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Everything posted by Czar
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Looting is now fixed, latest update is now v19 update will be live within a few hours max
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Alright guys, new update: v118 Sticky npc targetting, so you have two options: Either highlight a tile on the map (using hotkey, e.g. F1 key) to select your custom thieving area or Highlight an npc (simply clicking on an npc) to save that npc and the script will attempt to find it, and if the npc is not found the script will generate a new npc Also, drinkable food-items are also fixed in this version, apologies for the delay everyone, hopefully not too much trouble
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For bank opening/closing, make sure to not add too many stackable items in the inventory loadout setup (e.g. some users put 500 arrows there and the script will search for arrows in the bank and if there are none, the script will just loop). I will add an update to prevent looping, but please make sure to only add bank items to the inventory loadout list ^^ As for safespot, will add a quick update to safespotting, it will work much better in next update
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Spin flax spell is still new spell, I don't even think the other magic scripts have that yet But I will add a quick update so the script will click continue on crafting levelups Also guys no need to select the 'log out of runes' option, the script will automatically do it As for trials, activated gl ;)
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The script eats any item in the inventory which has the action ("Eat"), but in the setup window just select Cake and it should be good As for tea, will add to the food list ASAP Activated all trials good luck everyone ;)
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Guys, new DMM is coming out so there will inevitably be many questions for the script so here goes: - If banking is selected, and if food is selected, the script will go to bank when low health and no food left (for longer trips) - The walking options in the script startup are for emergency uses, so that the script will never break/idle/get stuck - Blackjacking is experimental (will be buying/training an account to 75 thieving ASAP, to make it perfect) - Save NPC option will have sticky targeting, so that the script returns to the same npc - 'Simple mode' is for npcs which are outside (e.g. master farmer) If there are any suggestions/ideas just post them and they will be in the script in the latest updates
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Which options enabled? I will add an update ASAP if I find any bugs, but the script is working normally for me East rock crabs with default settings works perfectly with the 3rd walk-setting enabled
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Make sure to start the script near the green dragons ^^ Activated all trials good luck As for mouse outside screen, forgot to include - apologies!
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I already made a thread about this negative invalid feedback but I don't think the thread was approved.. Please remove a negative false feedback which was from one of my scripts (nothing was traded) so it's technically not a real feedback. But inbox is now cleared (not full anymore) and if there are bugs, users need to at least post the bug on the script thread so I can fix it, but it's most likely a user issue since I always check my threads for bug reports.. Please remove the feedback thank you.
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Hmm curse spells after casting combat spells may be possible, just worried about the 'your target is already under curse spell' message' (can't remember exact message) if that makes any sense As for trials, activated good luck As for lowering botting ban-rate, keep botting:breaking ratio to 3:1 +- 0.5, crowded areas, occasional random action (e.g. pause script, check a quest progress or value of a GE item) randomly (optional) and then resume script As for combat casting, safespot support is a good idea and will be added in the next version in the form of a hotkey (F6) like my aio fighter script and other combat scripts have ^^
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Green dragon doesn't need plugin anymore, it works without plugins ^^ Looting bag still not added it's being worked on right now As for anti-pk, the script will avoid any skulled player within minimap ^^ With jewellery teleports, script will tele when under level:30 wilderness, with regular teleports the script will reach below level:20 wilderness then proceed teleport. good luck ;) Let me know if any suggestions/bugs and a new update will be added alongside the latest version
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please delete scripting-related false feedback, thank you!
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New update (v36) - Added an update for breaks and banking, works MUCH better now latest version will be live within a few hours max, gl everyone ;)
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For sand crabs, it's really simple: Update coming up, apologies everyone! Fixed in next version ASAP Activated 24 hour trial Activated 24 hour trial Activated 24 hour trial Try ranged, it works best with safespotting Will test prayer flicking ASAP, which npcs and did you make sure to time the prayer flicking before starting the script? Update will be added asap.
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Update v85 has just been added, version will be live in a few hours max, good luck everyone ;) Added a quick update for lumbridge banking. Also, activated script good luck ;)
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Hmm the script does loot herbs, don't forget to enable in the setup GUI ^^
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Yes walking system is fixed
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Make sure to hide paint for faster performance, there are a few extra client settings too, to improve performance. Otherwise just cycle between initial settings (out of 4 modes) on the initial script setup GUI As for trial, activated good luck ;)
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Another update coming up for save npc mode, change of system: Save NPC mode will now save the npc tile and return to the tile to re-find the npc. If the saved npc is not found, a new saved npc will be generated Script update v117 coming up ASAP As for trial, activated good luck ;)
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New update (v61) - Added an extra layer of anti-idle - Added verbose console log, so if there's ever a bug; it's debugged and fixed ASAP Update will be live within a few hours or so, good luck everyone ;) Make sure to set mouse zoom setting to minimum (far away) for optimal performance ^^
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Script should be back to normal and running much better now ^^
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The individual stronghold scripts all have AIO stronghold support Let me know if there are any bugs they will be fixed immediately ;)