Yes, the xp/h counter tracks all the combat exp you've gained since starting the script, including hp. I previously had it split, but people wanted me to combine them - I can't please everyone That being said, you can calculate the hp exp by dividing the total by (4 I think?)
I can certainly add TTNL, maybe the best place for this to go would be the progress bars. Not sure, will do some experimenting, but I don;t want to make the paint too intrusive!
As for the banking, it should use the withdraw-all option. I'll double check the code as to why it is not...
As for spots, the current infrastructure will not allow this. But it's certainly a change i'm looking to make perhaps in the near future. It will take quite a bit of time though since lots of changes would be required.
Cheers for the suggestions and good luck!
Apa