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Czar

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Everything posted by Czar

  1. Hmm if using VIP client and the script keeps clicking the ore after mining, it may be due to the refresh speed of the VIP client (the client still thinks there is ore when there isn't), easy fix: Shift + F2, F3 or F4 to setup the reaction timer in vip client (the top left text), so lower it to ~100ms from 1000ms. If the timer is 1000 ms then all rock detections will be 1000ms too late (1 second late is very long in reactions and detection). If not using VIP client, then ignore that completely, although it shouldn't be happening in VIP client since the ore detection is already fast. However, I can add some new features e.g. 'only wait (insert delay) milliseconds when mining' and then move to another rock. Or something along those lines. Should be a nice workaround ^^ As for the script's camera angle, it's programmed not to move too much due to typical anti-bans (random movements = more botlike [exactly what a bot would do] = higher bans). I can always add an option for it though but I do not recommend
  2. Competition announcement!! (Read the end of this post!) New Update (v181) - Added minimap-walk mode and non-minimap-walk mode for crab plugins (both plugins) - Fixed some walking issues - Added 'only return combat to my npcs' option - this will not attempt to fight non-selected npcs, e.g. if selecting chaos druids, and a thug attacks you, the script will ignore the thug and continue going to chaos druids rather than just fighting thugs and returning their aggressive combat all the time - Added setup options for breaks handing, you can now choose where to go before the breaks system triggers - Added 'import save configuration from text' option in the file menu (near the save menu, plugins menu, etc.) This update is technically the 'update before the update' and just involved quick tweaks and fixes. Another update coming soon involving some more feature additions and changes, mainly regarding some slayer npcs and GDK plugin (more anti-death and deathwalk settings). As for chaos druids, I just tested them in edgeville, it works perfectly, I added 'Chaos druid' to the setup interface (by typing the name, not from nearby) and the script walked there successfully. If there is an error please fill out the bug report. Usually bug reports are only required if I test the script to find a bug and there's no bugs (chaos druids above). Which settings, what was the actual bug, how did you make the bug happen, etc etc. The main bug report template is on the main thread at the bottom. Proof that it works: (Started from edgeville bank) I will also be running a competition very soon, there will be 3 prizes of 50M rsgp each. (note: not set in stone, may end up being 100m, 50m, 25m or something different). The competition will involve successfully pking (and defeating) the anti-pk system in the GDK. More details coming very soon.
  3. New Update (v91) - Added an update for shilo fishing, more fishing spots are added (other side) and script will not idle in shilo anymore. - Added an update for seers village fishing, please enable the second walking option for this mode. - Added 'hop if no fish', mainly designed for shilo village fly fishing! Update will be live within 24 hours, good luck everyone Paint will say v91.0 when update is automatically live. Also, all trial requests have been activated good luck guys Guys, remember there are two walking modes, if one gets stuck the other one will always work. The second one works better but the first one lags less.
  4. For zanaris banking, which inventory setup and which setup interface settings? - Pouches enabled/which pouches - Quest cape method? - exact setup interface settings so I can test with the same settings, identify the error/bug and then fix Will add the zanaris quick bugfix to the last version since the update is pending As for trial, re-activated good luck
  5. New Update (v67) - Added lunar teleport method for astrals - Added a bugfix for pouch filling and inventory system, the script would sometimes loop on 1 essence, fixed now - Bank placeholders option is now in the main runecrafting tabs, not anti-ban tab anymore - this is very important for users with placeholders update will be live within 24 hours good luck guys, script will say v67.0 on paint once the update takes effect automatically
  6. Hmm, using VIP client? If so I know exactly what to do to make the script leave pc boat (and not stay). If not, confirm. Will be running some tests ASAP Grats on full void Just need to make sure since there a few differences. I have been coding a quality update and listening to user feedback, update will be coming very soon, more details coming soon ^^
  7. Czar

