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Apaec

Scripter III
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Everything posted by Apaec

  1. If they're not already supported and require some special interaction different from the usual, then probably not! I'm sure other premium alternatives support these though? That being said, the script is open-source so feel free to clone the repo and make these modifications for yourself to use! Apa
  2. Ah, sorry about that! I've given you a 36h sand crabs trial to compensate for this, and removed the rooftop trial. Cheers -apa
  3. UPDATE Version 1.05 Fixed mis-spelling of 'Crushed nest' (was 'Crushed bird's nest') in script secondary data. This should fix any outstanding issues with making Saradomin brews. -Apa Please allow up to 24h for the update to be pushed live to the SDN. As usual, since this project is open-source, you can compile the code yourself for immediate access to up to date content.
  4. No-one really knows what does and doesn't help. If it makes you feel better with that in, the keep it!
  5. It's certainly a feature I too used a great deal while testing, glad it is being well-received! (: We will see what the future holds, maybe the APA collection will grow? Thanks - replied! (:
  6. Hey, Previously the paths were shorter, but there were occasional times where the script would fail to reset aggro and have to retry, or worse would be stuck in a continuous loop of resetting aggro & failing. To prevent this from happening, I made all the paths a safe distance since I concluded the time spent to walk a few extra tiles was far smaller than the time spent re-trying the whole refresh route! Hopefully that makes sense! Apa Congratulations, and thanks for choosing this script! -Apa Thanks for the neat proggie, glad to see that the additional code needed to support niche food containers such as jugs of wine is being put to good use! -Apa
  7. Sigh, probably mis-spelled crushed nests too. Maybe I will have time to take a look today, will see.
  8. Sure thing guys, all done! (:
  9. Haha I can't say I agree with that, there are many great minds around here! Nonetheless, appreciate the kind words!
  10. Haha, you make me curious now, I wonder what Khal said about me!
  11. There is a widget hierarchy which you can explore with the widget debugger (in the options menu). The root id defines the highest level in this hierarchy, e.g the chatbox. Each root container will host various sub-widgets (referred to as children), and these children may have grandchildren widgets etc... The reason for the SDN static id rule is simple: With game updates, lower level widget ids frequently change and as a result your script will break -> A better way to filter widgets would be with text, as this is more likely to remain consistent following game updates. Naturally, the same goes for object ids. Hope that cleared things up, Apa
  12. UPDATE Version 1.04 Fixed mis-spelling of 'Super energy' (was 'Super energy potion') in script potion data. This should fix any outstanding issues with making Super energies. Apa Please allow up to 24h for the update to be pushed live to the SDN. As usual, since this project is open-source, you can compile the code yourself for immediate access to up to date content.
  13. Yeah, it uses text to recognise the button so that it can interact - a typo in the source might result in this recognition failing. You could always take a look in the sourcecode but I will have a look this evening hopefully when i'm in.
  14. Hmm, it clicks the fungus you say That must mean there's a secondary issue. My account is not a high enough herblore level yet to make super energies, so there's no convenient way to test it. I will check spellings of stuff further though and hope that I made a mistake somewhere else as well! Apa Thanks! (: Probably so few users because it's quite a new script. Hopefully time will change that!
  15. Woo, awesome stuff thanks for sharing! (: Cheers Apa
  16. Difficult to say, different setups work for different people! I personally don't bot much, but when I do I am very cautious - I normally bot 30 minutes on with 1h+ breaks, and avoid exceeding 2~ hours of botting per day. I also like to play legit in-between sessions - when botting sand crabs, I find a great way to do this is to complete the easy clues I occasionally get as drops from them. There's always the chance of a cheeky zammy page ;) As for script settings, try and configure the script as close to how you would play as possible. Naturally it isn't possible to accommodate everyone's play styles in the UI, but I think I accounted for most of them with the range of options currently available! GL! Apa
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