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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Can we get an ETA on the re-implementation of ? I believe that's what we were all there for
  2. FrostBug

    FrostCaves

    I've seen this happen as a client bug that prevents reading the equipment. Try opening the equipment tab, or try restarting the client/hopping I have a feeling this is a broken hook resulting from todays update; but try what I recommended above anyway. If that doesn't work, I'll look deeper into it tomorrow if a hook update hasn't fixed it Sorry for the trouble
  3. Should be started at the barrows grounds or at the bank of your chosen route The minimal quest requirement (which is also the recommended by now) is just Priest in Peril Level recommendations I believe are posted in the OP. If not there should be a link to the Wiki page for barrows which has entire gearing and stat recommendations ^ you can get away with most things if you have 75 magic. Tho some def is still recommended to make the resources last longer
  4. FrostBug

    FrostHunter

    No, just the public areas Sure, starting now
  5. It was added a long time ago. The 'Teleport from tunnels (Arceuus)' checkbox will be enabled when selecting the arceuus teleport path If it's not working for you, please use the bug report template Barrows teletabs, no requirements other than priest in peril
  6. FrostBug

    FrostHunter

    What does it say in the logger?
  7. FrostBug

    FrostCaves

    AFAIK I think I did 70 range 50 def Karils xbow, rune platelegs, rune fullhelm, dhide body etc., all trimmed for prayer bonuses. Used multiway prayer flicking
  8. FrostBug

    FrostHunter

    The SDN was reset about 2 years ago when OSBot 1 transitioned to OSBot 2. This script was ported to OSBot 2, but auths and such didn't carry over since it's technically not the same script
  9. The overall dynsig on the OP should let you calculate the exact all-time gains/h
  10. FrostBug

    FrostCaves

    That goal has been dropped; it's not viable. EDIT: Updated the OP to reflect this
  11. FrostBug

    FrostCaves

    It normally stops flicking on wave 62 when 2nd mage is half dead. That is intended Not flicking jad could be because of issues with the audio configuration. The script configures audio when started in the bank; but please ensure that sound effects are turned on
  12. hm, I suppose the inventory space warning was unrelated then. Well, all good if it works now I guess
  13. That just means that your settings added up to more than 28 required items. It's more of a warning tho, the script would still have ran. e.g. (food + potions + spade + teleports + runes) > 28
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