Hey,
Previously the paths were shorter, but there were occasional times where the script would fail to reset aggro and have to retry, or worse would be stuck in a continuous loop of resetting aggro & failing. To prevent this from happening, I made all the paths a safe distance since I concluded the time spent to walk a few extra tiles was far smaller than the time spent re-trying the whole refresh route!
Hopefully that makes sense!
Apa
Congratulations, and thanks for choosing this script!
-Apa
Thanks for the neat proggie, glad to see that the additional code needed to support niche food containers such as jugs of wine is being put to good use!
-Apa