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Everything posted by Czar
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Script is online Activated trials good luck everyone ;)
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Update v144 should now be live, good luck everyone Will be adding update v145 very shortly, more info coming soon
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Hmm try selecting a different walking option, should work perfectly ^^ As for trials, activated good luck
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Added a quick update (latest version is now: v37)
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Fixed, just added an update for version v19 of the script, should be live within a few hours max
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Will post an update for coal bag ASAP EDIT: Until the latest update goes live, make sure that 26 inventory spaces are free (not 27) when using the coal bag, it works that way
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Hmm the script seems to be working well, any errors?
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The random points value is a good idea, will be implemented in next version, including quick prayers ASAP The quickprayers are already coded just need to make sure they become activated. Update v4 is now the latest version Still accepting new suggestions/ideas for the script, I think the script is going to be released soon
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Added a quick update (v90): - String jewellery spell fixed - Added a fail-safe for going away from the bank - Added an update for stun-alching - Added 'Return to POH' option for alching update will be live within 24 hours the paint will say v90.0 when the update is currently live, script automatically updates
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The script should auto-update to the latest version, there were many updates that's why the update may be taking too long, but the new update is worth the wait Also Zeah catacombs will be getting an update very soon, the only way to setup the script in zeah catacombs would be to create a custom fightzone or use the plugins (brutal dragon plugin only so far). Will definitely work on zeah after world-hopping update is finished
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Added an update, all pest control boats are now fully functional
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Guys, here is the new death-walk interface: As for looting noted items/custom-value items By setting the loot value configuration to: 50gp and higher (note: burnt shark is untradeable), script successfully loots noted lobsters (worth 141gp) [INFO][Bot #1][10/22 09:31:12 PM]: [loot_item_value_system] item price for item-id [388], item-name [Burnt shark] not found! Must be an untradeable item or something. [INFO][Bot #1][10/22 09:31:12 PM]: [loot_item_value_system] item price for item-id [387], item-name [Burnt shark] not found! Must be an untradeable item or something. [INFO][Bot #1][10/22 09:31:12 PM]: Taking item (380-Lobster) with a price of (141), which is higher or equal to (50)! Also guys I must remove the stronghold plugin from this update since it will be unfair to the users who purchased the AIO stronghold (there will be no point in buying the other script if the fighter script has an entire copy of the stronghold script + but more at the same price). If the price of stronghold script can be lowered to half price (-50% of what the price currently is) then I will definitely consider re-adding the plugin. But the script already supports the stronghold npcs anyway so I don't really see a problem. The only thing which the stronghold plugin offers; is an easier setup interface to configure the script..
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No worries already fixed noted items ^^ Just waiting on update from admins
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Added a quick update for upper-floor mode, latest version is now: v66
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World-hop mode will be coded for the next version (v144)
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Hmm will test brass key + hill giants ASAP and add a quick update
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Fixed, apologies everyone I was trying to make some changes for lavas to make them faster and it ended up making regular fire crafting bugged Latest version is now: v39 update will be live within a few hours max
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Added a quick update for waterbirth mode, the script will now know how to take the boat there ^^ Latest version is now: v96, update will be live within 24 hrs EDIT: Latest setup interface (in this new update):
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Any error logs? The script is boarding the boat perfectly fine for me
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New Update (v143) - Added Stronghold to plugin list - Added an update for noted items, including coins, including other currencies (e.g. tokkul) - Added an update for chaos druids/chickens/edgeville npcs (to make the script avoid going to other fightzones) - Added deathwalking mode (beta) straight from my upcoming GDK script, in a separate tab in setup window - Added looting bag mode (beta) again, converted code from my new GDK script - Added cannon mode ('Repair') option - Fixed 'eat for loot' mode - Fixed 'wait for loot' mode, there is at least a few-second-delay after an npc kill Guys, for looting bag, should the script add items to the looting bag as soon as they receive the item (so there is no dialogue) or add-all once inventory full? In any case, I will most likely be adding an option for that If there are any features I have missed which I have promised over the last few pages, please don't hesitate to bring it up so I can add it immediately in the next version Although I think I coded them all thanks everyone