-
Posts
22970 -
Joined
-
Last visited
-
Days Won
2095 -
Feedback
100%
Everything posted by Czar
-
Will be posting a new update for v77, stay tuned guys. Updates will be: - Coal bag updated, now works for latest version again. - Fixed selling bars on Grand Exchange. - No longer stuck at bank when trying to walk to blast furnace (questing) - No longer tries to complete quests with noted items. - Questing repaired. EDIT: Pushed update v76.5, with all fixes except questing part. Will be pushing update v77 with fully tested questing ASAP. I wanted to get the coal bag out so that the script is fully operable, then test questing from start to finish to make sure it's perfect ^^ Stay tuned guys
-
Good luck! Don't overdo range guild ^^
-
The distance logs are from the smart safespot, have you tried the script without it? Maybe it will not affect the looting. If the script is walking back to safespot (without looting everything) then it must be because the player is being attacked, did you select any of these two options: Have you tried removing both of those options? I added them as emergency safespot options so they are used to override any other action and get back to safespot. Let me know if you have better success without enabling those two options. In the meantime I will do some test runs. Also confirm if you are using mirror, if so, try to reduce the reaction timer from 1000ms to ~100ms so that the loot is always refreshed quickly. Hold SHIFT + F3/F4 to toggle. Did you tell the script to loot adamant helms? Or did it loot by accident? I will run some tests at blue dragons Bone burying only works for normal bones, I will add support for other bone types ASAP. For sand crabs: default options (not afk) and the script will refresh aggro if the crabs are not attacking you (but are standing near you) for at least 10 seconds. Which location are you trying to setup crabs at? I will help. As for the super defence, and retaliating, you can tell the script to retaliate or not, by default I made it not retaliate to npcs that are not on your fight list, but it can always be changed. Also from the logs it appears you added an empty item to the banking layout. -1 is not a valid item, can you make a new fighter profile without banking and see if the super defence potions work? Are you overriding the defence potions in misc 2 tab? Clue scrolls - just checked the looting system and it will only loot clue scrolls if you added it in the looting window. As for script stopping when adding items to looting window, try enabling the 'Low-resources option' in the script startup window (small interface). May be proxy not supporting certain CDNs. P2p/f2p hopping - am currently re-writing the hopping system as we speak. EDIT: Testing dragons at the moment, ran across a few bugs which I have fixed. Will be uploading a new version ASAP. New Update (v237) - Banking updated -- Script no longer goes on trips without having ABSOLUTE perfect bank layout -- Script no longer teleports to bank while at the fight zone (and ready to fight) - World hopping updated -- Improved algorithm for detecting players - Brimstone keys added - Few bug fixes for script freezing when adding items more to come, will add another update later today. Will be doing a series of small but frequent updates to satisfy all users Don't worry you are not forgotten, I am still coding more
-
Wrong thread, I assume mining? Will check out lumbridge east mining, make sure to start the script already at the area, if powermining.
