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Czar

Global Moderator

Everything posted by Czar

  1. Czar replied to Czar's topic in Thieving
    Hmm the shift click is a client issue, I will notify devs ASAP As for ardy chest not returning, hmm will check, have you tried the 3rd walking option? It works much better ^^ Using script for 10 mins and getting banned = delay ban from previous script usage, you must have used a previous high ban rate script and got delay-banned Users have gotten 20m+ exp within days in dmm and you got banned in 10 minutes, hmm..
  2. Czar replied to Czar's topic in Agility
    New Update (v146) - Improvements to wildy course - Improvements to falador rooftops course, please don't enable readyclick for this one, falador has too many different planar obstacles for this option to be efficient update will automatically go live within 24 hours gl guys V145 (canifis update) is already live btw
  3. EDIT: will update this post asap.
  4. Fixed. Guthan's mode wasn't activating at all, should be back to normal in v197.2. As for fight area how do you mean, so you stand in a tile and set a radius? Sure I can add a system like that, easy
  5. The script equips guthans when on low health, is the script not doing that? It will equip guthans when health is low then keep it equipped until 100% health and then switch back to the normal gear that was equipped when the script started ^^
  6. Czar replied to Czar's topic in Magic & Prayer
    Working on bank-deposit feature, apologies for delay Activated trials gl guys
  7. Hmm I can add an option to change delay for picking up arrows, but drinking potions? It drinks at the halfway point of the level boost That's normal. I will add an option for that too I guess ^^
  8. Czar replied to Czar's topic in Agility
    Activated trials gl guys As for canifis, just pushed v145, made some changes to the entitydestination + interaction code. Update will automatically go live within 24 hours
  9. You gotta have cannonball mould in inventory otherwise the script will just log out ^^
  10. Hmm okay will add a multithreaded ore detection system in the upcoming version - the script will detect ore changes and switch accordingly, it will use higher memory but it's worth it tbh ^^ activated trials gl guys
  11. Will remove 81 ore mode, it seems to be causing bank screen issues, just need to make some more changes to that bonus feature Activated trials gl, if you're waiting for 81 ore mode I will activate 48 hour trial until the new update is coded
  12. Czar replied to Czar's topic in Thieving
    Hmm the script seems to be running fine, what is the actual problem? I will assist If there is an actual error/bug I will fix it As for trials, activated gl guys
  13. Prayer flicking update is currently live right now as of 1 hour ago Guthans is working currently, I already added an update so the script will avoid eating food, what is the problem? As for normal script getting stuck, which exact tile(s)? I will add an update ASAP. Also, using teleports? Also does the script always get stuck or randomly? As for combat potions, will lower the threshold for potting in the upcoming update
  14. Hmm attack/str level? The script drinks combat potions if there is less than a 3 level difference between potted and real levels, hmm will add a patch for it asap. As for sand crabs, there is already a way to choose which tiles you can fight in, but you gotta start the script on the exact tile and use afk my tile, I will have to rename that option I guess. As for gdk plugin, hmm will add glory teleport to anti-pk asap. I made it default to normal tabs to teleport but it may need some changes I guess, update coming up guys ^^
  15. Hmm the zeah one was renamed to the second walking option I guess, have you tried that? (Webwalker 2: less lag)
  16. Make sure to enable the zeah webwalker for zeah fishing spots, it should do the trick. Confirm if you enabled that option and if it still does that please, I have a solution for a fix. ^^ Forgot to mention yesterday's update: New Update (v103) - Stop on bait/feathers re-introduced to the script, working much better now - Changes to AFK mode option update will go live within 24 hours
  17. Yep some changes to brutal dragons were added in v197, have there been any improvements? Let me know if there are still some bugs or some changes to be made ^^ There is still update v198 pending though so it should be much better in that version anyway EDIT: Guys, prayer flicking is in v198, update should be live within 24 hours hopefully not too much trouble EDIT: As for skype; osbot skype is czarscripting
  18. Hmm there shouldn't be bans with this script, especially since it's a bank-related skill, we've had plenty of 99s in the past 1-2 months from this script ^^ Activated all trials gl guys
  19. Czar replied to Czar's topic in Magic & Prayer
    Hmm how should the deposit all function work, so the user sets bank placeholders and locks all free bank slots, then just clicks deposit-all? If so, I can easily add that by converting it from my runecrafter zmi code. Confirm please Activated all trials gl guys Also thank you so much for the support guys I really appreciate you have no idea how much it means to me EDIT: Update is live, how's castle wars bank now, hopefully much better. If not please confirm I will try and write a custom handler for clicking the bank chest. I switched from entitydestination to the client's interact code. If there is still an occurrence let me know.
  20. Prayer flicking should be working in v197 (this update), I will re-test again to make sure As for trials activated all gl guys Sand crabs, you gotta set food no matter what, otherwise the script will just keep going to the bank to get food. The script's #1 priority is to not die (so it gets food). Burning amulet for teleporting will add in upcoming update Sand crabs aggro tile - will make some changes asap. EDIT: It has basic nmz but still no rock cake support, it's coming soon ^^
  21. Czar replied to Czar's topic in Agility
    Ready click isn't good for all rooftop courses (due to how how rooftops are designed), it's only good for courses which have consecutive similar height-level obstacles, if the next obstacle is on a lower ground level then the ready click mode is useless, if it's on the same level then it's ideal, I will add a tooltip for more info ^^ Will add a few improvements to wildy that I have managed to find, as well as an optimization for canifis course, stay tuned guys ^^ activated all trials gl
  22. Not yet catacombs will definitely be added in the very near future (within 2 versions), just gotta map out the entire catacombs and it will be ready ^^

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