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Czar

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Everything posted by Czar

  1. No essence mining support yet, but it's easy to add, will be added in the next version
  2. Czar

    Perfect Agility AIO

    I highly recommend the magic script, it is currently the best one in my opinion. If not, my top 3 scripts (ranked by popularity): aio fighter, aio runecrafter and aio agility in that order Falador course should be much higher make sure to follow the setup instructions so the script performs more efficiently activated all trials good luck everyone
  3. There used to be a promotional offer for buying multiple scripts but the auth system has changed I can activate a free week* (per script bought) trial for other scripts though
  4. Hmm if there was a chargeback on payment then the script may have disappeared or something But if there is a paypal invoice then it should be solved ASAP
  5. Agility shortcuts are already added, the options are in the misc/antiban tab For quest cape/cosmic altar/duel arena methods: Enable the last walking option in the initial setup menu, it should work better. If not, try option 2/3 it was the default before the new walking option. The 'walk-back' system is for anti-ban (to be more human and not robot) although the frequency of the system triggering will be lowered in the next version New update (v58): - Added an update for walking system - Update for duel arena/cosmic systems, please try a different walking option (in the initial script setup menu) until this update is live! - Added a delay for clicking altar - Added an update to quest cape method (beta) - script will now teleport using fairy ring and not cause errors anymore Update will be live within 24 hours
  6. Update is now live, good luck everyone Skogres have not been tested with the script yet but they should work since there is prayer potion support, activated a 24h trial good luck to all
  7. Hmm for sand crabs banking, make sure the inventory loadout (banking setup) doesn't have extra unnecessary items, e.g. arrows, loot, otherwise the script will make sure the exact inventory is matched and if there are no bank items for the loadout then the script will be confused. I may add a failsafe for this system or some type of warning message on the setup window. As for bone bolts, I will extend the 'stop script when out of arrows' feature to all plugins, since the feature is only enabled for the full fighter script (not plugins). Should be added alongside the new update. As for cannon, will add a new update for cannon decaying, update coming up Also guys, edgeville hill giants with brass key has now been perfected for v166 Since the thread is moving really fast: Guys, *NOTE: update v166 is still pending update* should be live today for sure, since it's been 2 days now. All script requests/bugs/suggestions within the last few pages have been implemented in the script. Please be patient guys, the new update is very well worth it. It's christmas season perhaps that's why updates are taking longer than usual. Will be working on adding more new features now, e.g. the new sandcrabs island
  8. Czar

    Perfect Agility AIO

    Yep the script should drink potions: - Drink stamina potion if under 30 energy and no stamina effect - Drink any other energy potion if under 30 energy Any of those two will trigger the script to drink potions, but the potions must be in inventory ^^
  9. Yep fixed the gui condition, was easy fix Guys, if using ranging with knives/darts/thrown weapons, equip some arrows (even though arrows are not used) so the script doesn't trigger to stop (just until the new update goes live) this is a temporary workaround for ranging with thrown weapons Here is the complete update (v166) post in case others missed it:
  10. Update (v57) still pending If the script is withdrawing stamina potion too late (when inventory full) which script setup is causing that? I tested with all pouches except last one, stamina potion when no stamina effect and the script always drinks the potion without full inventory The last update was just a counter-active update in case the script withdraws the potion too late, the script will deposit 1 essence and withdraw a stamina potion. Perhaps it was just a random bug
  11. Czar

    Perfect Agility AIO

    Hmm wildy course seems to be working, have you followed the script instructions on main thread? If using VIP client make sure to hook client while logged out. I will add a fail-safe update for wildy course in the next version asap. As for trials, activated all trials good luck everyone ;)
  12. Czar

