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Apaec

Scripter III
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Everything posted by Apaec

  1. Cheers for getting in touch; there's not an easy solution for this unfortunately. The script uses the built-in obstacle handling which is normally reliable, but perhaps not in this sense. The distance is more or less equal though so hopefully it shouldn't be too much of a problem! I will take another look none-the-less and see if there is anything I can improve on in the handling of the movement for edge. Apa
  2. Ofcourse I am! I actively maintain all my SDN scripts (: I've given you a 24h trial to check it out; enjoy! (:
  3. Have been working more on the re-write. I've now finished the GUI code and implemented function for all components. Loading/Saving configurations works (: I will now get going on the behavioural part of the re-write... but first I have to train a test account up! Apa
  4. Sure thing; refresh your scripts list! (:
  5. Yeah will do; working on it in the re-write
  6. Not me never played. Maybe I should try it?
  7. Sure thing mr. Corvette, done! (: Apa
  8. Sure thing, refresh your scripts list
  9. Hi guys! (: After running some tests, the script is working well, however since initially writing the script almost 3-4 years ago now, there are a few improvements I think I can make. I plan to re-write the script from scratch because most of what needs updating is structural. This is no easy process and will take some time, however the first element of the script which I want to update is the GUI. In the current version, the load/save system is messy and the design is not perfect. The interface is not re-sizeable and the look is not great for the recent(ish) OSBot look-and-feel update, which uses system defaults. I've spend about 6-10 hours working on the new interface (from scratch, even though it looks similar to my sand crabs interface!), and I think it is definitely an improvement. Here's a screenshot: Over the coming days/weeks, I will post progress updates of the re-write of the script to keep you all updated. If you're interested, give the thread a follow! (: Apa
  10. It depends how you play on your account - if you find yourself moving the mouse/camera around a lot when you play legitimately, then set frequency low, maybe 2-3 mins. It's really up to you though; try different values and see what works best! (:
  11. Hey! Unfortunately mirror mode doesn't support this script; you'll have to switch over to stealth injection. Please see the OP for more details! Apa (:
  12. Nice release! (: although... private GetArea bankArea = new GetArea(api) { @Override public Area getBankArea() { return super.getBankArea(); } }; Also, check out Enums!! Thanks for sharing (: ~Apa
  13. Hi, Long story short, mirror mode doesn't support this script - you will have to switch to stealth injection. Please refer to the original post for more details! Apa
  14. Great! It's awesome that you're trying to expand the code. I will give you a hint. At the moment, we are moving to the drop state when '!inventory.isEmpty()'. You can do a similar check for whether the inventory is full, as follows: getInventory().isFull(); // Returns whether the inventory is currently full Good luck! Apa
  15. Sounds like you've set it to toggle special attack despite your weapon not having a special attack - please disable this option in the gui! (: Sure thing, refresh your script list! (: __ Apa
  16. Script is long without an update, I am working on a re-write in my very limited free time. Cheers!
  17. Sure thing; done! (: Hey! I can't take payment directly as OSBot runs the store and I do not have the power to 'give' people the script. That being said, you can (as you mentioned) buy and redeem a $5 voucher to spend on the script. Here's the voucher subforum : https://osbot.org/forum/forum/227-vouchers/ Apa Hey! Glad you figured it out, you were right with your assumption about mirror mode. Unfortunately mirror doesn't currently support this script .Hopefully it will be fixed soon but for now you will have to switch over to Stealth injection. Considering it is widely considered equally safe if not safer than mirror mode, that hopefully shouldn't be a problemo! Apa
  18. If statements do work! lol (: Your code looks well structured - nicely done! The reason it is failing is purely syntactical - you've got a rogue ';' on line 7. It may be a bit confusing, but long story short if you delete it, the code should work. The if statement is interpreted as a one-line (curly bracket-less) block and the empty expression is the conditional code. The curly brackets then form their own block which is always executed. Your code would look like this if properly formatted: case TELEPORT: Area geArea = new Area(3165, 3480, 3161, 3476); //area of all possible squares in GE that you can get teleported to. Position current2 = myPlayer().getPosition(); log("STARTING"); if (!geArea.contains(myPlayer())) ; { getEquipment().interact(EquipmentSlot.RING, "Grand exchange"); log("teleporting"); new ConditionalSleep(5000) { @Override public boolean condition() { return !myPlayer().getPosition().equals(current2); } }.sleep(); } sleep(random(500, 600)); break; Hopefully that makes sense. Careful where you put the ';'s! Apa
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