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Czar

Global Moderator
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Everything posted by Czar

  1. Oops forgot to mention I found a fix for mac os saving/loading, should be rolled out for the next subversion of the script (#.#version) As for abyssal demons, what should the script do to those npcs? I can easily add extra support for abyssal demons As for trials, activated gl guys edit: btw, guthans subversion is live
  2. Czar replied to Czar's topic in Agility
    Will add both suggestions in the upcoming update, stay tuned guys Hmm I may add banking for summer pies but where should it bank for wilderness course? In mage bank right?
  3. Yep shilo gems are supported but not the underground location just yet ^^ Also guys the ardy cape method update is live as of yesterday Activated all trials gl guys
  4. Apologies for dark crab late reply, will add that to the top of the priority list for the upcoming patch. As for bank note, so once a full inventory of dark crabs are fished, the script should go to the banker, use the fish on the banker to note it and then continue? Lobsters is currently good for farming, but I highly recommend f2p fishing there and making a mass goldfarm or something ^^ Spending a bond for lobsters is not worth it
  5. Either walking mode 1 or 6 for astrals, as for inventory setup: essence, any pouches, and that's it. If doing the teleport method then all the runes (no staves yet)
  6. Guys check out the stop condition tab, you can make the script stop after slayer task, after time passed (e.g. after 2 hours 20 minutes), etc. ^^ As for death spawn, explain please? I will fix. Are they an npc which spawns alongside the nechyrael npcs? If so just make the script avoid retaliating to npcs which aren't chosen, it is an option in the misc tab As for chickens, did you set the mouse zoom to far away? I will add extra safety checks so the script will walk to the main area or move the viewport if the script hasn't attacked in a certain period of time (e.g. 1 minute) I will definitely get the second czarscripter to write up a manual or a documentation for the script so that users can find out which options do what, etc. Since the script has many many features available which aren't explained too well. Stay tuned guys, just testing out guthans and pray flicking once more before I push. I am still getting a few users which are having problems with GDK which should also be resolved in the upcoming update. Just don't forget to attach a bug report template otherwise updates will take much much longer since finding the bug takes longer. I usually test with optimal conditions which means the script doesn't bug out when I use it, but some users have other preferences etc. which can alter the script behavior
  7. Czar replied to Czar's topic in Agility
    Set the mouse zoom to far away (check the script instructions on main thread) it will work ^^
  8. Czar replied to Czar's topic in Magic & Prayer
    Time clicking is randomized but humans can't notice it only machines can which is all good since on their system it will be unique ^^ As for enter item name, it should be the item name to alch ^^ As for plank make I will optimize it further in the coming version, I tweaked the algorithm already but looks like I need to make some extra changes Added proggy to main thread, good job. Thanks to all of you for the support, really appreciate it guys
  9. Guys the update is live let me know if there are any locations which need optimization or any custom changes to be made and I will add it for update v10. I think update v9.1 is pending but v9 is definitely live as far as I can tell
  10. Yep it fixes all bank locations, it usually happens when the target bank tile is nearby, which affects Yanille too. Apologies for the delay guys thank you for understanding
  11. Yeah I fixed that just waiting on update to go live, it used to click twice Now it's all good tho Latest version is v9.1 Also guys I forgot to mention there will be mithril grapple smithing support in v9.1
  12. Czar replied to Czar's topic in Minigames
    Done activated all trials. Hmm will check out the repair_Gate walking error ASAP. Expect an update EDIT: Using delta walker option?
  13. Guthans is pending an update I recently had to change the way the entire script works in the last 2 versions that's why As for brutal black dragons I will add a custom bank trigger option so you can choose when you want to bank, e.g. when out of prayer potions or when out of antifires etc. As for slayer tower it is not fully support just yet but I am willing to add extra support for it. So the second tower -> canifis bank will be added. Also will add an option called 'Fight nearest (wall) npcs' which will allow the script to fight the real closest npcs not the non-wall closest (right now it measures with walls and obstacles not taken into account). It's a very very easy option. As for green dragons you must start at the bank with the correct layout and it will then teleport and work as normal. As for banking I will add a quick patch I thought the banking was fixed in last version, my bad Banking in the next version will go back to normal. For brutal dragons, make sure that you ONLY set potions/food in your setup interface inventory loadout menu. If you add misc items such as arrows, the script will NOT work. Please configure the script properly otherwise it will not run at all. The best setup: 5x antifire 5x prayer potion, 5x lobster , if you set those in the inventory loadout it will not bug out. You can modify the quantity as you please. If you encounter a bug, do not forget to supply a bug report so it can be fixed 100 times faster. As for rock cakes in NMZ, those are still not added to the nmz plugin but they are on the to-do list. I will add them I am currently in the process of coding the new update so please stay tuned guys Thanks to those of you whom are patient and understanding, I really really appreciate it
  14. guys the latest update is still pending it shouldn't take long. There was a small mistake while pushing the code but it's good now, ETA today Lemme know how astrals go As for trials activated all gl guys
  15. Hmm rune pouches should be added in the next version, so I just make the script ignore depositing them in bank? Anything else? As for crafting guild method I can code that, shouldn't be too difficult. Steam staves not supported yet but I can add them. Right now the script requires the exact runes in inventory for magic imbue, but it will change. As for preferred setup it's best to have only the pouches in your inventory and let the script do the rest. Will add a few fail-safes regarding this in the next version just confirm your inventory layout and the exact setup options enabled so I can imitate the exact settings and post a fix. Hmm this one has master/worker for mass goldfarming, ZMI with potions/food/ourania method, quest cape teleport method for natures and any other fairy ring altars, rest are identical (abyss, normal) runecrafting Please try the script before considering purchase, activated a trial gl There is a pending update for adding master/worker support to ZMI
  16. Czar replied to Czar's topic in Thieving
    The client technically randomizes clicks but it's not always noticeable to the human eye. So when I make the script click on an item, the client's mouse handler will decide where to actually click, which applies to all scripts on osbot Activated trial gl
  17. I noticed the script did click twice when walking , will be resolved momentarily, just doing some more test runs before I commit the update ^^
  18. POH update should be live by now hopefully As for master/slave for zmi so the worker will take the long route and give essence to the master account which waits by the zmi altar and repeat? The master holds all runes or ?
  19. Aw looks like I need to add guthans since the new action system for eating is in place, expect an update soon. cannon mode is not supported at crabs just yet although is in the works, apologies for any inconvenience should be added very soon afk setting in misc tab allows you to afk on a tile for crab plugin, if talking about non-plugins please confirm. It will walk to the chosen afk tile (you must select a tile in-game after setup) to handle afk combat at latest update was pushed yesterday it should go live very soon 24 hours max. to clarify multiple updates were posted in the form of .# sub-versions so that the fastest coded updates are FIFO'd
  20. New Update (v34) - Added an update for map mode - Ring of dueling patched - Added C1D1 mode update Just awaiting the south fally bug description to see if I can reproduce the bug + fix, and then a speedy update will follow thereafter

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