    CzarRangingGuild

    Script is NOT broken, read the script instructions on how to setup the script. Cmon guys, even the paint tells you the instructions.. To re-iterate: the script is 100% working, just follow the script instructions on the main thread.
  13. Activated all trials good luck everyone Script trials are activated as soon as the trial is enabled, and this is czar scripts so all trials are 24 hours and sometimes 48 hours when there is an update pending for the script :D
  14. Guys the new update is still pending for some reason Maybe christmas season is the reason for update delays Current bugs (which are already fixed in the new update!!!) - Script logs out when using darts/knives/any ranged thrown weapon because it thinks there is no ammo left (checks the arrows slot for arrows): temporary fix = equip some arrows even if not using arrows.. - safespotting sometimes walks out of safespot tile and doesn't return temporary workaround: none yet - safespotting tries to walk away from safespot intentionally to make more npcs available (fixed in new update, mainly affects fire giants) temporary workaround: fight npcs inside a fence and enable unreachable mode - sand crabs afk mode walks away each time (fixed, just waiting on update) - Hill giants safespotting not working (read above, safespotting has been fixed already) - Hill giants brass key isn't being used - will fix asap. (temporary workaround: enable the second or third walking option) Bugs are always fixed it's just a matter of time Free 24h trials are always given too As for 'eat for loot' option, the only thing that option does is eat when the inventory is full before trying to loot an item. If the script doesn't do that, confirm it. If you guys want the option to work differently, just say and there will be a new feature implemented ASAP. The rest of the script should be fine, I will test hill giants brass key ASAP. Thanks for being patient guys, really appreciate it
  15. Hmm the cannon re-fill delay is set to 24+ seconds, should be reduced (and re-fill more frequently) in the next version (v166) same update
  16. Czar

    Perfect Thiever AIO

    Pyramid plunder not supported yet
  17. Hmm if the script is clicking attack multiple times before realizing the npc is in combat, there could be two solutions: if using VIP client, lower the reaction time from 1000ms to ~100ms so the client detects combat faster. Otherwise if not using VIP client, I will add an update to add a greater delay to clicking an npc (after attempting to attack npc, the script will wait a few more seconds) As for hill giants, don't forget there is an option to set the safespot range limit in tiles, so the script will not attack npcs too far away. I'm really confused, so smart safespot is working, then it's not working? I will test hill giant safespotting again to make sure it works. Guys if there are bugs that do not follow the bug report, it may take longer to fix them because time will be wasted on finding out how to make the bug happen, then fixing it. The bug report is on main thread Most bugs don't need a real template, e.g. the interface bugs or the gp bug, but the hill giants bug report is extremely confusing As for GP, update coming up, I need to figure out what's causing the gp to be added to the profit for no reason New update (v166): - Stop conditions interface fixed - Added an update for ranging without using arrows (so darts, knives, etc) script will not stop anymore. Turn off ranged mode temporarily to still use the script with knives without the script stopping - Added an extra failsafe for not returning to safespot tile, the priority is now very high - Ardy zoo npcs have been fixed There are multiple updates pending, shouldn't take too long hopefully Reminder: safespotting has been fixed completely in v165 (last update), gdk has been added as a plugin in last update (v165), and a few other updates.
  18. Gratz on 99 fletching :D Added progress to main thread
  19. Guys, will add some setup instructions to main thread for how to setup the master/worker feature for the script But the basics are: The master account sets the username of the worker account and enables 'worker' in the setup menu The worker account sets the username of the master account and enables 'master' in the setup menu The master account doesn't need to even be botting, but the worker account does Also, the new update (v57) is still pending, update should be live today (bugfix for withdrawing staminas sometimes) and a few new features
  20. Czar

    Perfect Thiever AIO

    Activated trial good luck everyone Thieving chests: most of the popular thieving chests are supported including the rogue chest, nature chest, coin chests, blood rune chests (including the walkback), activated a trial @Sayler if the script is not running whatsoever, can you try restarting the client and making sure the osbot client is updated, java updated and if using VIP client then make sure to hook the client while logged out so there are no errors. If nothing still works, there should be an error in the console log which can be easily fixed in the next script update Also guys, new blackjacking system preview is coming very soon, added many new features and re-designed the entire setup interface with all the new options. Disclaimer: do not buy the script solely for blackjacking because the script doesn't support it yet - please trial the script before purchasing for blackjack system. It is a bonus feature which is in development. Development was previously delayed because of the complexity of coding the system (notice there are no real blackjacking scripts yet!) but the feature is nearing completion
  21. Added another quick update, all dialogues and level-up dialogues will now be skipped sucessfully, latest script version is now: v94. The paint will say v94.0 once the update is live (just waiting for update to be registered now)
  22. 81 ore mode is a beta option, I will add some updates to the system in the next version ^^ Dropping hammer after repairing the wheel will also be added since many users requested the feature, update coming up guys
  23. Ah everyone knows that new accounts get banned really fast, although the script did quite well for a new account
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