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Czar

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Everything posted by Czar

  1. New update preview (v65): Very fast xp
  2. Script travels to GE from varrock teleport tabs, and ring of wealth (maybe!) I need to double-check the code as for trial, activated good luck
  3. There is currently a pending update for the script Will activate 48 hour trial as soon as the script is updated The script should work at bandits except no prayer pot restocking at general store just yet, restock support will be added in the upcoming versions
  4. Apologies everyone Guys, the new update should be available much sooner since there's just one line of code ^^
  5. Hmm will add an update for specs system ASAP EDIT: Guys, also added a fix to the eating system
  6. Fixed, there was an eating system bug which affected all of my scripts It's fixed now, update will be live within a few hours
  7. Fixed. Script's eating system is now back to normal Apologies everyone The update should be available automatically within a few hours
  8. Czar

    Perfect Thiever AIO

    Will add an update ASAP for the eating system. Will edit this post with new update EDIT: Fixed. Update will be live within a few hours max. Script will now eat, everything should be back to normal after this update. Apologies everyone It was a global script error which affects all of my scripts The update shouldn't take too long
  9. That message is rude and unacceptable. I already said the trials for the script were full since there is a limit to how many trials are given. You can't say the script is bad without even using the script.. Refresh scripts, the trial should be available now For green dragons, the plugin is temporarily removed since the gdk plugin is still under construction it's almost ready though EDIT: Eating should be fixed in v164, there was an error which affects all of my scripts :(
  10. Czar

    Perfect Agility AIO

    Guys make sure that the script instructions are followed for the script to work, the instructions are written twice in main thread, I will test both falador and draynor again (with all instructions followed) just to make sure it's not a script error ^^ EDIT: Can't quote the main thread, but here is the main guide (there's 3 more on main thread): The highest priority instruction is: As for trials, activated all trials good luck everyone
  11. New update (v65) - Added herb tar making support Update will be live in less than 24 hours good luck everyone ^^ ;)
  12. Which script setup options? Will test exact options and fix errors for next update EDIT: New update (v56) - Added an update for fire altar - Added an update for glory withdrawing - Added an update for ZMI update will automatically be live within 24 hours.
  13. Will activate trials as soon as possible - the trial limit is always full 48 hour trials will be activated EDIT: Update for sand crabs will be added, I tried enabling default settings and there were no bugs. Tried AFK mode too and still perfect. Will test with all options to try and fix any bugs or errors in update v164. As for stronghold vs. This script, the stronghold script is a more catered and detailed version of stronghold combat whereas this script is more of a general, combat script which technically supports stronghold. Temporarily the stronghold script is included in the fighter script as a plugin but with some extra options not enabled
  14. New update (v55) - Added failsafe for varrock bank - Added quest cape method (BETA) - Added noted ess mode (banking) (BETA) update will be live within 24 hours good luck everyone ;)
  15. Hmm b2p spell should be working, isn't a client restart working? An update will be added for b2p spell mode after testing ASAP As for green dragons, the progress on full green dragon support is at ~90% right now, just need to make some changes for the inventory setup system and anti-pk system and it should be working perfectly. Once green dragons are perfected they will be re-enabled in the plugin menu Guys, after update (v163) is available there will be more focus on adding new features instead of changing current features EDIT: B2p spell just fixed, and added to update v163. B2P spell mode was not being activated in the script command system, now it is.
  16. Czar

