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Everything posted by Apaec
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Hmm. Unfortunately there's not alot I can do about this as I don't believe there's a way for me to get the break data (could be wrong though, will check), but either way the script will go afk until you're auto-logged from inactivity which is ~2mins or until the crabs de-aggro so it shouldn't be too long that way. This might be a latency issue on your end. Unfortunately alot of the banking code isn't conditional (although I plan to make it such soon), so it will try without delays and if you have a bad connection then it will most likely fail and repeat. I will look into extending the rests for you now though. That is, unless you've somehow managed to configure it for more than 28 inventory slots!
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Ah damn, thanks. I will adjust the path again! Ah, thanks for this. I will adjust the walking system for the next revision so this hopefully doesn't happen. And yes it looks like you've found the right place for breaks! Still training up my ranged to test it, but I should be able to add it. Maybe for the time being use steel darts without the blowpipe! I could code it, but I want to avoid having any attackstyle switching code in the script for the offchance that something goes wrong and it ends up ruining a pure. Also, adding this would clutter the Gui even more - something i'm trying to avoid. However ofcourse if there is enough support for this feature then I can look into it:) I can't remember if it is the bot or the script that prevents you logging back in after getting logged out - I will have to check this, but in short I could potentially try this although i'm not sure how successful it would be. IIRC the script cannot control the game when you're logged out, and logging in is a client based event, so this may well not be possible. wew thanks, thats an insanely long time!! ~apa
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Yeah, go to the bot settings and enable them!
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woo awesome proggie, thanks buddy!!! ~apa
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Thanks for mentioning all of these points. While I fixed an issue with ammo looting at the bank, I didn't run any lengthy ranged tests so I must have missed these. I will do my best to take a look into the ammo looting code ASAP, however I cannot promise an exact eta as of now. Also, when you mentioned the script gets stuck, at which camp location did it get stuck?
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Looks like 2.03 is live! Have a good day all Apa
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Thanks for this, I have contacted alek. -Apa
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Sure! done. Pushing an update is quite a lengthy process in this case for the devs as there were significant changes to the core of the code and every line has to be checked, however I agree that it has been a while. Sometimes it can take this long. Unfortunately the devs do get (multiple) notifications when someone commits a push, and as a result me pestering them would not help! Hopefully it will be soon, i've checked and the push request has certainly gone through so just gotta sit tight until then ~apa Unfortunately not, sorry! you can, however, track your total progress from this link: http://apascripts.x10host.com/sandcrab/killakid20.png
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It will update automatically, yep! Not sure why it's taking so long tho... Done & done, enjoy guys! Ah, oops! I was in the process of training my ranged up on my account to add support for the blowpipe, but i'm still at something like 68/9... I will do my best to add support without testing, will see how that goes haha! It will aim to the same tile, yes. However in reality most of the time changes in latency/camera angle result in the script using a combination of minimap/mainscreen interactions and hence the exact tiles clicked on and positions arrived at vary slightly. Cheers Apa
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Latest version is 2.03, just hang around for the SDN to be updated, shouldn't be too long now! Also, perhaps check the console to see if there was a configuration error or something. ~apa
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Not sure why that would be, which version are you running?
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Just pushed v2.03... Version 2.03 Extended refresh route for CCI 4 camping spot
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Not sure. I've done all I can, as soon as I push the script to the OSBot team, they check the update to ensure there's no malware etc, and then they manually push it live onto the SDN. I guess they haven't made this check/push yet. Hopefully it will be available soon!! In the mean time, i'm working on re-recording the CCI 4 refresh path as it was apparently having a few issues. ~apa
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Sorry about that, perhaps you liked the thread and it went through. It does seem that you haven't used the script by looking at my database - I've given you a 36h trial to compensate for that. Sorry! ~apa
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Hey, sorry, it seems you've already had a trial on the 24th Jan, and as i'm sure you can understand, I cannot give out multiple trials. Sorry about that! apa
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I wish I could do this haha, but firstly it's a really bad idea to run the script for that long, and secondly I don't have the power to give scripts away for free as the store is handled and maintained by the OSBot team! Sorry about that, ~apa
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Just pushed an update, version 2.02! I've added lots of changes based on feedback, here are most of them (may have forgotten a few!) Version 2.02: Added support for multiple potions! Hold ctrl or shift to select multiple potions from the list in the Gui. Speaking of Guis... here's the new one below! In other news, there is now an option to always move the mouse outside of the screen when the script is idle. This option is designed to simulate a player being AFK, so it's probably best to disable camera movements aswell, or atleast decrease their frequency. Prevented the cursor/mouse trial being drawn when the mouse is outside the screen Reworked special attack activation to make it less intrusive to the running of the script Prevented the script attempting to loot ammo when at the bank/banking Adjusted the gui inventory space calculations to accomodate for the new potion options. Please double check your settings before you run the script! (make sure you've configured for only 28 inventory slots, while I added calculations, it may still go wrong for whatever reason) Minor changes to banking Dropping junk now has a delay following the action to avoid any spam-clicking Re-recorded the crab claw isle 3 path to prevent it failing to refresh the crabs ... and probably some more stuff which i've forgotten. Enjoy! should be available within the next few hours once the devs get around to pushing it live! ~apa
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If for whatever reason the bot or game shuts down, or if I announced a resignation as a scripter or something, then yes, the script would be gone. However there will always be warning before this happens and should I stop scripting, I have to maintain the script for at least 1 month after. Beyond that, you may still have the script in the library but it is not guarenteed to work, nor would it be available on the store. Sorry about that, seemed like the trial didn't register. I've given you a 36h trial in compensation starting now. Enjoy! Hey, i'm not really sure what you mean by when someone 'drags the crab'... Could you explain this in a little more detail please? I haven't changed anything with camp mode in a good while! Wew that's awesome, 8hours!! Thanks very much for sharing, I've added it to the front page:) ~apa
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yes, it's lifetime (or atleast, after purchasing you own it until it comes off the store, which shouldn't happen any time soon), and no you don't need VIP to run it! If you want a 24h trial, just let me know! ~apa
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Done! Hey, cheers for this. The worldhopping system runs on a timer which is inevitable started when you start the script. As a result the script won't hop for the first ~30 secs of starting the script. Not much I can do about that, it should work beyond that!! ~apa
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The path is the same, but the exact tiles which it clicks vary with camera angle and latency etc, so while it follows the same vague path it does not go via identical tiles each time, if that makes sense. It's quite hard to let it vary more otherwise the script risks not correctly re-freshing the sand crabs. As for the vial dropping, I will add a delay with the update coming tomorrow, thanks for letting me know!! ~apa
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I just feel it takes alot away from the game, kinda wished it wouldn't pass!
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Thanks The changes are mostly finished for today, but i'm going to do some heavy testing tomorrow to make sure you guys don't run into any issues!!
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Had some time this afternoon to work on the script... multiple potions are ON THE WAY!!!