Jump to content

Czar

Global Moderator
  • Posts

    22973
  • Joined

  • Last visited

  • Days Won

    2095
  • Feedback

    100%

Everything posted by Czar

  1. Hmm okay I added an extra dialogue handler at the start of the script code, I thought the issue was with opening doors Let me know if there's ever a console error log, it will help me identify bugs much faster. Right now the script seems to be running fine but I need to run it for more hours to see if the bug happens. I did a quick patch in the meantime and I will still be testing it on my new account. It should be much better in update v193, I did a rollback and added a few more suggested features in the above post too ^^
  2. Done, Update v8: added extra distance checks and clipped distance checking, script will no longer be stuck outside and it will walk to the best tile near the target object (banks and furnaces, anvils etc). Update will automatically go live within 24 hours gl guys
  3. Yep profit counter will get an update, equipment changes (special attacks too), including drinking potions, will be ignored so it doesn't add to profit etc As for hotkeys, will make some changes in upcoming v193.1 As for clue scrolls, did you type 'Clue scroll (medium)' into the loot box (exact words and symbols)? Confirm please Will definitely add sticky npc mode for v193.1 Will edit this post once main update v193 goes live automatically
  4. You gotta set the bank pin in the account manager so that the client can handle the bank pin 'random event' they call it
  5. New update (v193) - Patched nieve exit - Patched kurasks for slayer tasks, including safespotting - Patched wyverns for slayer tasks - Patched looting for BBD plugin - Patched GDK setup for fightzone - Added an update for not retaliating to busy npcs (optional), can be useful for multi-way combat zones though - Added action queue system - eating, spec'ing, prayer refills, cannon refills, looting are all part of a queued, event chain which performs each tasks consecutively (after one is done, next one. No more spamming each action at the same time with mouse spasms) - Added an update for cannon mdoe, including alongside cannon option - Patched equipment stop condition, sometimes it would stop even if there are arrows left - Improvements to wait for loot and loot my kills in conjunction with safespotting - Looting system re-written completely, much more accurate and misses less loot now. This has been added to the BBD plugin too. The only bad news is the smart safespot option - I am awaiting a new API feature which allows scripters to grab the width + height (in tiles) of larger npcs such as dragons so that a projectile-clip system can be added to the smart safespot. In the meantime please only use the option for single-tile npcs Should be all for today, let me know if I missed anything and it will immediately be added onto v193.1 thereafter. Update will automatically go live within 24 hours EDIT: for showing gp/hr it should already show it, unless using a plugin? Confirm please ^^ I just looted a random item and it added it to the profit counter for the normal script (not plugin) o_O
  6. Have noted all issues/suggestions within the last page (including pm's), doing some testing and coding right now will edit post with new changelog. I'm able to test all fightzones now that I bought the high level account, so rest assured there will be some great updates from here on out For now, don't enable the wait for loot option and loot my own kills options. They are not compatible with some options (e.g. safespot) just until I get this patch rolled out. As for GDK, looting bag is highly experimental I will begin rolling out a beta test for it in the upcoming versions As for smart safespot option -- guys the option does not account for npcs that are too far away, it only accounts for npcs which are visible and reachable (path not being obstructed by any high objects e.g. a tall fence) which means you also have to set a viable range limit (best would be 5 tiles). I will add a warning to the option upon button trigger. If you want to limit the safespot range limit there is an option in the misc. tab of the setup window. It is also not good for multi-tile/large npcs such as dragons but I will be working on a more advanced code for it. The option was mainly designed for simple npcs such as ankous but there will be more work added to it. I have some really good algorithms that are nearing completion for npc detection. I can also add a 'sticky npc' option which allows you to choose npc 'spawns' and only attack a specific spawn, would that be useful guys?
  7. Fixed. Latest update just posted for fishing guild path generator, works much much better now New Update (v102) - Improvements to fishing guild path generation code - Added 'avoid second pier' in fishing guild option - Drop other option now drops once inventory is full update will automatically go live in less than 24 hours good luck and happy botting
  8. New Update (v79) - Fixed master/worker bug, script thought worker was master and just waited. Now they are back to normal - Added 'Bring food' checkbox next to food selection menu Update will automatically go live within 24 hours good luck guys Happy botting
  9. That is very good profit in a short amount of time Hmm I would say to switch it up with other skills but I would highly recommend getting a custom made script for the 7 qp, as for skills if you absolutely must use free scripts - I would recommend lowering the botting hours and increasing the script variety, e.g. botting less levels but more varied skills (20 wc 20 fishing and maybe some combat stats, then go for mining) instead of going all the way to 50 woodcutting or so. The more accomplished an account is the longer it lasts in terms of ban rates. Botting on level 3 is a bad idea I recommend doing a combat quest or something or botting monks at zeah (near sand crabs) or any other low-target fightzones with a really low ban-rate. I forget if I linked the developer's guide on preventing botting bans: https://osbot.org/forum/topic/45618-preventing-rs-botting-bans/#comment-511721 As for 81 ore mode it will be re-enabled within a day or so (most likely today), will post new update log.
  10. Script id is: 631 Will be writing up the OSBot CLI setup instructions in the main thread shortly
  11. Added a patch to cannonball making in edgeville, latest version of script is now v7. Also added a few changes to minimap walking for banking Update will automatically go live within 24 hours
  12. For safespot which other options did you enable with it? Did you enable 'wait for loot' or anything else? Other script settings can affect safespot that's why. Please fill out the bug report template at the bottom of the thread for much much faster bug fixes, I will be testing safespot ASAP and posting an update Smart safespot I will test that with blue dragons in taverley again, which tile did you set the safespot from? The option ignores dragons that may make the script move out of the safespot, so if the safespot tile isn't in a good (+ reachable tile in conjunction with dragons) it may not attack any dragons at all. Confirm which tile so I can test please As for task leveling, will add an update for leveling evenly ASAP. I will also add a info box which states the order in which the script will level up the goals so that users know which option is best, almost finished coding this. Another user also complained about the 'Evenly' option for tasked levelling, should be finished today Once coding is done will announce next update. Also update v192.7 is still pending - it should go live automatically within a few hours hopefully. Good news guys, bought a level 72 slayer account so I can test the high slayer requirement npcs (wyverns, kurasks etc) including high-level slayer support for the slayer plugin in the near future As for purchasing script, I gave you a 24 hr trial, the link to purchase is: https://osbot.org/forum/store/product/644-perfect-fighter/ Activated all trial requests gl guys
  13. Czar

