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Everything posted by Apaec
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have you checked if the rs website has changed?
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Hmm, previously I thought the track pointed to special attack related stuff but it turns out that it might be breaking instead. Have you set up breaks? If not, try enabling breaks, re-starting the client perhaps. You might have a corrupt break time config file or something along those lines. Failing that, try deleting your OSBot directory (make sure you take a backup of any local scripts you have!) and then hopefully the script will work ! Apa Sure, although not directly; You'll have to grab a $5 from a voucher seller ( https://osbot.org/forum/forum/227-vouchers/ ) Cheers! (: Bans are mostly down to the user, not the script! The way in which you use the script entirely reflects your likelihood of being banned. Please give this thread a read as well, it might be helpful. https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v2/ Apa
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Sure thing, done! (:
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I can't seem to recreate this issue - you aren't using mirror mode by any chance are you ?
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View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable λ): Stop when λ agility exp gained. Stop when agility level λ reached. Stop when λ magic exp gained. Stop when magic level λ reached. Stop when λ minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor ✓ (Level 20) Al-Kharid ✓ (Level 30) Varrock ✓ (Level 40) Canifis ✓ (Level 50) Falador ✓ (Level 60) Seers' Village ✓ (Level 70) Pollnivneach ✓ (Level 80) Rellekka ✓ (Level 90) Ardougne ✓ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:
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I'm still using eclipse, not sure about set up for IntelliJ as i've not used it, but the idea is probably the same. I'm sure you can find an online tutorial for attaching a jar dependency for intelliJ somewhere!
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Might have been that you liked the thread; Either way i've started a fresh trial on your account- enjoy!!(:
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That's strange then, since that's where the stack trace is leading.. Have you tried restarting the bot / re-downloading OSBot?
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Hey! It looks like you've already got an active trial, expiring 2017-10-23 10:49:25 UTC. Since you may not have known about this and not had use, I will start a fresh trial for you. I don't normally do delayed trials but if you just remind me when you want it starting, I will set it up! Apa
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Hiya (: Looking at the stack trace, it seems to be caused by special attack handling. Please make sure that the weapon you're using has a special attack, and that you meet the requirements for that special attack (e.g dorgshuun crossbow + death to dorgshuun quest) - then configure the setup appropriately! Apa
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Glad to hear that the update which I pushed has made its way live!!
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You can use whichever IDE you want, even notepad if you are crazy enough! I personally use eclipse and it works well for me, but i've heard good things about IntelliJ Idea.
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Nice, that's because you're checking 'is empty except'. Perhaps try checking for a full inventory instead?
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That sounds like you might have got the interaction name wrong; double check what the exact (case sensitive) interaction is by overing over the oak tree and looking at the tool tip!
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If npcs.closest returns null, and you try to call interact on it, it will throw this error. Null check it! i.e target = npcs.closest("Elvarg"); if (target!=null && target.interact("Attack")) { // do stuff } Also, when you post code, please use the provided code formatting tool in the reply box; so that it's (more) readable. There are a host of other improvements that can be made on your code; but soon enough you will find these out when your script misbehaves! GL! Apa
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UPDATE! Version 3.06 Added a death-stop failsafe If you are detected at a spawn point (lumbridge, falador, edgeville or camelot), the script will stop on the assumption that you died. This is a failsafe to prevent you returning to sand crabs and kicking them. While deaths should never happen, this is just a fall-back and the code will most likely never run! Adjusted progress bars to have rounded corners... because they look nicer! Please allow up to 24 hours for the developers to verify the update and push it live. Apa
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Good luck with this (:
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I've given you guys both trials; enjoy! (:
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Thanks! Depends entirely on the developers and when they get around to pushing it live. It's down the their schedule so I'm afraid I can't do anything to speed up the process!
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UPDATE! Version 3.03 Fixed interface interactions to be in line with recent OSRS changes The script will select the 'All' option unless already selected Slightly adjusted cooking interaction logic Please allow up to 24 hours for the developers to verify the update and push it live. Apa Please refer to the above post!
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UPDATE! Version 3.10 Fixed interface interactions to be in line with recent OSRS changes The script will select the 'All' option unless already selected Slightly adjusted cooking interaction logic Edit: Just pushed version 3.11 - I fixed a couple of issues with menu handling for cooking raw meats on fires instead of stoves; it seems some of the menus differ. The updates will merge and go live together. Please allow up to 24 hours for the developers to verify the update and push it live. Apa Please refer to post above!
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UPDATE! Version 2.02 Fixed interface interactions to be in line with recent OSRS changes Forging now uses Make-All instead of Make-X (Make-X code is still in place such that if it for what ever reason misclicks X, it will still type) Smelting and Cannonballs now work and will automatically switch to the 'All' option if not already selected Added version number to the GUI Increased the height of the cannonballs activity window Please allow up to 24 hours for the developers to verify the update and push it live. Apa