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Everything posted by Czar
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Oh right, I haven't tested with less than full inventory (24 essence) for ring of duelling mode, although I will definitely add support for it ASAP. Food support for astrals as in bringing food during the trip, or recharging at bank? Can easily add either. Update for ring of dueling + worker mode coming up ASAP. I hadn't anticipated different inventory layouts when designing the code. Will edit this post with new changelog today Will also be coding the food for astrals update, just confirm if food while on the trip or food healing at bank Activated trials gl guys, RoD + fire + master/worker mode combination may not work/unstable depending on layout temporarily but I am working on the update as of right now
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New Update (v151) - Blackjack map preview added to tile chooser - Added a failsafe for baker stalls, script will no longer switch stalls when there are multiple nearby - Finally added 'how many times to click blackjack' option, please tweak this sometimes 3, sometimes 4 clicks are ideal. Please allow up to 24 hours for the update to be processed ^^ good luck guys Obligatory Disclaimer: blackjack is a bonus feature and is experimental, however I am working on it
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What seems to be the problem, is the safespot mode attacking npcs too far away or something? Btw guys as for saving/loading setup interface settings, it's almost ready, I had to re-write the script structure to make it possible, converted a lot of code from the AIO fighter script since it already has a built engine for saving/loading
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Expect an update today, just coding a new GUI for the setup window and pushing the latest changes ^^
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thanks for client update ^^
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Done activated trials good luck guys ^^ New Update (v20) - Added mid-route door handling - Delta walker option is now enabled by default - Added a fail-safe for entering the boat and misclicking (this can easily turned into an anti-ban if you guys want) -> (human mistakes = less botting patterns) Please allow up to 24 hours for the update to be processed, will be live automatically. Good luck guys ^^
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Activated trials gl guys Fishing guild has extra anti-ban (anti-pattern) sometimes when fishing sharks the script would intentionally go to the wrong spot to be more human-like, it's the reason why there is more success in botting at fishing guild (many more proggies there, check the main thread). I can easily add an option to de-activate it but I highly advise against it. It's part of a 'universal' anti-ban which can't be patternized (human mistakes). Shift click dropping is supported, there is a new button on the setup interface now ^^ New Update (v93) - Added an update for fishing entities, script will not idle if the target fishing spot is not found anymore That will make sure the script never idles and spins the view (happened randomly) anymore ^^ update will be live within 24 hours gl everyone.
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Done activated trials good luck guys ^^
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Which setup options? Which pouches, energy potions, food? Will test with exact same options and debug, then add an update ASAP.
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Yeh food should be there just so the script doesn't think it's in danger, that's all. I can easily add a toggle option to remove that feature in the next update ^^ As for re-potting, when there is a 4 level difference the script will re-pot
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Yep script supports dwarven mine ^^ As for shift click dropping, use the dev build client for it, and make sure shift click is enabled and it should work ^^
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Done, activated trials. As for contact, czarscripting good luck guys ^^
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Hmm did a client restart solve it? Also which walking option was enabled, second one for higher performance but less stability. It should work perfectly I just tested before pushing the latest script update lemme know if client restart solves it ^^
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New Update (v76) - Added a quick update for avoid other rocks mode update will be live in less than 24 hours My next coding task is 81 ore mode, stay tuned guys ^^
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Will speed up ZMI banking in the upcoming update, including astral banking too. As for magic imbue, it depends which anti-ban option you select it can make the script click it twice but I will be making some changes ^^ As for master/workers, yes just set any name (anything random) in the worker name box, make sure not to leave it empty/blank otherwise it will switch off master/worker mode. So just type in AAAAAA or something ^^
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Will add a bank placeholder option, since the client technically thinks there's still items left I highly recommend turning placeholders off while using any scripts with the OSBot client, but update coming up ^^
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New Update (v185) - Brutal black dragons world hopping finally perfected (apologies guys, it took 2 updates ) - Added another update for cannon repairing, sometimes the cannon would break (apologies guys, the cannon never broke for me so I didn't know what the cannon object name/options would turn into) - Added wait timer before hopping, for plugins too - script will either wait until out of combat or run when target (aggressive) is full hp. - Added 'go to bank before stopping script' in stop conditions tab Update will be live within 24 hours good luck guys ^^ Last update (v184) is now live, don't forget that GDK plugin doesn't have the prayer flick bug anymore ^^ Can finally focus on finishing the anti-pk code for the 100M GDK competition
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Hmm that's weird, it may have been a delay ban from previous botting history They do that sometimes to trick botters into not knowing what caused the ban (very clever on their part). Although there's no way to tell for sure. Some users are lucky others are not, plenty of 99s and 50 hr+ proggies have been achieved. EDIT: Check out this thread for more tips on preventing botting bans:
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Done activated all trials good luck everyone Also guys, just posted a new update for glory runite mining plugin, new change: bank trigger now working. All that's left is to add a new route and the plugin should work much much better Latest version is now: v104.
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It will re-equip arrows after some time, usually when there's either low equipped ammo or just any random arrow amount over 50 at some point in time. I can easily add an option to re-equip arrows every time they are looted? Btw guys, stop conditions have been added for the rock/sand crab plugins too (just in case anyone is wondering). Also, I just added another quick update on top of the last version: added 'stop if haven't earned slayer xp' failsafe option