-
Is your client set to resizable? Make sure it is on fixed mode, with fixed borders (no resizable whatsoever). If already on fixed, copy/paste console logs I will help. Should look like this:
-
Thanks for the detailed feedback/reports guys, really really appreciate it. Will be doing some replicating and adding more updates on top of the last update. Paint will be returning (cannons, safespotting data) etc. I am reading all posts, I just add them to my notepad of the Updates To-Do list and I start coding the next update immediately, apologies if I didn't answer your question in time. I will activate all trials too. Also good news, mirror mode has been updated to v3.0, apparently it's a good update haven't received any errors for mirror mode just yet, and the devs claim that the infamous RunTimeException has been fixed shoutout to the devs for their hard work. EDIT: For adding custom loot: what items are you trying to add? Try opening the OSBot console and copy/pasting the console log so I can help Superiors: I haven't had the chance to try them just yet, most of my slayer tasks are finished without a superior monster but I haven't had any users complaining about it for a while, maybe it is improved since the last update. I will run it some more. Have been training slayer with this script (while babysitting and sometimes playing legit for the absolute minimum risk of bans) and so far so good, 71 slayer and continuing. I will be checking out the different messages that the player receives when they are trying to fight a location-specific npc that they cannot fight, e.g. if you finished kalphites in the cove and you can't fight them anymore, you get some sort of dialogue which I will need to find and code to the script so it knows that it should stop fighting, etc. Banking - I have been testing banking from a clean inventory (0 items) so it has never bugged out, however I will run some test with a messy inventory after a few trips of fighting and see what the script does, and then add changes/updates if necessary. Thanks for the detailed reports, I now know what to look for when testing banking again. I was in the process of re-writing the banking system to the same one as my runecrafting one (which is much much much more advanced and smarter) which will theoretically allow the user to have a completely customized banking run, completely human-like too, which will also improve the ban-rates incredibly. Port sarim deposit box: I have only tested this with my woodcutting/mining script and it works there, but I will give you a trial run 24 hours. I am sure it works with the fighter too. Looting above X value: will do some more test runs, hopefully the item database hasn't changed, or maybe it is blocked with your IP (perhaps using a proxy?) Kills + kills/hr info on paint: will return. I recently cleaned out the paint to improve the script's performance. Fight bounds/cannon/safespot: will return to paint too. Guthans is supported but you need to set every gear that you will be changing in the Armour tab of the script setup window. Brutal black dragons + banking: will do a test run with banking. I have 6 more slayer levels to do before testing them fully, they require 77 slayer which is a bit high. Glory: will check this out. Did you set your travel method to using glory? Or did you just add glory to your equipment? You gotta set the travel options to glory. Slaughter bracelet: will test, I assume this was before the update went live, regardless I will try it out. World hopping: will be designing a new algorithm for world-hopping, so far it just counts everyone in minimap which is not the best idea. I will perhaps make it count players which are within walking distance of you (and reachable), or I can add a list of options to choose how to count players, perhaps the user would like to count players which are in combat with your chosen npc, etc etc. Taverley dungeon walking: will speed it up, especially at the gates. Alching and tele-grab: I will be adding tele-grab to the action queue system and it will work better, easy update. Alching, I don't understand, is the script not counting the profit that it gets from alching an item? Or? I will do some more test runs. Thanks guys, really appreciate all your help and patience. Stay tuned for the next update. I may end up adding smaller updates every few hours rather than one big update every few days.
-
Good news guys, finally grinded to get rune pouch: Which means the next update will finally have rune pouch support. In response to user feedback, have noted a few fixes which must be made, will be adding another update ASAP. Thanks for all feedback/bugs/suggestions guys! Really appreciate it. Glad to hear abyss obstacles have improved (walking better). EDIT: the update will most likely include the following: adding mind altar, anti-pk, more abyss walking improvements (edgeville part), pouch emptying improvements, obstacle success animation improvements, master/worker mode for zmi finally, zmi safe route fixes, and will check out staminas for zmi too. Stay tuned for the next update, you will all love it, it will be awesome ^^
-
Wew yay Does the new update affect these types of logs (randomly) java.lang.RuntimeException: Union object is null or owned by someone else at client.nat.stream.Stream.m22
-
I don't mind adding support for teleing too, but there is a lot that can go wrong I think, I'm not sure. I will do some test runs, it is a really easy thing to code though ^^ Will be doing a few more updates for certain spells mentioned in the last few pages. Thanks for all your feedback and support guys Activated all trials. Also make sure to set client to resized mode at all times, otherwise you will be stuck. Resizable mode = the classic OSRS before the update with the brown borders. (Note: you can still be in resizable and have a small client, which does NOT work) Also gratz on 99, added to main thread, good job very nice to see users getting 99 especially these days.
-
Breaks are client sided they will be fixed by the devs hopefully soon, I hope they are not a mirror-only problem. Posted a few mini updates for safespot and hud, no longer invisible. as for banking, please screenshot your exact banking items I will try the same ones and post an update ASAP. Will be adding the next major update today, following user responses and feedback. Thanks guys ^^
-
Activated trials good luck guys
-
Waterbirth isle is not supported unfortunately. It is a bit too difficult to code since it is a non-multi combat zone, and other players can easily mess with bots and report them, so it is unsafe to bot there. @beirnej1 I do not understand what you're saying, please make a bug report so I know what to help with ^^ I will be doing some test runs. If using mirror mode, make sure you hook clients properly with default OSRS client. Sand crabs is not supported with the Rock crabs script. This bot only fights rock crabs. I have another script which does sand crabs, but it is not a VIP script unfortunately. I will activate trials good luck
-
Make sure to set some food for the bot, so it knows that it will not be in danger. Set a few lobsters (even if you don't need to use any food) just to be safe I will make more edits to the script to support non-food.
