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Apaec

Scripter III
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Everything posted by Apaec

  1. I'm still using eclipse, not sure about set up for IntelliJ as i've not used it, but the idea is probably the same. I'm sure you can find an online tutorial for attaching a jar dependency for intelliJ somewhere!
  2. Might have been that you liked the thread; Either way i've started a fresh trial on your account- enjoy!!(:
  3. That's strange then, since that's where the stack trace is leading.. Have you tried restarting the bot / re-downloading OSBot?
  4. Hey! It looks like you've already got an active trial, expiring 2017-10-23 10:49:25 UTC. Since you may not have known about this and not had use, I will start a fresh trial for you. I don't normally do delayed trials but if you just remind me when you want it starting, I will set it up! Apa
  5. Hiya (: Looking at the stack trace, it seems to be caused by special attack handling. Please make sure that the weapon you're using has a special attack, and that you meet the requirements for that special attack (e.g dorgshuun crossbow + death to dorgshuun quest) - then configure the setup appropriately! Apa
  6. Glad to hear that the update which I pushed has made its way live!!
  7. You can use whichever IDE you want, even notepad if you are crazy enough! I personally use eclipse and it works well for me, but i've heard good things about IntelliJ Idea.
  8. Nice, that's because you're checking 'is empty except'. Perhaps try checking for a full inventory instead?
  9. That sounds like you might have got the interaction name wrong; double check what the exact (case sensitive) interaction is by overing over the oak tree and looking at the tool tip!
  10. If npcs.closest returns null, and you try to call interact on it, it will throw this error. Null check it! i.e target = npcs.closest("Elvarg"); if (target!=null && target.interact("Attack")) { // do stuff } Also, when you post code, please use the provided code formatting tool in the reply box; so that it's (more) readable. There are a host of other improvements that can be made on your code; but soon enough you will find these out when your script misbehaves! GL! Apa
  11. UPDATE! Version 3.06 Added a death-stop failsafe If you are detected at a spawn point (lumbridge, falador, edgeville or camelot), the script will stop on the assumption that you died. This is a failsafe to prevent you returning to sand crabs and kicking them. While deaths should never happen, this is just a fall-back and the code will most likely never run! Adjusted progress bars to have rounded corners... because they look nicer! Please allow up to 24 hours for the developers to verify the update and push it live. Apa
  12. I've given you guys both trials; enjoy! (:
  13. Thanks! Depends entirely on the developers and when they get around to pushing it live. It's down the their schedule so I'm afraid I can't do anything to speed up the process!
  14. UPDATE! Version 3.03 Fixed interface interactions to be in line with recent OSRS changes The script will select the 'All' option unless already selected Slightly adjusted cooking interaction logic Please allow up to 24 hours for the developers to verify the update and push it live. Apa Please refer to the above post!
  15. UPDATE! Version 3.10 Fixed interface interactions to be in line with recent OSRS changes The script will select the 'All' option unless already selected Slightly adjusted cooking interaction logic Edit: Just pushed version 3.11 - I fixed a couple of issues with menu handling for cooking raw meats on fires instead of stoves; it seems some of the menus differ. The updates will merge and go live together. Please allow up to 24 hours for the developers to verify the update and push it live. Apa Please refer to post above!
  16. UPDATE! Version 2.02 Fixed interface interactions to be in line with recent OSRS changes Forging now uses Make-All instead of Make-X (Make-X code is still in place such that if it for what ever reason misclicks X, it will still type) Smelting and Cannonballs now work and will automatically switch to the 'All' option if not already selected Added version number to the GUI Increased the height of the cannonballs activity window Please allow up to 24 hours for the developers to verify the update and push it live. Apa
  17. Ofcourse!! It was silly of my not to extend the duration. Once the changes that I have made are ready and go live, I will let you know and start a fresh trial for you. Cheers Apa
  18. Please refer to the post I made yesterday; I'm currently working on a system for this which I hope to have finished by tonight, but cannot make any promises!
  19. Sure thing!! As a side note, I will be pumping out an update at some point soon so that it uses Make-all instead of Make-X where possible. Apa
  20. Sure; done! (: Awesome I will be pumping out an update at some point for it too so that it uses Make-all. Apa
  21. Thanks! (: I am aware; working on a fix for all my scripts. Cheers!
  22. Hi guys, Am aware of this change. I will work on fixing this as soon as possible; please be patient!
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