-
Posts
22057 -
Joined
-
Last visited
-
Days Won
1956 -
Feedback
100%
Everything posted by Czar
-
An easier and manageable solution for scripters can be to add greater user control for their scripts, e.g. allowing the user to change every aspect of the script logic and customize it (basic example: loop timer*), more 'anti-ban' options, more custom triggers e.g. onLevelUp ('add own custom event') blah blah, users can add custom events in response to certain triggers and whatnot. That is what can differentiate the same scripts to users and negate the supposed disadvantages of popular/free scripts (due to what is theorized as script profiling). * just an example However I find the most successful botters are the ones with accounts that have hours and hours of manual gametime done, they seem to be unbannable at this point lmao. From a scripter's perspective, the ones who create new accounts and start insane botting journeys are the ones that get banned the most, whereas the users with a single account with many quests done and many hours played without botting are the ones with invincible 30+ hr progress reports with no bans lmao.
-
Hmm well the dropping system depends which option you selected in the setup - which option? Will test asap. As for edgeville bank booth - added an update. Update will go live any time within 24 hours, paint will show v99.0 when it goes live automatically
-
Update v189 is now live The changelog: - Added crabclaw isle to sand crabs - Fixed NMZ plugin (eating) - Fixed coin looting, only loots >100 coins now instead of small amount - Fixed cannon reloading + eating food, actions are now prioritized - Added alching to cannon mode - Changes to sand crabs hop system - Update for combat potion drink-trigger and a few other changes which I can't remember right now Keep the suggestions/bug reports/feedback coming guys For sand/rock crabs, please set some food in the inventory loadout (+ keep some food in inventory) even if you don't need to eat food, otherwise the script's safety system will just go bank and try to withdraw food. I will add a toggle for this option in the next version called 'Don't use food'
-
Update is now live gl guys. Let me know if any suggestions/bugs
-
Added another quick script tweak: loop timer is increased to 400-600ms up from 40-80ms, the script was functioning too fast I guess. Latest version is now v3
-
Next version is nearing release, main details: blackjack improvement v2, rogues den beta (please babysit during beta!) and many gui changes/more control over the script. Also many updates in response to the feedback in this thread - all posts within the last 2 pages. thanks for all the ideas/feedback/suggestions guys, keep them coming. Stay tuned guys
-
Posted a quick update (v26) should be live within 24 hours. The error shouldn't happen anymore ^^
-
Will make some tweaks for the boat speed. New update should be live very soon with all features mentioned in the last few pages of this thread ETA: within 24 hours
-
hmm how did you get that error, is this happening during breaks? what did you do to make the error happen, I will try the same settings or actions and try to get the same error -> fix and post update asap.
-
Will add a slighty longer delay for smelting, quick update coming up ^^
-
V189 coming very soon just an hour or two more and I will post the new changelog. I forgot about nmz + eating food I will toggle it off. For rock crabs and running south it's either trying to re-aggro or trying to go bank for not having food, hmm I will re-test to make sure For cannon I will add a quick patch for food too for profiles hmm I can integrate cloud profiles once I setup dynamic siggies ^^ apologies guys
-
Will add a logic update so the script mines the hovered rock before the others, update coming up. ^^ activated trial requests gl guys
-
Looks like there must've been a mass ban wave recently On the other hand after a mass ban wave the ban-rate is usually low for quite some time (up to 2 weeks max?) I am working on adding a fatigue system though for even higher anti-ban. But make sure to have the right botting strategy because even the best anti-ban can't protect you if you don't bot well
-
Hmm I will add door handling for POH, in the meantime before the update can you try if building mode works (invisible doors option)? ^^ As for breaks safety while in abyss, will definitely add an update for that too Update incoming
-
New Update (v78) - Finally perfected energy potions (conditional too), (master/worker) - Improved path for fire altar -> dueling bank (global) - Added a few delays to trading (master/worker) - Added RoD method support for workers too (master/worker) - Added RoD method (+ magic imbue spell) for workers too (master/worker) - Fixed some options in anti-ban/misc tab update will go live within 24 hours gl everyone ^^
-
Hmm strange, does client restart solve it? If not screenshot the setup window and I will try the same options/settings and debug -> update Sand crabs there is a 10 second timer if another player is in combat, within 3 tiles of your afk spot, the script will start counting to 10 and once it is reached it will go to hop tile and hop. Hmm so if it's not working I will lower the timer perhaps and maybe increase the tile radius of other player combat. Apologies to all sand crab users I know it can be frustrating One more update An update for crab claw isle is coming too in the upcoming version. Heavy focus on sand crabs in this patch As for combat potions, should I decrease the level difference (to pot at) to 3 down from 4? My best guess is the attack is too low and is not triggering the potion drink code. If not, confirm please, I will test again to make sure. As for rare drop table coins, will make some quick changes to only loot high amount of coins in upcoming version ^^
-
Hmm can you try one more client restart it seems to be working for me now, at the same exact tile too It's trying to walk to edge bank I guess Activated trial gl
-
No worries also just remember blackjacking is in beta mode there are still improvements to be made I am working on it ^^
-
OSRS map must have been updated, will add a quick patch very shortly, stay tuned guys ^^
-
Are there any unique mechanics on crabclaw isle? Will start coding crabclaw island support, stay tuned guys ^^ EDIT: Let me know if there's any errors in the console log if a bug ever happens
-
So that's why the script has been logging out, because of waiting too long while fishing, I was constantly trying to debug and find out how/why - I thought the script was getting stuck or something. Will add a quick update for the bank booth tile though (fishing guild) Will also add a quick update for adding some activity during fishing to avoid logging out from afking ^^
-
Some more improvement updates for blackjack coming up ^^
-
GUI error: are you trying to load an existing fight profile? Or is the gui just messing up without any plugins or profiles? It's launching fine for everybody else and I I will investigate the error asap. Make sure you are using latest client version and start the script while logged in Hmm I recently pushed an update and it just went live a few hours ago (v188) but it shouldn't affect inventory/banking, are you inputting food in the inventory loadout lists? Which setups/options enabled? I will test with same options. As for cannon, make sure to hook vip client while logged out otherwise the script may mess up (only if it happens in vip and not injection) otherwise how many cannonballs did you set to reload at? Leave it at default shots (10-20) and it should work better. I will test cannon mode again. EDIT: For cannon mode, just noticed: make sure to set the reaction timer from 1000ms to ~50-150ms using the F hotkeys, otherwise cannonball firings won't be detected fast enough (1 second delay is huge in computers)
-
Hmm that's weird, I will run some more tests, I was getting higher exp a while back using plank-make spell too