-
Posts
22153 -
Joined
-
Last visited
-
Days Won
1971 -
Feedback
100%
Everything posted by Czar
-
The door solver has extra anti-ban to make more human mistakes and spam clicking is one of them, I can easily remove but it increases the anti-ban ^^ I can add an option for users to toggle the anti-ban options though
-
Hmm so to make the npc attack and my attack at the same time, the script should attack an npc, wait for the right moment to attack, then attack, once the timing is perfected, the script will prayer flick the quickprayers? Hmm I haven't added rimmington teleports yet but I will add them right now, in fact all the redirected teleport tabs will be added, as for wyverns plugin I may add that if this next version (v153) still doesn't work for wyverns. I may buy a 72 slayer account in the osbot marketplace to test the script with wyverns too - since right now I can only just code without testing Guys, next update (v153) will be added later on today, there are still some features to add (on top of the features above), including the new sand crabs update Will edit this post very soon.
-
Guys here is the script setup instructions: If esc mode is enabled, but the script is not detecting it, try this: And guys, if esc mode still not detected, set mouse zoom to default (by right clicking the icon) and let the script continue by itself good luck everyone ^^ Update v46 is also live now
-
Glad to hear fires are working, good luck everyone Added a quick update to make sure anti-poison mode is not automatically enabled without selecting the option, latest version is now: v47 update will be live within a few hours max
-
Dynamic sigs have finally been coded, should be live within 24 hours or so - latest version is now v45 of the script. Once the script stops, the progress report will add onto the dynamic sigs
-
Make sure readyclick mode option is not enabled for Canifis ^^ As for trials, activated good luck ;)
-
New Update (v152) - Fixed walking system, works much better now, if anything ever goes wrong just choose the second or the third walking option in the script startup settings - Fixed experiments - Added an update for bones to peaches - Added an update to wait for looting bones (and not keep attacking the npc over and over while looting bones) - Added an update for skeletal wyverns, may be converting to an entire plugin very soon Hmm so the script will wait/attempt to get the player/npc hit to happen at the same time, then enable quickprayer and prayer flick an individual prayer at the same time? Or are the two prayer flicking both optional (so the user only chooses one of them)?
-
Any error in console log? Make sure the conveyor belt is empty before starting the script, it should work ^^ EDIT: If the script managed to idle while grabbing ore from conveyor, confirm it and I will an extra update to prevent it further
-
New update (v130) - Script now runs away from combat even further away to evade combat (otherwise the script may still be in combat) - Added an option to only bank when out of food, and not bank when out of food AND low health - Removed all walking systems, now there are only two - OSBot webwalker is OSBot's default walking system, it is ideal for stability, and has much less lag - Multiwalker is the previous webwalkers all combined, the script will cycle between walkers and decide which one works best OSBot webwalker should be the best choice, but there are times which the other webwalking system can be more suitable update will be live within 24 hours. Future updates will include: - Adding a system to set thieving npcs in position (by getting in combat, then cancelling combat) - Adding more thieving options - Possibly pyramid plunder (maybe!)
-
For skeletal wyverns the optimal setup is to use tabs to go to rimmington, safespot enabled (if ranging) (optional), bank when out of food/prayer potions For prayer-flicking the script will use quick-prayer, so any prayers set as quick-prayers will be active Good luck guys ;)
-
Fixed, added an update (v46) the script will pause while getting to the ranging tile. Update will be live within a few hours max, the paint will show v46.0 when the update is in effect. Good luck everyone ;) Also, hop after breaks will be added very soon
-
Latest version will now be v10.0 Will edit this post with full changelog ASAP. This new update will most likely be the final version to make the script flawless ^^ EDIT: New update (v10.0) - Special attacks finally re-added - Added an update for boat boarding - Spinners are now prioritized in stages, with more focus - If portal spawns while in combat (in fight_portal mode) the script will stop combat and attack the portal - Spinners are now attackable during fight_portal mode and ignore the 'fight while portal down' system - Added a few extra stability and error handlers - Script will run to any portal or at least center upon game starting Guys, spinners will only be attacked if less than 20 tiles away, otherwise the script will just continue what it was doing. I may add a new option to completely focus on spinners if necessary Also if using VIP client and there is an error, try a client restart or lower the reaction time, it can improve the performance of the script
-
Updated the script to support latest event system (latest version is now v46), avoid crafting normal runes for now (until v46 goes live) apologies everyone, it was a very recent update
-
Script is now updated, good luck everyone ;)
-
Added a quick update to fix combat potions, latest version is now: v97, should be available within a few hours max
-
I don't understand, the script is walking to chaos druids 100% perfectly fine, I tried many times.. Make sure to set food in the setup interface, it should work much better ^^ EDIT: Guys, if there are ever any errors, just paste the error log and there will be an update immediately
-
Activated all trials good luck everyone ;) As for fighter script, usually if a user gets a botting ban using a new script, it is a result of previous scripts, e.g. > user is botting highest banrate skill (e.g. hunter) for 24 hours > user stops script, waits a few days, still no ban yet > uses a new script, e.g. fighter script > gets banned in 10 minutes (delay banned) from the previous script use > blames the fighter script even though they were banned from the (e.g. hunter) script by botting 24 hours previously Not saying it's impossible to be banned with the fighter script, it's just that quick bans are almost always a result of previous botting (essentially a delayed botting ban)
-
Yes there has been an update for bones looting in v150 it should be much better once the update goes live ^^ I also tested the script with the 'wait for loot' option too and fixed that
-
Activated all trials good luck everyone ;) Update (v129) - Added basic fruit stalls (Zeah) - Sticky npc now waits for npc to re-appear, instead of stopping script if the target npc cannot be found For ardy knights the best option will be to avoid using simple mode and the walk mode option to the first or the second one ^^ As for fruit stalls, another update will be coming soon to add run-away for the guard dogs, if possible try going into a world with already lured guard dogs so the script can run better ^^ Just until my account meets the requirements to thieve there, then I will add full support for the fruit stalls
-
Added a new update (v135) just a few code improvements and teleport spell changes (seers' teleport now instead of camelot teleport) etc. Falador should work much better just remember guys to set mouse zoom to far away, I haven't tested OSBuddy mouse key zoom out but it should be much better ^^ Good luck everyone ;) Just a heads up for all the new users, ready-click mode is ideal for the rooftops which have similar planes (similar ground levels, e.g. making the next obstacle reachable)
-
Guys, make sure you don't start the script while already in a pest control game it may mess up the script, I also added error handling for paint and so the paint will not disappear anymore, and if the script ever encounters an error, it will not interrupt the script and the script will know what to do and continue Just waiting on the new version to be updated As for errors, the new update (v9.0) has many bugfixes and error preventions, just waiting for the update to be registered - it will definitely be done today since many hours have passed ^^ Apologies for any inconvenience everyone, I know how annoying it can be
-
Dynamic siggies coming very soon for this script ^^ Also guys, quick proggy Here is the dynamic siggy template preview :