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Everything posted by Czar
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Safespotting/keeps clicking - turn off resizable mode for now. Make sure you are running the client in fixed mode. Cannoning at rock crabs - not supported just yet, but in the works, ETA 1-2 updates after the one today. I did a lot of re-designing for cannon mode so it should be out faster for rock crabs. Make sure to bot flesh crawlers using the Stronghold plugin, don't fight them using the normal fighter script, it will work. I will add a warning message to trying to fight stronghold npcs without the plugin. The plugin is located at the file menu (setup window > file > plugins) while setting up the bot. Superior slayer monsters are prioritized, if there is a superior variant of your chosen npc the script will attack it, after it finishes combat with current npc of course. I haven't tested superior slayer monsters just yet so it is still experimental, I will need a confirmation on how it works, good/bad, and I will add an update ASAP :D Green Dragons - really appreciate the detailed bug reports, I will be debugging and posting an update ASAP. I really want to get GDK flawless so I can remove it from beta mode. Stronghold - console shows mirror mode error - restart both clients. Use default OSRS client for hooking. Make sure both clients are fully loaded before logging in. Login manually, let the client load for a bit by walking in the game, opening interfaces etc, then start the script. Make sure you do not log in while the client hasn't loaded. Mirror client supports every bot on OSBot, however it needs more updating. Will be posting the new update today, it's a big update.
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Activated trials good luck guys
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Awesome progress you guys, added to main thread gj ^^
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In portal mode the script attacks portals, not npcs, unless you are low on activity points, then the script will attack the nearest npc to raise activity to above 20%. What would you like changed, I will add it in the new update today As for bot sits in the middle, which setting? Fighting npcs, fighting portals or repair? Update coming up
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Hmm will run some tests and add a version update ASAP ^^
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Yep the script will withdraw a new glory (6) or (4) from bank if you no longer have charges on your currently equipped glory. As for hp, what did you set your hp eat % to? (in the script setup) EDIT: The script doesn't support glory recharging just yet, although that is a very good idea to add to script. I will be working on recharge glory spell.
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Spell filters can be added, and most likely will within the next few version updates. I just stayed with non-filtering because it is the most stable and never breaks upon updates, and it keeps everyone happy Changing spots intentionally just for the purpose of changing spots is not a good idea, e.g. moving the mouse within the teleport icon = ban, but spam clicking the same mouse = human like (ironically), just think about what a human would do. The best solution would be to imitate user switching screens and moving mouse away then clicking teleport icon in a random place. Overall I highly recommend banking spells over teleporting/in-public spells e.g. stun/damages, due to the exposure to other players and potential reports. I can always add customizable anti-ban settings though, it's not too difficult ^^ As for conditions, I can add something like that. I am in the process of adding progressive levelling and the leveller can be configured to cast spells until no runes left, then move onto next spell, etc. in any given order, how's that?
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Activated trials good luck guys Banrate depends on location/time botted, check out this guide too: Also note the script profile changes on updates (if code is re-written) so new updates theoretically are better for improving ban-rates
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Good luck on trials - activated
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Amazing proggies, added to main thread good job. Thanks for the support guys, really appreciate it Cheers PP EDIT: Update v3 is still pending, should be live soon hopefully within a couple of hours at most
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Working on pushing the new update as fast as I can, stay tuned guys
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Hmm try assigning more memory to the client, it will run faster depending on your machine. As for lavas and fires, make sure to zoom out the osrs camera in the rs settings tab so that more objects are in view. As for abyss, which food did you select? I will run some tests with your setup, please confirm! As for imbue, what is wrong and how would you like the imbue handler to change? I will add an update. Thanks guys!
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Check out the guide on preventing botting bans: As for trials, good luck guys - activated
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Yeh mirror mode error log Needs a restart every now and then. Got nice updates planned, apologies for the delay. Very cool to hear botting journeys, please continue guys.
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Activated trials good luck guys, happy botting
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Some progress reports were in deadman mode, that's why they are different Re-pushed update, should go live within a few hours automatically, good luck guys Activated trials good luck guys
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It's mirror client-related logs unfortunately, not script. The best you can do is setup mirror client properly with default osrs launcher, while being logged out, letting both clients load properly, other than that we are waiting for more updates on the client ^^ Activated trial good luck guys
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Make sure to assign a fight location, the script will walk there and fight the minotaurs Let me know if there are any logs in the console, I will help
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Should be working after the OSRS update
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Activated trials good luck guys Post some more progress reports
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Used any other scripts? Delayed bans are possible.
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Mac saving/loading is bugged by the OSBot client, I got it to work without OSBot client (using the same code) but when I use OSBot's API it bugs out. I have informed the devs and it will hopefully be fixed very soon For setting a safespot: walk to your chosen safespot tile and hit F6. For clearing/removing a safespot: hit F9 key (in the new update) If you have any safespot related bugs, please mention exactly what happened and how to make it happen, and what you would like changed. Each safespot tile, npc, fighter profile combination leads to a different situation. So many variables at play. For goblins, I will run some more tests for progressive mode. For Slayer Tower, I will add more improvements to the walking pathways. Prayer flicking: Let the script get attacked to time the npc's attack speed, then the script will learn the attack time and continue prayer flicking As for banking and looping: please provide console logs! Would be really useful. NMZ rock cake: Will test and update. World hop: will add more expansion/improvements ASAP. Item Ids showing runefest shield instead of lobster - using proxies? I will try and see what the issue is. It loads for me, will test on other computers. Kourend dungeon - basic support only, banks manually via walking so far. Brutal drags supported but requires more testing, couldn't test since they added the new slayer requirement. Gargoyles/shortcut: Cannot get the script to use the shortcut, are you sure? Please confirm how to make the script walk there, you said it's using the shortcut but for me it's not using. The problem is that you don't want the script to use the shortcut? I don't understand. I tried standing and walking near both shortcuts on floor 2, script just continues normally perfectly fine. A few hotfixes and a major version update is pending development, I need to get it right. Am currently re-designing some code to be more stable, then I will be pushing the final update log.
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Activated trials, good luck guys