-
Make sure to set some food so the bot knows that it is not in danger. Just set a few lobsters or something and it should be okay (even if you don't really need food) the bot just needs to know it's safe. Thanks! Activated all trials, good luck guys
-
Rune pouch is not supported just yet, and it does not even mention in the thread that it supports it. I am almost at 1,250 slayer points to buy it from a slayer master, almost there. Thanks for your patience, and please don't be so rude and negative, I am trying my best to push updates to make everyone happy. New Update (v97) - Abyss shortcuts algorithm re-written, works much better - Magic imbue failsafes - Added pouch repair for ZMI, using npc contact so far - Added a new pouch emptying system - Added talisman mode (BETA) - Added a few pathwalking changes to ZMI. - Added a few misc. changes in response to user feedback Update will automatically go live within 24 hours, good luck guys Will be doing a final test run and then will push the new update Thanks guys!
-
It’s the mirror client, every weekly osrs update seems to mess it up slightly, pause and play the scripts to refresh it, in the meantime ensure that you let the mirror client load interfaces and npcs sufficiently to maximize stability. Nothing has changed (script side) for it to warrant any errors also I highly recommend against botting on multiple accounts at the same time, you will get banned very fast.
-
Look for common entities that never change, e.g check for a nearby npc and a gate, or perhaps check the central objects (well, monuments, etc). Another way would be to store Position changes, look for when the player’s position changes by many tiles instantly, compare using #distance
-
Make sure to follow the mirror mode guide, 2 minutes is most likely exaggerating but with mirror you can expect a few hours until scripts become unstable (all scripts). The devs will be handling it as usual, they always make nice updates, hopefully it happens sooner rather than later As for hill giants, using mirror? Confirm please. Make sure to read the mirror mode stability guide I linked above. New Update (v236) Script performance changes - Performance boosted in certain script processes - Low resource now has greater effect - Paint trimmed down, less clutter and lag Core changes - Target NPC chooser re-written completely, now comprises modern code -- All npcs are now detected, no npcs are ever missed/excluded -- Npcs are now sorted alphabetically, in descending order: (A-Z) - When safespotting, the script will no longer retaliate to other npcs - When fight zone is set, you will never, ever, ever attack an npc outside of the box (DOES NOT INCLUDE MAGIC MODE) - Added more teleports to the travel system - Added emergency teleport for wilderness (misc.2) it will use your banking traveling method, or your quickest available teleport -- Will be adding a separate way to choose your emergency teleport style in a later update. - Ranging ammo system: improvements to the entire script (normal fighter and all plugins) - You can now track multiple skills, hit the F10 key to go to the next skill -- Note: you can only track skills that you have gained experience on. -- Basic support only, next update will include a visual indicator for which skill you are tracking - Looting bag has now been fixed, both looting bags (open) and looting bags (closed) are supported Misc. changes - Fixed hotkeys: toggle HUD (F2), toggle break tile (F5), toggle next skill (F10). Hit CTRL to show all commands. - Added newer item list to looting setup (including Brimstone key) - High/low alch now works (script will disable spell filtering before alching) - Arrow looting perfected, no more multi-actions and disregarding the action - Fremennik slayer dungeon patched, turoths and kurasks working much better. No more walk-back looping. - Cannon no longer picked-up randomly - Retaliate to combat: no longer retaliates to npcs outside of your fight zone (if applicable) - Fight zone changes to range - Fixed Bracelet of slaughter and Expeditious bracelet - Cannon delays are now more balanced, following the arrow looting changes. Optimal refill: 20-25. - Added various changes and tweaks in response to user feedback. Fail-safes - Added fail-safe for combination of: 'Safespot' and 'Stay in fightzone'. -- Script will now only walk to the fightzone if you do NOT have a safespot. If you have a safespot you will not walk inside the fight zone. - Renamed some labels in the banking tab. -- Please note: only add items that you will genuinely bring with you on your trips. e.g. why would you take bones when you are on a fresh new trip? - Added fail-safe for not wearing loadout gear, guthans should work