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Everything posted by Czar
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Blackjack beta is currently supported but it is experimental and I cannot guarantee it will ever be 100% fully flawless due to the way blackjacking in rs works (disclaimer). Activated trials gl guys, you will be seeing a neat update soon
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Okay managed to fix clue scrolls and various other items that are not being looted. Had to make some changes to how the core looting system works. More features added to v216 (on top of the last post): - Item looting has been massively improved (clue scrolls now fully functional!) - Superior slayer npc variants are now supported - Various looting options that are incompatible with cannon mode have been tweaked so you cannot select them, which means no more buggy cannon mode - Arrow looting no longer messes up current action (no more repeated actions e.g. trying to loot item, then running back to safespot, cycling between these two actions repeatedly, including cannon filling etc) - Breaking will not be overriden just yet. I need to write my own break system handler it seems. - Looting (event handled) was unnecessary, no longer included in latest version. Next one for sure, script is almost identical, just better code. Tips: - Use 'item loot distance' option in combination with safespotting for best results - Use 'fight npcs before reaching fightzone' for larger npc areas, e.g. hill giants Next update: - More maps will be supported for the script - More user response/feedback changes to v216, features which still need to be tweaked will be tweaked. - Some updates from the official to-do list: === Fighter: === - Script guide - Turn looting into an event - Stronghold doors more efficient $- Add 'trade alerts' when somebody trades you $- Multiple bank conditions, e.g. full inv or low food $- Saving fight bounds $- Wide fight zone support $- Choose custom prayer potion range $- Profit counter adds equipment, should be changed. $- Upgrade to higher level items $- Alching in a safespot (optional) $- Alching: equip staff before alch (optional) $- Choose what to do after stop condition is met $- Prayer flicking at 0 prayer? $- Input for guthans heal hp, and food hp $- Delay before world hop $- Loot arrows before resetting aggro on crabs $- Anchovy pizza 1/2 support and other 1/2 foods $- Add superior support to rockslug slayer events $- Elder chaos druids $- Test tele-grabbing Please expand on this to-do list by giving me some ideas. Also I would really really appreciate detailed bug reports this time round. I would also love to hear about some features which need fixes for a long time, only perfect fighter veterans can help me on this one. Update v216 has now been pushed, the update will automatically go live as soon as the SDN is updated (24 hours max). Happy botting
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The latest update still hasn't been pushed I need 1 more day to go over some testing and I will push it. So sorry guys. I am super close. Also, which clue scroll (exact name) is that? And is the script adding double slayer kills for regular slayer npcs (no use-item npcs such as rockhammer or ice cooler etc) Perhaps the clue scroll names have changed.. Or have you not added the clue scroll to the looting list?
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I gave you agility trial. The script is not on store yet
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Today's Update: New Update (v216) Safespotting: - Handled by an event now, completely re-written - You can now decide when to move back to the safespot - You can now decide when to loot - No more getting stuck outside safespot, more stable now Looting: - Handled by an event now (optional!) - Loots items in a systematic way now, script will not progress until item is looted Cannoning: - Fight alongside cannon option tweaks - Appropriate delays added so no actions are skipped, e.g. no more attacking npc straight after trying to fill cannonballs. Breaking: - Script will either go to designated breaking tile or nearest bank. - Script will now logout while waiting for breaks to trigger. - Breaks are now overriden by the script. It will control the breaks. Another attempt at clue scrolls (need confirmation!) Newer items added to looting/banking list. Move mouse outside for crabs Magic mode now supports safespotting Fixed performance issues Added more saved options to setup Avoid fighting other npcs option is now enabled by default Slayer kills no longer 2x // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile Had to re-write many parts of the script, thanks for all the feedback guys I really appreciate it Will be pushing the update after a final round of testing. Response to all user's questions/bug reports/suggestions:
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Activated trials gl guys
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I will make some tweaks, did you make sure the conveyor belt has at least 27 coal before starting, also, coal bag?
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Done activated all trials gl guys
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Tasked herblore is still not supported but it is under development. Stay tuned ^^ Activated trials gl guys Happy botting all
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New Update (v110) - Fix for regular mining guild banking (falador) - Fixed script performance (big improvement) - Expanded mining guild bank should be accessible now, no more pathfinding errors. Gems underneath are not supported, I can easily add them but I need to get reqs. I may purchase/rent an account with requirements Let me know if the mining guild bank works please, if it still doesn't work in the new update please post a screenshot and post the console log errors if possible. It will help! As for hide paint, it is the F3 hotkey, although memory usage has been improved in this new version Update will automatically go live within 24 hours after push
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Hmm for full AFK mode I will add an option to reset aggro on disconnect after idle detection, I wasn't sure at first because it would defeat the point of being AFK. I may also add a prompt?
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Yeah I need to make it optional for clicking map or clicking the screen tiles when searching for crabs As for display, it usually happens on multi monitors, otherwise let me know if there is an error in console log
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Using expanded mining guild? I will re test both to make sure. As for shift dropping it is supported ^^ will activate trials asap
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Script seems to be working for me, including runite bars. Which options did you select? as for refund, which part of the script is not working? I will help you ASAP
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Got some good ideas and suggestions in the works ^^ will activate trials gl guys
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Where does it idle, when mining? I can easily make it perform faster but I will find a way to not sacrifice botlike behavior/banrates. Slower = more human, efficient = botlike. I will find a perfect balance
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activated all trials gl guys
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3 tick would be difficult for a bot it I don't want to risk getting stuck and getting insta-banned but I will certainly give it a shot As for ban check out this:
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Activated all trials gl guys You gotta make sure the hopper is empty before starting script, it cannot have a custom amount of ores/pay-dirt inside otherwise the script will be confused
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New Update (v50) - Re-wrote major parts of the script, banking, fighting walking are better - Stop conditions are fully functional now - Banking system more stable - Walking system more responsive now Please avoid using glory mode for now, I want to see how this version pans out, if it's better or not. It is currently a beta version. If it works out well, I will add more and more often-requested features to this script, including saving/loading, tasked fighting, custom teleporting and banking, etc. I have converted code from the perfect fighter script so it should be much much better. If there is a bug I will have to make some tweaks because the hard part is complete, just tweaks are to be made. Update will automatically go live within 24 hours, gl guys
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Just doing some re-writing and I will update you guys on the script If there is ever a bug, post console log and bug description please, I will fix it ASAP
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Hmm auto retaliate enabled?