New Update (v174)
- Re-write for pickpocketing system, more to come.
- Fixed thieve areas for pickpocketing.
- Added variable stun delays, all pickpocketable npcs have their own stun delay. You can override it in the settings tab.
- Added bank layouts just like my fighter script - you can choose your exact inventory layout for new trips.
- Added bank triggers, with combination triggers - you can choose exactly when the script should go to bank. When out of dodgy necklaces only? Go bank. When out of dodgy necklace AND no food left? No problem Combine them, or use them one-by-one. Multiple triggers supported.
Next update (after this one v175) will have a few more highly requested features. The script in the next version will know exactly when your npc despawns (perfect for ardy knights) too. New re-write allows for sooo much more features to be added, just keep the requests coming please!
Update will automatically go live within 24 hours from when the code is pushed to SDN. Gl guys Will be pushing very soon, just making final tests.