    Perfect Agility AIO

    Oh no that is incredibly lucky nowadays, was it a permanent ban or a 2 day temp ban?
  8. Hmm prayer flick uses quickprayer to flick the prayers, set quickprayer to protect magic and then start the script, after 3-4 attacks the script will time the npc's attack, figure out an average and then always delay the quickprayer prayer flick, e.g. average speed for normal npc = 2.4 seconds or 4 game ticks, after a hit is received by the npc the script will wait 3.5 ticks, then double click quickprayer button and then repeat. I haven't tested quickprayer on infernal mages though and will focus more on slayer in the coming versions. ^^ ^ That includes nechyraels and various other slayer npcs. The script still doesn't support some slayer npcs such as nechyraels but I am definitely working on it, including wyverns too. As for sand crabs and breaks in general, already finished coding breaks handler, next update coming up very soon in either the next post or will edit this post with new changelog.
  9. Oops, will extend support for knife looting, code converted straight from my AIO fighter script New Update (v22.0) - Added looting support for all ranged throwing weapons (darts, knives, javelin) Update will be live within 24 hours good luck everyone Update preview (ignore version, should say v22.0) Script detects iron knives as the ammo and looted some (notice the inventory)
  10. No worries I will be adding another update for version v95.0 of the script very soon, regarding the plank make spell speed Activated all trials good luck guys. Bear in mind there will be a speed update for plank make in the next version
  11. For banking, is the tuna the only item in the inventory loadout? Make sure there are no other items such as arrows or any items which are not available in the bank. If the script cycles the bank it means it couldn't find the item, try a client restart and make sure the inventory loadout is configured properly. ^^ As for cannon, yes the script supports cannon I recently added an update for more prioritized cannon repairing too, activated 24 hr trial good luck As for edgeville men, I will add a quick anti-fail update so the script knows how to return back to the npc if the script accidentally goes up Update coming up shortly. EDIT: In the meantime (for edgeville), try the second walking-option in the initial setup interface Activated all trials and thanks everyone for the feedback and support
  12. Start the script with iron knives equipped and enable 'loot arrows' option in setup interface ^^
  13. New Update (v103) - Added plugin system -- Runite mining plugin added -- Bracelet of clay mining plugin added - Added 'speed mining' mode, script hovers rocks before mining them - Added 'preparation tile' like my fighter script, users can now set their tile for mining and the script will prioritize that tile before mining update will be live within 24 hours, good luck everyone. Script's paint will say v103.0 when the update is in effect automatically. Let me know if there are any suggestions or ideas for more plugins and extra plugin features.
  14. Czar

    CzarRangingGuild

    Will be implementing some new features and anti-ban techniques very soon, stay tuned guys
  15. Based is there an error in the console log? It may make the script unresponsive. I haven't experienced any bugs in port sarim, how did you make the script bug out? If there are any errors let me know and I will add an update ASAP. In the meantime I have a few ideas on further optimizing the script and will be posting an update right now. As for randoms dismissing, turn off OSBot's random dismisser because the script handles them automatically. I may remove the script's dismisser since osbot default system has improved. My guess is that there is an error during the ship chartering though. Will be adding some anti-fails in the code. As for trials, activated all trials good luck guys Let me know if there are any suggestions or bugs so they can be fixed/added Update (v90) will be live within 24 hours as soon as the update gets registered
  16. Alright I have updated the path for barbarian outpost woodcutting, update should take effect very soon since it was a node change. ^^ EDIT: Also sometimes the second walking-mode works better than the first default one Activated all trials good luck everyone
  17. Ah unlucky on ban My intention was to make the plank make slower to make it more humanlike and less botlike, should I increase the speed?
  18. Yes there is a fix for oversized setup window, set the font size to a smaller font (125% or 100%) in the screen display options (on operating system), it should display the setup window normally. Many users with larger resolutions have had this problem when they made their font larger. It should work since some users had this problem with the actual osbot client settings menu too and the devs found a fix for it ^^ Let me know how it goes.
  19. Yeah for prayer flicking it can be buggy while doing 2-3 actions at once, I am working on another update for it though - because coding the prayer flick timers for the new update I realized that if the script attempts to drink prayer potions and spec, the script doesn't know what to do first. I am coding a queue system for tasks though so the most important one is handled first and subsequent tasks are all handled consecutively instead of concurrently. As for iron ores, I think it's just the noted iron ores, regardless I will add an update ASAP after some stronghold testing. As for cannon, same applies here, the script doesn't know what to do first (loot, fill cannon etc), I will add an update for the new queue task system very soon. The cannon shouldn't break in the first place though, I will test again and make sure the script repairs cannon as soon as the repair option appears or something. Latest version should be v179 from yesterday. Some new features coming soon
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