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Czar

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Everything posted by Czar

  1. Have been working on some more stuff lately, will post a major version as soon as I can. Thanks for the feedback guys, keep them coming Trials also done enjoy.
  2. Personally from what I've seen, bots that don't require any walking/minimap clicking do a lot lot better than bots that do walk/minimap click. Just an observation though! There are some exceptions to this, e.g. runecrafting with a zoomed out camera and clicking objects from afar without actually walking to the object first via minimap, etc.
  3. Czar

    Perfect Thiever AIO

    How about with these settings: Zoom out camera, keep reaction timer low (ideally 50ms), keep run on Otherwise where is it failing, I'll take a look now. I know that it's missing banking/stamina support but they will be added as soon as I get around to it. If it fails also please tell me the index number, there is a number on the overlay which tells you which step it's currently at, it'll help with referencing. EDIT: Disclaimer: rogues den and blackjacking are not supported and are both not advertised as being supported, it's a work in progress don't buy the script for those features because they're not supported officially. With that being said I'm always accepting feedback/criticism so I can add those flawlessly EDIT 2: Posted update v217.1, you guys should see some improvements
  4. We are working on relaunching the discord channel since ours got removed along with other scripter's discords a couple months ago :( I think it was related to market or something, regardless it'll be back up but safely this time xD Last week's update: Digsite muds version has been submitted, make sure to have the following items available: [Digsite pendant, dueling rings, water talismans, water runes, binding necklaces, pure essence] Lemme know how it goes, still an early version however the anti-ban/behaviour is intact since the method is new so you won't see any issues there. If any issues regarding logic occurs (e.g. it doesn't start making runes) please post below. The update will automatically go live within 24 hours, it'll say v163.0 once it's live. Our main focus is now on abyss and anti-ban/behaviour. We've been discussing the abyss issue in the official osbot scripter discord, as soon as we get more information I'll let you know ASAP!
  5. That is odd, how's your setup like? So many factors to list them all, but account creation? Was it created on a safe/residential ip? Was tutorial botted? Did you have multiple clients logged in at the same time botting, did you use mirror mode, those are the most important factors imo. I once auto-created a couple hundred accounts and they all got banned without even logging in, which is suspicious. If you don't feel like sharing then I'd tackle each point one by one and make sure everything is addressed, from account creation to in-game botting.
  6. We are working on solution for abyss, I sent this image to the developers we will have this fixed asap. Also for bans I recommend more breaks. 15 minutes is too short. I do 2 hour breaks sometimes 3 hours for the best results. @50HZ for binding necklace good call, easier to code too so it should be finished today - thanks for the help!
  7. More testing & then release, no real eta but I am hoping for tomorrow. One final question, do you guys prefer if the bot wears the digsite necklace to teleport, then equips binding necklace before crafting runes, or just carry digsite necklace and teleport via interface/dialogue?
  8. Czar

    Perfect Thiever AIO

    Good find, I'll make some changes ASAP
  9. Will be adding more improvements thanks for the feedback guys
  10. Whats the problem I'll help Gave trial gl sir
  11. Czar

    Perfect Wintertodt

    Done, yes we need all the feedback we can get. Gotta be suited for every type of play style.
  12. Czar

    Perfect Thiever AIO

    Sure I'll add an option for it, atm we can only control how long to wait after being stunned? Is this what you meant, like spam clicking it while the npc is stunned too much or you mean spam clicking in general?
  13. Some java versions don't work well, for some reason - try downloading this exact version:
  14. Posted a small update regarding [select my own rocks] mode, the setup now closes. I only set it to stay opened to make it easier for users to export to CLI. My apologies. Done trials enabled gl guys 3 tick would be a difficult thing to implement, but I will consider it ^^ @localbot what is the issue I will help. The only time the bot ever stops is if doing a special method e.g. humidify sandstone mining and you don't have the required runes. Otherwise there's no other reason to stop ^^ Or if the bot doesn't find any waterskins in the inventory. You need waterskins for that method. @serop So before choosing rocks you need to stand near them, then the menu will pop up asking you to manually click on the rocks you wish to mine: And you gotta start this while the bot is logged in. Also are you using mac/windows/linux?
  15. Oops wasn't supposed to see that. Digsite muds is being worked on as we speak xD the option should not be visible to anyone else except me Will be releasing that ASAP, it's top priority atm ^^
  16. With safespot it's best to use the dedicated hotkey for it (F6), if you're using mac lmk, I think it's fn key for you guys xD After that, the tile should light up green indicating the safespot is set. Also are you using cannon mode? If so then it's best to use the [Fight alongside cannon] if you plan on ranging, or you can just let it stand on the safespot. The fightbox can be used for a couple different things, either to assign an area where you can choose to only fight npcs inside it, or to loot items inside it, or to keep your player standing inside it, either one works. For safespots its best to avoid using a fightbox unless you want to loot items inside it. The [stay inside fightbox] option is good for melee especially. As for the above query, which npc is this if you don't mind my asking. Is it a multi-combat npc, and are there aggressive (other type) npcs who will try to attack you before you get to your actual fighting targets? Lmk! Progressive mode technically it's supported but it requires a lot of configuring. So if we want a nice fluid progression system in place we should ideally have a couple profiles saved and then we can chain them together, so a chicken killer profile, a cow killing profile, hill giants and assign them to cycle at X levels (att, str, def) so 1-20 chickens, 20-30 cows, 30-60 hill giants etc. I gave you a trial but I recommend waiting until we add a better and easier system which is friendly for goldfarmers. I'm working on a way to have all the options for different fight areas/npcs all accessible within a preset tab and then offer a way to make small adjustments to our likings etc. Range progression not yet but we're working on it. No dart upgrading/checking yet but it will definitely be added in the future. We're also working on adding ranged to the progression/task system.
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