@guywithlsd use the F12 key for breaks tile, sorry about this. I entered the wrong hotkey in the paint, it should say F12. I will make this the universal hotkey for breaks across all plugins
As for hop if player crash, I will make it so if you are standing near your chosen spot and you haven't attacked in at least 2 minutes, the script will hop. Update coming up. Please note it is experimental, because features that involve other players are unpredictable, if a player finds out how to make you hop they can exploit it somehow and I don't want to risk any bans. Next update coming up
As for canifis banking, the script will bank if there is no potions AND no food, so both of them must run out, then it will go bank. I am in the process of doing a re-write for bank triggers using my new thiever layout, it lets you combine and make custom banking triggers, however please use no food or no potions, not both. It will work much better. Confirm if you have tried it and it still doesn't work, I will test again
As for combat magic, you must have a spell selected in auto casting, then you can use magic. There is no support for individually selecting spells just yet, hopefully soon. I will be adding this to the to-do list and pumping the version out within the next 2-3 versions depending on how fast I can get all the spells down ^^
As for goal level, screenshot your task levels and goals I will debug ASAP.
As for cannon not working, did you keep cannon in inventory, then set cannon tile, then start the script in that exact order? It should work after that. If not, try using stealth injection and seeing if there's a difference please.
Ammonite crabs aren't supported just yet I will be adding these as a separate plugin in the near future.
@qritique Post your bank settings, which items you are withdrawing and depositing/blocking, I will help ASAP.
@italicmogul Hmm did you try setting keyboard input to: on, in the client? It should work, please confirm.
@Generic PM me which fight area is being used for the teleport tab banking part, I will test it and debug. There must be a reason that the script thinks it already teleported, maybe the fight area is really close to bank? Or please confirm.
For Multiple monitors and paint disappearing I will need a console log report, if anybody has multiple monitors and this happens, please copy and paste the console log errors I will make some paint changes ASAP
F6 for safespot is working, hmm did you try enabling keyboard input in the osbot client? It will set your tile as the safespot tile.
Paint profit calculator needs a major re-write, it still accounts for equipment switches and is not calibrated for all items. I will be making some changes ASAP to this, just had to get some other things out of the way first ^^
Save options for armor in gui coming up, along with a new option to save your fight tile bounds when the script stops ^^
Cannoning - so far it's beta so there's no real cannoning trips supported, the script will not pickup cannon to go for bank yet but I will be adding it in the future.
Prioritizing looting items over other items only works with bones and items, not items vs items yet (comparing items with value), although I am open to adding this in the next updates.
Green dragons are pending a major re-write, just need a reliable beta tester with me and I will get it flawless in no time, so far development is slowly but surely improving.
I will try and add more personalized support for creating fighting bounds (allowing more unique shapes to be formed) by using the SHIFT modifier key and adding extra squares to the current fight bounds, however it will be a difficult task. I must say this update will take longer than usual I suspect it will take 2 versions to get this out.