    Perfect Thiever AIO

    Scripts that were given for free/promotional scripts have an expiry date The script should be re-activated and extended now As for ardy knights blocking, I don't understand what you mean by blocking
  17. EDIT: Guys, in the new v163 update, the script's eating system will be the highest priority out of every action in the script Also guys, in the new update, the hp input box will be restored, including another input box for determining maximum safespotting range.
  18. That error message is from the time stop condition, make sure that you have correctly configured the condition in the condition setup menu otherwise the script will not start at all, and just cause errors. I will add an anti-fail on the menu so that if the menu isn't filled out correctly it will tell the user and it will prompt a warning message. ^^ Attention stronghold users: Also guys, if using the stronghold plugin, safespotting is only supported through the normal script, not the stronghold plugin. They work the same, the only difference between the plugin and the actual normal script is the ability to choose the fighting zone tile. The safespot system is not included from the plugin due to the code conversion differences. I will convert the safespotting system from the stronghold script in the next version. The script still works perfectly using non-plugin version of stronghold now. EDIT: New update (v163) - Gnome Stronghold gate is 100% working now - New feature: 'Smart safespot' beta option (attacks npcs which are not too far away, and attacks npcs which do not make the script move from the safespot!) - Stronghold safespotting is now enabled in the plugin. Until the update is live, you can use the normal fighting script (not stronghold plugin!) for the same results. - More options to the script save system, still no stop condition saving yet (the entire conditions logic are handled differently and needs to be re-written, should be added within the upcoming versions) - Failsafe for levelling up dialogue when ranging/maging/safespotting - Caged ogres are now working again - Update to improve the performance of the script - Readyclick mode update - Setup window now has increased clarity; user feedback and information/warning messages update will be live within 24 hours, good luck everyone
  19. EDIT: Guys, for safespotting or caged ogres, try enabling the 'Fight npcs before fightzone' option in the misc tab Update for safespotting and caged ogres coming up, new algorithm is being coded for detecting the best npc to attack. Also, for caged ogres, have you tried setting fight bounds to attack npcs? It may temporarily work better until the new update is fully coded. If the script is not eating but there is food in inventory - it may be a client issue, simple client restart solves it. Guys, if using VIP client make sure to hook client while logged out. As for the botting ban, there may have been a disproportionate ratio of botting:questing or botting:non-botting, maybe increasing the non-botting/questing aspect and the botting ban rate would be much lower. Guys, usually, accounts with more progression (quests, minigames, achievement diaries, non-botted skills) do much better than fresh accounts. But this script somewhat surprisingly does well for fresh accounts VIP client is extremely helpful for reducing the botting ban rate too, and here's the guides section (there are many botting strategy guides) http://osbot.org/forum/forum/34-guides/ - There will be a quick update for magic + levelling up/dialogues - There will be an update for npc readyclick mode (should be perfected now) and more script profile saving options - As for performance of the script, if there is lag make sure to enable the low-resources option - More new anti-ban and anti-pattern ideas will be added within the upcoming versions of the script - Gnome stronghold gate will finally be working in this update (for the first walking option, since it temporarily seems to be working for the 2nd walking option) Update v163 coming up Guys, AIO scripts (especially fighting scripts) are extremely complex so it may take a few hours for all these features to be fully perfected. Although an update will definitely be added within a few hours
  20. Ah it seems that is a client error The script only commands the client to hop worlds, don't worry there will be a fix for this. http://osbot.org/forum/forum/102-client-bugs-suggestions/
  21. Czar

    Perfect Agility AIO

    Restart client, the script is not programmed to stall or stop in-between rooftops, it seems to be working well, especially in non-vip client. Guys, if using VIP client make sure to hook the client while logged out for optimal results ^^ EDIT: Also guys make sure to read the instructions on setting up the script on the main thread ^^ Activated all trials good luck everyone ^^
  22. Guys, v162 is now updated, restart scripts I will test dwarves near the pickaxe shop and gnome stronghold door, for version v162? Or previous v161? As for the logout when no food option, it's the old option but I added a new logic to it: if banking isn't enabled, the script will log out if there is no food detected in inventory. If banking is enabled, the script will go to bank and if no food is detected in the bank it will stop the script. So the feature is now dynamic ^^ EDIT: Can confirm dwarves near the cannon/pickaxe shop are working for v162, will test gnome stronghold door right now EDIT: Gnome stronghold door is currently bugged The only way for it to work is to enable the 2nd walk-setting (osbot's default webwalker). This will be fixed for v163 ASAP.
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