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Apaec

Scripter III
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Everything posted by Apaec

  1. Glad to hear that the update which I pushed has made its way live!!
  2. You can use whichever IDE you want, even notepad if you are crazy enough! I personally use eclipse and it works well for me, but i've heard good things about IntelliJ Idea.
  3. Nice, that's because you're checking 'is empty except'. Perhaps try checking for a full inventory instead?
  4. That sounds like you might have got the interaction name wrong; double check what the exact (case sensitive) interaction is by overing over the oak tree and looking at the tool tip!
  5. If npcs.closest returns null, and you try to call interact on it, it will throw this error. Null check it! i.e target = npcs.closest("Elvarg"); if (target!=null && target.interact("Attack")) { // do stuff } Also, when you post code, please use the provided code formatting tool in the reply box; so that it's (more) readable. There are a host of other improvements that can be made on your code; but soon enough you will find these out when your script misbehaves! GL! Apa
  6. UPDATE! Version 3.06 Added a death-stop failsafe If you are detected at a spawn point (lumbridge, falador, edgeville or camelot), the script will stop on the assumption that you died. This is a failsafe to prevent you returning to sand crabs and kicking them. While deaths should never happen, this is just a fall-back and the code will most likely never run! Adjusted progress bars to have rounded corners... because they look nicer! Please allow up to 24 hours for the developers to verify the update and push it live. Apa
  7. I've given you guys both trials; enjoy! (:
  8. Thanks! Depends entirely on the developers and when they get around to pushing it live. It's down the their schedule so I'm afraid I can't do anything to speed up the process!
  9. UPDATE! Version 3.03 Fixed interface interactions to be in line with recent OSRS changes The script will select the 'All' option unless already selected Slightly adjusted cooking interaction logic Please allow up to 24 hours for the developers to verify the update and push it live. Apa Please refer to the above post!
  10. UPDATE! Version 3.10 Fixed interface interactions to be in line with recent OSRS changes The script will select the 'All' option unless already selected Slightly adjusted cooking interaction logic Edit: Just pushed version 3.11 - I fixed a couple of issues with menu handling for cooking raw meats on fires instead of stoves; it seems some of the menus differ. The updates will merge and go live together. Please allow up to 24 hours for the developers to verify the update and push it live. Apa Please refer to post above!
  11. UPDATE! Version 2.02 Fixed interface interactions to be in line with recent OSRS changes Forging now uses Make-All instead of Make-X (Make-X code is still in place such that if it for what ever reason misclicks X, it will still type) Smelting and Cannonballs now work and will automatically switch to the 'All' option if not already selected Added version number to the GUI Increased the height of the cannonballs activity window Please allow up to 24 hours for the developers to verify the update and push it live. Apa
  12. Ofcourse!! It was silly of my not to extend the duration. Once the changes that I have made are ready and go live, I will let you know and start a fresh trial for you. Cheers Apa
  13. Please refer to the post I made yesterday; I'm currently working on a system for this which I hope to have finished by tonight, but cannot make any promises!
  14. Sure thing!! As a side note, I will be pumping out an update at some point soon so that it uses Make-all instead of Make-X where possible. Apa
  15. Sure; done! (: Awesome I will be pumping out an update at some point for it too so that it uses Make-all. Apa
  16. Thanks! (: I am aware; working on a fix for all my scripts. Cheers!
  17. Hi guys, Am aware of this change. I will work on fixing this as soon as possible; please be patient!
  18. Cheers for raising this concern; It doesn't seem to be happening to me though. Are you using mirror mode or stealth injection? You might find switching over could help!
  19. I'd just read through some very basic java tutorials to get the jist of what's going on, then jump in and learn more about java through trying to write some scripts!
  20. Not easily, but I will make it stop if you die. That should be a fail safe though; since it should never die. Something must have happened to your bot process perhaps; because I've done very rugged testing of the healing system and low hp failsafe system - this is the first report of a death that i've had all year!
  21. Hey; That must have been the webwalker kicking in because you died... I have no idea how you could have died though unless the script was stopped or interrupted somehow. Did it say anything in the logger?
  22. Cheers for the suggestion; I've made the code base open to expansion in the future such that I could potentially add this. The only issue is that it will slow down start up times quite significantly as instead of just pressing start you would have to navigate the file explorer ! I will perhaps try a few solutions at some point this week Apa
  23. Sounds like you've probably set something up wrong since the stop criteria were very rigidly tested - if you open the console, it will always log a message before stopping; Please let me know what that message is! Apa Awesome progress!!! 12 to 14 hours a day is crazy
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