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Everything posted by Czar
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Hmm I will add an update to click through the new dialogue options. Update coming up ^^
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I can introduce a range input for the delay if you guys would like that?
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2 hours is way too unrealistic, have you used any other scripts? I make level 3 fresh accounts tutorial by hand and they last longer than 48 hours at the very minimum, 24 maybe if I bot tutorial island with someone else's script..
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New update v111 - update will automatically go live within 24 hours gl guys
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Posted new update v88, update will automatically go live within 24 hours gl guys Let me know how it goes with this better version ^^
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Appreciate the responses thanks alot guys. I have to make some tweaks ASAP. Much much appreciated, all I ever ask for you to tell me how to make bugs happen or in the case of suggestions exactly what you would like changed.
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Have been reading every post in the past few days, glad to see some stuff working and glad to see that some of the code I have recently added (still not posted on SDN just just yet!) have fixed some complaints. Some structural coding is also being done to allow more features to be added. Plugins will be a natural part of the script in the next update, no more dissected scripts. Which means hotkeys will be consistent and saving profiles will be possible. Haven't seen any complaints for the camera spinning anymore, glad to see that it's improved too. Map updates are hotfixes and will be available sooner than script version updates coming up since they are not code-based but node based. Very curious about guthans, specs (a user said the script is not specc'ing? please tell me the exact weapon; it could be a new/unsupported weapon), and iron man looting. These are a bit more complex than the other requests/bugs/suggestions. I need some bug reports ASAP on those. As for cannoning and safespotting I will test, I really hope I am running the same settings as you are, please don't forget to post screenshots of GUI settings so I can use same options and test with the same setup and make sure no bugs happen whatsoever. I also need console logs if something works for a long time then randomly doesn't work (if that ever happens there is always a console log) I want it to be absolutely perfect. Every single post is noted down on my list and the rest are more easier than the items mentioned above ^. Iron man looting on the tile which has items from another user is extremely tricky - the client doesn't know which item to take if there are many items on the same pile. I will have to do some experiments but I can't make any promises Glad to hear the loot my tile is doing its job more or less (except for those difficult multi tiles) ^^ Bank conditions are receiving a major update, along with adjustments to looting, safespotting and breaks. These are the major hotspots that are in high demand and affect a large portion of the fix. Just patched a really annoying bug for breaks system. The script will now distinguish users whom take breaks and whom do not - which means script will not act up when breaks are about to reach their trigger. So breaks will be an entire notch better in the next version. A lot more features which are not mentioned above are being included, including some boring code changes and improvements which allow room for much much better updates in the future. Much respect to the users who are riding along the journey and helping out to improve the script even more. Every little helps ^^ My next post is a version update stay tuned
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Done gl guys trials As for alching, it is still under development but it shouldn’t take too long to add in the upcoming version ^^
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Almost done with the new update, check out the GUI so far. Not much left to do https://i.imgur.com/xBtnioZ.png For now, please don't enable dodgy necklace mode. As for stalls, is your inventory full? Make sure to select valid keep/drop items and enable banking if you wish to bank, otherwise check settings and confirm please! I will make tweaks if necessary
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Here is a small proggy from using non-botting mode while coding: https://i.imgur.com/Da6z0Dn.png
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Hmm I will add more save settings such as potions to GUI asap. As for rock cakes, I hope the nmz coords are always the same, I will double check then add a nice update for it (mostly failsafes) and I will test some rock cakes asap. Sand crab isle update coming up, I used a rather different approach to refreshing aggro, if you stand in the center of the island then I made the script run as far away as possible. If the run-away position is still not far enough to refresh aggro the script will keep calculating the next farthest tile and keep trying. I will make some tweaks asap. Also as for refund, refunds are possible but you gotta tell me what I can help you with first, if it's fixable then I will help ASAP If it's for ban-rate, it can be subjective but you must tell me what I can change and I will add an update Also guys, just got a nice update down for the camera movement, posted v218.1 very quickly until I finish off these tweaks then I will post v219. Stay tuned
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New Update (v60) - GE mode is working again - Added a few fail-safes - Added hotkeys for hiding paint and pausing the script, F1 = pause/resume, F2 = hide paint Update will automatically go live within 24 hours, gl guys Preview: (Notice the beginning, the script enters wrong amount then correct amount, script will not let anything bad happen!! ) https://i.imgur.com/R8uTcvT.gif
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Posted update v44, update will automatically go live within 24 hours New updates: GE mode patched, temporary fix until I push the re-written version completely. Just GUI is being re-written then I will push the re-write. Enjoy guys More updates coming soon
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Hmm turn off dodgy necklaces until I do one more update, it seems to affect some settings for the script. Hang on guys, I almost got it down. I finished re-writing banking system now all I have left is the GUI and then I will post the update. ^^ got a few simple tweaks for other options down too.
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I will add stop conditions it is a highly requested feature. I need to perfect inventory item timing for logging out. Just tell me which spells. I am slowly but surely adding the new update for each of them Stun/alch/tele will be worked on right after stop out of runes overhaul
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I am updating GE for all of my scripts (including fletcher and herblore etc.) which means the api of my scripts is being developed. So sorry for the delay it is really a big task to re-write it Shouldn't take too long anymore.
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Is there an error log when the paint disappears? Do you have multiple computer monitors? Also do you run multiple botting tabs? I will make some nice tweaks very soon ^^ As for locations - yep I will be adding more personalized and better locations in the next update. I may make a visual setup for locations too. As for ranging potions, hmm is your range level lower than 10? The range level difference may be too small. Did you set a custom potting range for range potions? E.g. 1-2 level range. I will run some tests asap. Ranging potions have never had a problem before
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Yep there is a plugin for this script on the perfect fighter script. I am thinking of some ideas to change it up a bit. As for the individual stronghold scripts from a while back (spiders, ankous, minotaurs, flesh crawlers) I will be rolling out the new version asap.
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I did, you enabled AFK mode instead of safespot mode, try with f6 safespot mode it should work better ^^
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Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP. For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank. Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu. Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap. Combining kourend totems: not supported yet I will add this to the to-do list. Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp. Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again. NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure. Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times. As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual. EDIT: Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)! Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc? Next major update will be posted below. Stay tuned ^^