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Apaec

Scripter III
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Everything posted by Apaec

  1. Ah, apologies. I thought you said 'the changes I mentioned above' and I was searching the thread history for your posts! Unfortunately i've not had a chance to look into these. Banking is probably not coming in the near future since it's slightly lower priority, but the alching on the tightrope issue is deffo something I plan on looking into shortly. At the moment it's a bit difficult to test however, since image loading is not working locally. I believe the devs are aware since I asked in the chatbox, they have a busy schedule though but hopefully the issue will be resolved soon and I will be able to continue work on the script with a full working copy before pushing to the SDN. Apa
  2. Hi, please could you specify which changes you mentioned above?
  3. Hi, it may have been if you didn't manage to get any use from the script but unfortunately I cannot repeat trials unless you completely missed out Sorry about that but hopefully in the short time you had with it, you got a feel for how it runs! Apa
  4. It should shift-drop it if you have shift-dropping configured in your OSRS settings !
  5. Hey! Thanks for the kind words (: The script will drop junk automatically (among the list of junk items is vials, yes!). I'm not sure why you'd want this removed though? I could certainly make the 'drop junk' option a toggle but I figured i'd just leave it off the UI since I didn't want to clutter it with options I didn't think people would need! Apa
  6. Phials will be coming as part of the re-write. No ETA on that just yet though! Here's the script which I believe scriptersteve was referring to: https://osbot.org/forum/topic/119221-acerds-gilded-altar/ It's not written by me but it mentions phials support in the features! Best Apa
  7. Hi, unfortunately I can't offer a trial to users whos accounts are under a week old. Please come back next friday - sorry about that! Apa
  8. That's odd, worldhopping is handled by the client however perhaps jagex changed something to do with the worlds on wednesday and that threw the bot off. Alternatively, perhaps the bot misclicked on a world? I'll look into it and see if I can narrow down the cause such that I can submit a bug report, but I think the most likely reason is an unfortunate misclick. Cheers Apa
  9. Hi guys! All requests have been processed. Sorry for the delay, have been travelling. Best of luck! (: -Apa
  10. Pass the groundItem name to your loot method, save the number you currently have, (if you have 0, make sure you have an empty slot), then go ahead with the interaction
  11. You might find this useful : https://github.com/apaec/aio-herblore/blob/master/src/uk/co/ramyun/herblore/util/InventoryNavigator.java I know it's not exactly the same but it's a similar concept! (: -Apa
  12. You shouldn't need recursion - onLoop itself is an infinite loop so should take advantage of that instead of potentially causing infinite recursion if you're not careful! Also, ConditionalSleep.sleep method is boolean and will return condition() when it is finished sleeping - use this to determine whether or not a sleep was successful(: Apa
  13. It's on the list of stuff to add!
  14. The first sleep is an anonymous instance of a Conditional Sleep. The second is a static sleep. Aside from the fact that the first one won't actually do anything since you never call the sleep() method, the conditional sleep would sleep for ~5000ms OR until the condition evaluates to true. A static sleep is of fixed duration. for example, sleep(3000) will sleep for ~3000ms. ___ Uses: Conditional sleep- all the time Static sleep- never __ If you don't like the size of declaring an anonymous instance every time you want to use a conditional sleep, you could define it globally, extend the class to create your own sleep, or even extend the class to make use of the BooleanSupplier functional interface, then define one-line conditional sleeps with lambda expressions. GL! Apa
  15. It's something i'd like to add in the future, however it adds more complexity to the bot which naturally increases the chance of it getting stuck .That being said, It is deffo possible and I wrote the script with this upgrade in mind, so the framework is already there. I can't really give an ETA as it depends higher priority updates such as the one below, but hopefully soon! Apa Hey, I meant to fix the issue with alching on the tight rope... I completely forgot to look into it for the last update. I've put it on my to-do list! As for the seers behaviour, there's not much I can do about this however I was meaning to try out a few different threshold changes to do with walking, I might be able to improve this situation with some fine tuning! Cheers for the reply Apa
  16. Hey guys, both done! (: -Apa
  17. Hi guys, granted both trials. GL! (: Apa
  18. Thanks for your custom! Hopefully it works out being worth the investment (: Apa
  19. Hi, Please could you give more details about how it got stuck? I really need more information so that I can fix the issue if there is one, there's not much I can do going of what you have told me. Cheers
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