhopping system runs on a timer which is inevitable started when you start the script. As a result the script won't hop for the first ~30 secs of starting the script. Not much I can do about that, it should work beyond that!! ~apa
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The path is the same, but the exact tiles which it clicks vary with camera angle and latency etc, so while it follows the same vague path it does not go via identical tiles each time, if that makes sense. It's quite hard to let it vary more otherwise the script risks not correctly re-freshing the sand crabs. As for the vial dropping, I will add a delay with the update coming tomorrow, thanks for letting me know!! ~apa
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I just feel it takes alot away from the game, kinda wished it wouldn't pass!
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Thanks The changes are mostly finished for today, but i'm going to do some heavy testing tomorrow to make sure you guys don't run into any issues!!
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Had some time this afternoon to work on the script... multiple potions are ON THE WAY!!!
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Working on it tomorrow through sunday! Hey, thanks for the detailed report , as you can imagine it's very hard to test every possible configuration of the bot for every location so as a result some bugs remain, but i'm always looking to fix these! I will extend the blueprint path for the refresh route for CCI 3, and have a look at what's causing the script to run back to the bank... seems very suprising to me that it would do that so that will require some investigation! Hopefully the updates will be released with the planned features tomorrow/sunday, presuming I can find the cause of the issues. Thanks again! Updates on the way my friend! Done
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When someone crashes you, it should try to compete for the crabs by manually attacking them - this is intentional in an attempt to deter crashers. Not sure why it's switching though, perhaps due to the higher quantity of 4-spawns now at CCI. I will look into this, thanks! It's one of the random mouse movements, which as the name suggests occur randomly! I will be adding a feature for full afking though, which will make it move the mouse out of the screen the whole time. Unfortunately seeing as some potions boost more than others, combined with the nature of the script looping system, this would be more difficult than it appears, but I could add it if I knew exactly by how much each potion boosts your stats. I can probably make this change, and i've noted it down, however it's on the backburner while I work on some of the many other updates that I've promised! (who knows, may get around to it this weekend as well...) Cheers all!
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I can potentially add some delays when worldhopping, however it should retry logging in if it fails (unless there's a client-sided timeout that i'm not aware of). As for the ammo thing, thanks for letting me know. I will look into it when I work on updates for the script this weekend! apa It should go out from a random edge on the screen, at which point the cursor is outside the client window, and as a result the client api sets the co-ordinates to their default (being 0,0 in relation to the paint canvas) so the cursor is drawn at the top right, even though it isn't. Sorry about that confusion! ~apa The script should move the mouse outside the screen along with the other random movements implemented, and indeed it should have a boosted frequency, however I could potentially make an option to always move the mouse outside the screen when idle if there are enough people interested. Thanks for the suggestion!
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I believe the xp counter tracks all xp you earn, so that includes HP! Trust me it's alot harder than it seems :p But either way i've scheduled some time over the weekend to work on this and work a bit on my cooking script as well. No promises that I can finish it in one go tho! I will post here once i've updated it though ~apa
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Yep, i've scheduled time this coming weekend to add this and hopefully work on the structure of the script to make the code more tidy!
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Hiya, Unfortunately not! It would require some major changes to the structure to get this to work. It's on my list of things to add though. I'd recommend combat potions if you're looking for a good compromise though!:) ~apa
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Sorry about this. I've given you a 36 hour trial in compensation. Thanks for sticking around! ~apa
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Try entering the '07 altar' cc, they normally have a yanille host!! ~apa
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Hey, I didn't really want to make the gui too cluttered so I just added it as a checkbox, but if there's interest for this then I suppose I can do it. Currently however, the refresh delay is randomised I believe from 0 up to almost a minute (don't want to give away exact thresholds!), which I think is a good level of randomisation. Cheers -Apa Ah, thanks for this. It seems it's trying to refresh but it's too far away. I will try and patch this up for you ASAP, but in the mean time i'd recommend using camp settings such that this doesn't happen again! Thanks -Apa