better - Fixed some setup window options, they will no longer freeze/unable to edit - Script now correctly terminates if you cannot withdraw items from your bank - Script no longer hangs during banking process - If we get the message 'no ammo left' the script will search for arrows in inventory, if none, will stop safely. --- If there are some arrows, it will equip and continue fighting. Plugins (Crabs): Added crabclaw cave support (Crabs): Fixed reset aggro spazzing (Crabs): Fixed keyboard and mouse handler (Crabs): You can now configure your fight tile with hotkeys (Crabs): Added numulite (GDK): Ranging ammo looting is now flawless (GDK): Added separate banking state for looting bag, no more getting stuck while banking (NMZ): Added option to flash quickpray every ~45-55 seconds randomly (NMZ): Now waits until overload potion is fully in effect, before attempting to guzzle dwarven rock cake (prevents dying) Wilderness: will be writing a fully fledged anti-pk system in the coming updates. Will make sure the script features the best and most advanced anti-pk systems possible. Of course there will be levels to it, so you can choose how soon to act, when to detect, etc. Going to do a few more re-writes in the core script, with stability being the #1 priority. Already re-wrote some majorly important code. Got a nice update coming up for looting items, it will feature a brand new looting system with so many controls and customizations, you will really love it. It's an entirely new concept of choosing which items to loot and treating each loot item individually, with prioritizations and whatnot. Just doing one more final test run and I will push the update. Update will automatically go live within 24 hours, and v236.0 will show on your client when it's fully live Good luck guys
-
Update should be live any time soon Thanks for your patience guys, really appreciate it
-
Make sure to hook mirror client correctly, there are a few bugs for mirror unfortunately but they will be fixed by the devs rest assured. The best we can do for mirror is: (Optional): Download the OSBot dev client .40, it features better performance for mirror. If the script randomly doesn't work after some time, give it a client restart. To maximize stability: - Don't stay logged in while both mirror client and OSRS client are trying to hook together - Don't use any other clients other than default OSRS client - Set client to fixed mode at all times, restart client if it wasn't already set - Once both clients are hooked (make sure you are still logged out), start to login manually by yourself, enter the game completely manually - Once you're logged in, open some tabs/interfaces, walk around, let the client load for a bit, the mirror works by copying all in-game objects - You can now safely start the script. That will maximize stability, but it's not perfect. Of course, the devs are working on mirror. Also, if there is a problem with the script, ^ that won't help, in that case send me a screenshot of your exact script setup so I know what to look for. My tests include normal setups like fighting al-kharid warriors or fighting slayer monsters with 2-3 items in the bank loadout slot.
-
Activated trials good luck guys Will be checking out fruit stalls in Kourend, and combat/running away too. Will also check out full inventory stall thieving; remember to select banking if you are planning on keeping a non-stackable item. For Fruit stalls near Hosidius, please make sure to lure the dogs inside the house please, otherwise you will just be in combat every 10 seconds ^^
-
Activated trials good luck guys Lemme know if you have any suggestions I will add them to the script ASAP
-
Activated double trial, because there is a new update coming out. Good news guys, have done two major re-writes for the script to modernize it for 2019. Some aspects of the script were written when it was a smaller/local script and it didn't fit with the overall scope of the script today; so it had to be re-designed. Areas affected: NPC filtering system and combat code. The next big re-write will be for the walking aspect to reduce it's memory usage since we have a proprietary walking system instead of the default webwalker that every other script on OSBot uses - which means we get much much faster updates (OTA) and we can have truly customized walking/traveling. Will be pushing the new update later today.
-
Apologies guys, fixed. New Update (v93) - Agility shortcut is now optional - Rockfalls fixed - Custom ore target mode fixed Update will automatically go live within 24 hours, good luck guys
-
Hmm looks like the bot isn't detected the dialogue. Are you sure you are running fixed mode (not resizable mode)? Confirm please