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Everything posted by Czar
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Yep script is currently working smooth
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No worries let me know if there are any problems with the first walker. The second one is OSBot's default system but it doesn't fully support all tiles in the game yet
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Ahh okay no problem, can you try first walking option now, in the meantime I will make the second walker compatible with fishing guild
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Hmm that's weird any error logs in console? If it messed up in the second walker then try the first walker, both have different effects. Give the client a restart and let me know if there's any errors in the console log. But if the script works for me it should work the same for everybody else Will test catherby again after fishing guild tests are done There is a pending update for more accurate fishing spot detection for v95 though, should be live today
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Restart VIP client and make sure to load the client while logged out, simple ^^ Also have you tried the second walking option? I'm testing fishing guild and it's working flawlessly right now
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Hmm using VIP client? If so make sure to hook client while logged out. EDIT: also, which walking option? Try the second one it works better
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Ah thank you for the clear bug report, expect a very fast update today, I really appreciate it (updates are much much faster with clear bug reports and clear instructions, that's why ) Signature/Highscores system is coming soon I still need to code some extra features e.g. 'OnKillTrigger', 'OnLootTrigger' etc etc to display how many npcs have been killed, to count which loot items, profit made. Then there will be leaderboards and eventually prizes once the entire system is flawless (ofc it will be optional to enable signatures)
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Not yet but I recently (~2 days ago) added a flawless version of cannoning on my fighter script which means I can easily convert it over, totally escaped my mind Stay tuned guys, cannon mode may be coming in the next version of the script
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Yep I added an update for that v95 fisher just waiting on update to go live, it's automatic, should be live within 24 hours ^^
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Update v72 coming up for ZMI ASAP, will edit this post with new changelog, should be fixed very soon, apologies guys
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Great What was the solution, so other mac users will know too ^^
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done activated trial. There is a pending update for task mode and javelins though, update should be live automatically within 24 hours
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For re-aggroing spiders, I added an option to choose your aggro tile using the F hotkeys, so the user can easily go to a tile (far away from spiders), set that tile as the run-to tile for when aggro is gone (using F key), then let the script continue. Once spiders aggro is gone, the script will run to that tile (and aggro will be refreshed) then the script will return back to npcs and continue ^^
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Ah unlucky Try different worlds if disconnecting too often, servers may be getting ddosed again Logging in/out shouldn't contribute to bans though, check out this thread:
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New update: fruit stalls fixed - script was auto enabling basket mode and the script went to bank to get more empty baskets latest version should be live automatically within 24 hrs. Apologies guys
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The delay isn't the same it just appears the same way (to the human eye), the code randomizes it each time, how do you think users keep getting 99 fletching ^^ As for mouse going to same place each time, also don't worry about that either, the OSBot client's mouse system has unique mouse clicks and mouse movements already installed too, so while the programmed destination (the inventory slot, or an inventory item, etc.) is the same the path of the mouse is always different. If you mean always clicking the same inventory slot, then confirm it and I can add a few options such as click a different inventory slot randomly or something for higher anti-ban As for task mode with shortbows -> javelins, quick patch coming, I thought it was with normal mode Update v40 coming up today
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Which fruit stall? If it's not the fruit stall near sand crabs then you gotta use the 'Choose my thieving tile' option ^^ Lemme know how it works, otherwise confirm which option EDIT: also, did you make sure to hook client while logged out if using vip client, otherwise it can initialize wrong and mess up the entire client As for wait for stun, the option is to avoid waiting for stun and to continue clicking, or do you mean without the option enabled? Will re-test and add update ASAP EDIT: Seems to be working, the script stopped while it was stunned (+- random milliseconds at the end). Should I make the script wait longer, or keep the same (better for anti-ban to make human mistakes though). Will most likely add an option for both anyway
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Well I made the script click at the farthest tile so there is less clicking and more walking ^^ I can always modify the route though, I will most likely add an option for it. Will activate another trial after I add the option ASAP
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Hmm the script has quickprayer support with prayer potion drinking, but for elder chaos druids it'd be best to add a custom plugin for that, I will most likely add a plugin for that either in the upcoming v188 update or an update after that (depending on if I can test the script at elder chaos druids). I will activate a free 24hr trial once I add that plugin As for equipping spec, yep I recently added an update for it (currently pending, v187) should be live today automatically. The script will avoid setting secondary spec weapons (including ranged) completely ^^ (if specs are not enabled, that is.) As for withdrawing 8 pieces of food, inventory layout? Which items, npcs, banking settings, gui settings so I can test with the same exact options and debug for the upcoming update. It may be misconfiguration, have you configured it properly? If the bank doesn't have the food and the amount of food required, then it may be unstable, make sure to have the items in bank ^^ As for GDK, will test ASAP. Expect an update today Guys there is a pending update (v187) which will be live today, changelog was posted a few posts back. Cannon is also perfected: (v187), with a new menu: Menu is hidden until cannon mode is enabled: Couldn't think of anything else to add to the cannon menu, hopefully there are some nice suggestions
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Catherby banking seems to be working fine, it clicked the bank booth not the banker, but I will add a failsafe so it avoids clicking the banker npc (just in case it ever happens randomly), including an update to roam around more fishing areas so the script can find a suitable fishing tile, update for v94 coming up Also if there ever is an error or bug, don't forget to paste the console log error (if any)! So there's an even faster update But it all seems to be working well As for noting fish instead of banking, so the script will just go to bank, use fish on bank booth to note it and then continue as normal? Confirm and I will add an update for it in the upcoming version (v94)
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Which tile, and any error logs in console? Will debug for upcoming version ASAP ^^ If using VIP client make sure to hook client while logged out to prevent any detection errors, otherwise it should be good ^^ Activated trials gl guys
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Done activated trial, there is a pending update for v45 should be live today ^^
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Hmm, there are some improved suggestions for the sand crab script, I will be adding a new tab to the setup interface to allow more customizable options. Starting from the next update, both rock/sand crabs will have these extra options: - Move mouse outside screen (converted from the non-plugin version of the script) - Choose refresh tile(s) for where to go when refreshing aggro - Added variable health chooser (converted ^^) - Added crab refresh rate timer input - you can now choose when to refresh the aggro - I may add the random camera movement and clicks, but those two are in the zone of pseudo-antiban as opposed to real anti-ban/anti-pattern, if used incorrectly they can cause more harm than good. Also, for camera, it's easy I can just add a randomized chooser and a trigger, but for mouse clicks? Where should the bot click? Aside from that, the last update already has a pending update: hop worlds if your tile gets crashed (should be in v187) I will activate your trial as soon as these features are coded, I have been focusing a lot more on plugins recently (mostly all, gdk, bbd and the crabs) so some of these features were already on my To-Do list). Also guys, the next update will have a separate plugin for cannoning now, there are many new features and options added, I re-wrote the entire cannon system and it is flawless in the upcoming version
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Done and done, both trials re-activated gl guys