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Czar

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Everything posted by Czar

  1. Added a quick update (v90): - String jewellery spell fixed - Added a fail-safe for going away from the bank - Added an update for stun-alching - Added 'Return to POH' option for alching update will be live within 24 hours the paint will say v90.0 when the update is currently live, script automatically updates
  2. The script should auto-update to the latest version, there were many updates that's why the update may be taking too long, but the new update is worth the wait Also Zeah catacombs will be getting an update very soon, the only way to setup the script in zeah catacombs would be to create a custom fightzone or use the plugins (brutal dragon plugin only so far). Will definitely work on zeah after world-hopping update is finished
  3. Added an update, all pest control boats are now fully functional
  4. Guys, here is the new death-walk interface: As for looting noted items/custom-value items By setting the loot value configuration to: 50gp and higher (note: burnt shark is untradeable), script successfully loots noted lobsters (worth 141gp) [INFO][Bot #1][10/22 09:31:12 PM]: [loot_item_value_system] item price for item-id [388], item-name [Burnt shark] not found! Must be an untradeable item or something. [INFO][Bot #1][10/22 09:31:12 PM]: [loot_item_value_system] item price for item-id [387], item-name [Burnt shark] not found! Must be an untradeable item or something. [INFO][Bot #1][10/22 09:31:12 PM]: Taking item (380-Lobster) with a price of (141), which is higher or equal to (50)! Also guys I must remove the stronghold plugin from this update since it will be unfair to the users who purchased the AIO stronghold (there will be no point in buying the other script if the fighter script has an entire copy of the stronghold script + but more at the same price). If the price of stronghold script can be lowered to half price (-50% of what the price currently is) then I will definitely consider re-adding the plugin. But the script already supports the stronghold npcs anyway so I don't really see a problem. The only thing which the stronghold plugin offers; is an easier setup interface to configure the script..
  5. No worries already fixed noted items ^^ Just waiting on update from admins
  6. Added a quick update for upper-floor mode, latest version is now: v66
  7. World-hop mode will be coded for the next version (v144)
  8. Hmm will test brass key + hill giants ASAP and add a quick update
  9. Fixed, apologies everyone I was trying to make some changes for lavas to make them faster and it ended up making regular fire crafting bugged Latest version is now: v39 update will be live within a few hours max
  10. Added a quick update for waterbirth mode, the script will now know how to take the boat there ^^ Latest version is now: v96, update will be live within 24 hrs EDIT: Latest setup interface (in this new update):
  11. Any error logs? The script is boarding the boat perfectly fine for me
  12. New Update (v143) - Added Stronghold to plugin list - Added an update for noted items, including coins, including other currencies (e.g. tokkul) - Added an update for chaos druids/chickens/edgeville npcs (to make the script avoid going to other fightzones) - Added deathwalking mode (beta) straight from my upcoming GDK script, in a separate tab in setup window - Added looting bag mode (beta) again, converted code from my new GDK script - Added cannon mode ('Repair') option - Fixed 'eat for loot' mode - Fixed 'wait for loot' mode, there is at least a few-second-delay after an npc kill Guys, for looting bag, should the script add items to the looting bag as soon as they receive the item (so there is no dialogue) or add-all once inventory full? In any case, I will most likely be adding an option for that If there are any features I have missed which I have promised over the last few pages, please don't hesitate to bring it up so I can add it immediately in the next version Although I think I coded them all thanks everyone
  13. Forgot to mention, the new stronghold security questions are also added since I just added them to my AIO stronghold script too, update is taking a while for some reason though ^^ No worries
  14. Ah a console error log - will fix asap. If anybody ever encounters a bug and there is a console log, it will be fixed MUCH faster than usual, since it points right to the bug Noted items will be getting an update ASAP. As for stronghold, I may be adding a plugin converted straight from the stronghold script with some modernization of course, next update coming up Also guys, latest update is still pending, should be live any moment soon Here is a quick proggy for sand crabs (ignore version, should be v142):
  15. Hmm well the random sector generator will include the entire map, but I can make the script choose only upper-floor sectors only in the next version
  16. Update v65 is now live, good luck guys
  17. Added to beta testing list, there are no post count requirements Still accepting more beta testers, although there is an update pending for version v3 of the script, right now still v2, script should automatically update - just waiting on admins Will activate 100+ hour trials as soon as the update goes live
  18. No worries that bug was fixed, including upstairs mode, just waiting on update v65 to go live ^^ apologies everyone for the inconvenience
  19. Czar

    Perfect Agility AIO

    The Draynor (+ others) inactivity system is for higher anti-ban, without the inactivity/afk feature, there will be even faster bans which is not good As for Canifis, just added an update for the obstacle, update will be live within 24 hrs As for trials, activated good luck ;)
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