    Perfect Agility AIO

    Yeh just make sure to have stamina potions in inventory Activated trials gl guys Sorry for the delay on the multithreaded viewpoint + minimap walk system, the update is almost ready I just had to re-write some code, will be rolling out the version today
  14. Will add a patch to the stronghold security dialogue asap. There must've been a few question answers missing Should be live in update v192.7 very soon Any other bugs/suggestion for stronghold? Or just that question
  15. the stats are too good for my budget
  16. Hmm I can easily remove the second pier but I wanted to add some variety to the script to lower the ban-rate. I will make the second pier optional in the next version As for drop other, I will make the script drop all once inventory full, update coming up
  17. done gl activated all trials
  18. Czar

    Perfect Thiever AIO

    ah unlucky did you read the preventing botting bans by osbot dev: you can easily bot with good progress nowadays but you need a viable botting strategy otherwise you may get banned activated other trials gl guys 24 hours each
  19. done trials should be active now gl guys
  20. Czar

    Perfect Agility AIO

    activated all trials gl guys as for ban unlucky man did you read the preventing botting bans guide:
  21. hmm depends if you made a fightzone with the tile bounds selector then those can't be saved to profile, other than that all options that have been enabled in the gui are saveable and you don't need to repeatedly load same options. as for break handler I don't think so, it may have been fixed by now I'm not totally sure
  22. New Script Update (v33) - Map chooser menu now has reset option - Teaks/mahogany at castle wars now working again update will automatically go live in less than 24 hours gl guys
  23. I can confirm ankous are working, but what inventory loadout did you set? Make sure it is strictly only food and potions, do not put arrows and other misc items. I will test with your same inventory layout and check if there are any bugs to fix for the upcoming update ^^
×
×
  • Create New...