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Czar

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Everything posted by Czar

  1. Added new update (v107). Update will automatically go live within 24 hours gl guys. ^^
  2. Will be making some changes to draynor and karambwans. Update coming up
  3. Will be making some edits to the script, including memory usage. Update coming up EDIT: For better performance and clicking rocks (only applies to vip/mirror users) lower the reaction timer from 1000ms to 100ms it will detect rocks faster.
  4. I have been meaning to add a more efficient mode, it will be in the next version update for sure. As for reaction speed, which actions should I make it possible to alter? Mining new ore, walking etc? Activated all trials gl guys As for GUI, what type of changes would you want me to make for the setup, I am open to ideas always
  5. Coal bag support is coming soon, need to re-write some code then convert it from my blast furnace script and it will be flawless ^^
  6. Czar

    CzarRangingGuild

    Range guild is back to lower ban rate now since many users were scared to run it, it is no longer a hot spot for bans to the bot catchers edit: the script is currently working. Post a client console log and I will help you get it started flawlessly
  7. Hmm console log error is not happening for me. Can you post a new log? I will reverse the stacktrace and see if if there's a bug. Please post a new fresh log because that one can't be reversed anymore. I am running with the same options as you and it's launching flawlessly: @dsh which options? I will use same options and test. Also, mirror mode?
  8. The teleport to falador for bank happened due to breaks triggering, check the bottom of the console log. Did you set a custom break tile? The script will go to bank when breaks are about to occur. If you don't want that, turn off the option in the misc tab and the script will logout at the fight zone ^^ New Subversion Update (v214.2) - cannon - Fixed console error for cannons (came from the alch event which kept activating...) - Cannon objects are now more accurate, no longer confused with others - Projectiles more accurate, script knows exactly which cannon fired so no more false positives - Added 'stay near my cannon' option - Added a delay to cannon refills, so the script will not do another action quickly after clicking 'refill', e.g. won't attack a new npc quickly to cancel the refill. - Added a more reliable and stable cannon timeout, the script will understand when it is time to refill cannon - Misc. changes to combat and looting code (cannon only!) This update resolves the banking problem with sandcrabs as of the last version More updates coming soon. I am splitting updates into subversions to speed up updates Update will automatically go live within 24 hours.
  9. Post screenshot of the tile if the script doesn't handle it well at sand crabs. For sand crabs, you gotta use plugins. I will be adding more fail-safes to prevent users from trying to fight sand crabs and other plugin npcs without using the respective plugins. I need more detailed bug reports. I need some console logs for looting just in case any problem persists. I need various bug reports for safespotting and looting. Please screenshot your GUI setups so I can use the same options, or just post your save file (commands) on here. PM's are welcome. I need a few test cases before I push this update, as it is a large update. Cannoning is more stable in the new version, the cannon object is a multi-tile object so if there is a cannon near your cannon there is a chance the script will confuse them. Only if they are super close. However I made a patch for it, so the script knows which cannon is yours. You must set the tile before placing the cannon though. Looting has been changed however the following options are kept as they were (temporarily): - only loot my targets - wait for loot to appear (only if used in conjunction with the option above) Also make sure to adjust the tile distance for looting items. It is currently set to 8 tiles which I think is very near, but it's optimal for safespotting. I will be committing sub versions of the script to speed up some features which other users requested so they don't have to wait for the bigger features to be changed. Apologies for the delay, I know I said I would be done with the update yesterday but I am almost there. Update v214.1 has been pushed. It is a breaks update mainly. More subversion updates coming within the upcoming hours
  10. Czar

    Perfect Agility AIO

    Script should be in the store within 24 hours thanks to @Maldesto
  11. Czar

    Perfect Agility AIO

    Gnome agility works sooo well, I am surprised how well it works tbh Here is a video of gnome working: (I had to speed it up). Notice how humanlike the mouse actions are
  12. Got a new update coming up soon Activated all trials gl guys
  13. Well it depends which loot settings you did, if you only loot within the game screen there can be loot outside the game screen missed out. I am almost done with the update guys, a lot of code has been re-written completely, most importantly looting, safespotting, some important combat/attacking code which affects most users, cannoning stability and reliability improvements and my last one will be breaks. I still haven't started on breaks but it shouldn't take long. For rune drags there was a mix-up with the item database. It has been patched so it works for newer items above id 21,000+.
  14. Czar

    Perfect Thiever AIO

    New Update (v173) - Fixed 10 coin chests, 50 coin chests - Added an update for npcs (ardy knights are affected too) - Added an update for fruit stalls update will automatically go live within 24 hours Happy botting guys
  15. Czar

    Perfect Thiever AIO

    Which settings? It banks for me when I have no food left and low hp.
  16. GE is almost back to normal, just need a few more changes and it will be pushed. Today I am pushing a new update, stay tuned guys New Update (v58) - Gold bars flawless now - Script no longer stops if you don't have coal, since gold doesn't require coal and the script's safety system kept activating - Ice gloves and goldsmithing gauntlets now work together. The script now supports both at the same time. The script will switch to whichever glove it needs for it's task. Next update will be staminas and GE update. Update v58 will automatically go live within 24 hours. Good luck and happy botting guys
  17. I am trying to respond to all of my pm's. I get so many. As for pest control script which you mentioned I didn't reply to, the thread has been closed. The script is undergoing a few bugfixes and it will be back on store shortly. As for xp/profit per hour, will make some tweaks for the paint
  18. I am glad to hear the agility shortcut works better, I will program it to work for returning to the mines, not only for going toward the bank. I will make some tweaks for the next upcoming update thanks for feedback guys
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