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Everything posted by Czar
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Added a quick update (v48) to support talismans, apologies everyone - the code was already there just not activated. Also fixed paint for normal runecrafting, no longer disappears Update will be live within 24 hours ^^ EDIT: In the meantime, tiaras work and are the recommended way of runecrafting (to save inventory space too)
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Hmm try a client restart, varrock works well but the script must be started at the start of the rooftop obstacle for best results ^^ Will check it out and if there is anything wrong I will add an update within a few minutes ASAP Activated trials good luck everyone ;)
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No worries I will be testing the script as well, I think the script runs away but not enough to evade combat (so the ardy knight is still fighting), will add another update right now, just testing first
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The script does run away from combat I just tested it.. runs away perfectly fine Options enabled: - Silk stall (ardy), banking, multiwalker I will try to make the script not run away somehow, but the script is working perfectly well o_O Activated all trials good luck everyone ;)
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Added a quick update (version v90.0) - Spin flax spell updated update will be live within 24 hours max EDIT: Activated all free 24hr trials good luck everyone ;)
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- Hmm I will increase the speed of boat boarding, made it 3 times slower in last update - Should I make the script immediately run to the next portal if the current target portal is destroyed? - As for special attacks, will add an update to prevent tab switching to inventory until special energy reaches 0 - As for brawler, will add an update for brawlers to make the script either stay in combat or evade the brawlers - Quickprayer will be fixed ASAP - Total points will be re-added to the script - Next update will have a system to fix the current tile destination and prevent the script from running around all over the place Update coming up very soon ^^
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I will add instructions on how to setup ZMI mode on the main thread ASAP ^^
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The door solver has extra anti-ban to make more human mistakes and spam clicking is one of them, I can easily remove but it increases the anti-ban ^^ I can add an option for users to toggle the anti-ban options though
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Hmm so to make the npc attack and my attack at the same time, the script should attack an npc, wait for the right moment to attack, then attack, once the timing is perfected, the script will prayer flick the quickprayers? Hmm I haven't added rimmington teleports yet but I will add them right now, in fact all the redirected teleport tabs will be added, as for wyverns plugin I may add that if this next version (v153) still doesn't work for wyverns. I may buy a 72 slayer account in the osbot marketplace to test the script with wyverns too - since right now I can only just code without testing Guys, next update (v153) will be added later on today, there are still some features to add (on top of the features above), including the new sand crabs update Will edit this post very soon.
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Guys here is the script setup instructions: If esc mode is enabled, but the script is not detecting it, try this: And guys, if esc mode still not detected, set mouse zoom to default (by right clicking the icon) and let the script continue by itself good luck everyone ^^ Update v46 is also live now
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Glad to hear fires are working, good luck everyone Added a quick update to make sure anti-poison mode is not automatically enabled without selecting the option, latest version is now: v47 update will be live within a few hours max
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Dynamic sigs have finally been coded, should be live within 24 hours or so - latest version is now v45 of the script. Once the script stops, the progress report will add onto the dynamic sigs
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Make sure readyclick mode option is not enabled for Canifis ^^ As for trials, activated good luck ;)
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New Update (v152) - Fixed walking system, works much better now, if anything ever goes wrong just choose the second or the third walking option in the script startup settings - Fixed experiments - Added an update for bones to peaches - Added an update to wait for looting bones (and not keep attacking the npc over and over while looting bones) - Added an update for skeletal wyverns, may be converting to an entire plugin very soon Hmm so the script will wait/attempt to get the player/npc hit to happen at the same time, then enable quickprayer and prayer flick an individual prayer at the same time? Or are the two prayer flicking both optional (so the user only chooses one of them)?
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Any error in console log? Make sure the conveyor belt is empty before starting the script, it should work ^^ EDIT: If the script managed to idle while grabbing ore from conveyor, confirm it and I will an extra update to prevent it further
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New update (v130) - Script now runs away from combat even further away to evade combat (otherwise the script may still be in combat) - Added an option to only bank when out of food, and not bank when out of food AND low health - Removed all walking systems, now there are only two - OSBot webwalker is OSBot's default walking system, it is ideal for stability, and has much less lag - Multiwalker is the previous webwalkers all combined, the script will cycle between walkers and decide which one works best OSBot webwalker should be the best choice, but there are times which the other webwalking system can be more suitable update will be live within 24 hours. Future updates will include: - Adding a system to set thieving npcs in position (by getting in combat, then cancelling combat) - Adding more thieving options - Possibly pyramid plunder (maybe!)
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For skeletal wyverns the optimal setup is to use tabs to go to rimmington, safespot enabled (if ranging) (optional), bank when out of food/prayer potions For prayer-flicking the script will use quick-prayer, so any prayers set as quick-prayers will be active Good luck guys ;)
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Fixed, added an update (v46) the script will pause while getting to the ranging tile. Update will be live within a few hours max, the paint will show v46.0 when the update is in effect. Good luck everyone ;) Also, hop after breaks will be added very soon
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Latest version will now be v10.0 Will edit this post with full changelog ASAP. This new update will most likely be the final version to make the script flawless ^^ EDIT: New update (v10.0) - Special attacks finally re-added - Added an update for boat boarding - Spinners are now prioritized in stages, with more focus - If portal spawns while in combat (in fight_portal mode) the script will stop combat and attack the portal - Spinners are now attackable during fight_portal mode and ignore the 'fight while portal down' system - Added a few extra stability and error handlers - Script will run to any portal or at least center upon game starting Guys, spinners will only be attacked if less than 20 tiles away, otherwise the script will just continue what it was doing. I may add a new option to completely focus on spinners if necessary Also if using VIP client and there is an error, try a client restart or lower the reaction time, it can improve the performance of the script
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Updated the script to support latest event system (latest version is now v46), avoid crafting normal runes for now (until v46 goes live) apologies everyone, it was a very recent update
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Script is now updated, good luck everyone ;)
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Added a quick update to fix combat potions, latest version is now: v97, should be available within a few hours max