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Failure

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Everything posted by Failure

  1. Plant pot drop is also not working for me, he is gonna check it out. What worked for me was doing the Barabian Training at Otto https://oldschool.runescape.wiki/w/Barbarian_Training#Pot-smashing which well, allowes you to smash the pots after planting (same as Vial Smashing!)
  2. This also happend in the beta, once it happends again I will make sure to add logger, was in a rush.
  3. Farming guild still buggy, it harvested potato cactus and used skills necklace out of sudden to note the items... https://streamable.com/5cu2bh
  4. Using compost while already composted bug still exists.
  5. Yeah think it's still like that, not an issue I assume? Once read in the session it's fine. Anyways thank you for looking atleast really curious.
  6. Ohh, it's in the interface yeah, you're not able to get text via widgets? Or do you mean like via varbits?
  7. Hi! Great script I love it! Gets the job done very accurate, no problems at all. I do miss automatically buy moulds and rewards though here's the list per level on what to buy. Only needs to buy the current level ofcourse, I started at like 65 smithing and bought the level 60 moulds. https://oldschool.runescape.wiki/w/Giants'_Foundry/Mould_List Some extra paint would also be neat, time to level and EXP left Script is definitly worth to buy!
  8. Ohh great! Yeah this script is more to show something about invokes. And I thought, might as well share it.
  9. That ID is not supported. Only 5074 and 22798. The banking, well where are you located? Cause it looks for those names. String[] bankNames = {"Bank", "Bank chest", "Bank booth"};
  10. This NPE ain't crashing it though. It currently supports 2 Id's, can you get me your nest seed ID?
  11. Ohh alright, should be good now!
  12. Ehh, alright. Will get another host they suck I guess.
  13. I'd love to test this, I got your other walker and for example walking from Lumbridge to Draynor is kinda, taking the tourist route instead of the fastest!
  14. Not fully working. When on House on the Hills and you wanna walk to Mush Meadow, it's not gonna work. Also on like it's can't find coordinates. Since it's just a small part I'd suggest https://explv.github.io/?centreX=3668&centreY=3841&centreZ=0&zoom=9 and create an path public static List<Position> BIRDHOUSE_3_TO_4_PATH = new ArrayList<>(); static { BIRDHOUSE_3_TO_4_PATH.add(new Position(3677, 3877, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3678, 3871, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3867, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3865, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3860, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3856, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3853, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3848, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3682, 3845, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3683, 3840, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3683, 3837, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3682, 3833, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3830, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3826, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3823, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3819, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3816, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3814, 0)); } getWalking().walkPath(BIRDHOUSE_3_TO_4_PATH);
  15. Thanks! Yeah no problem! The real OG's are mentioned in the credits!
  16. Start with bank open (Should support Bank booth, Bank chest, Bank, as long the first option is "Bank") Does only birdnest with seeds and rings. Wrote quickly cause I had 500 to open Credits to Gunman for https://github.com/MrGunman200/OSBot-Extended/tree/master Credits to Khaleese for helping me sorting out the invoke VirusTotal - https://www.virustotal.com/gui/file/975222447a890f5a45eac1fef7fbe711a5c3efcd70bbceb881737ac5c13700b3?nocache=1 Kapersky - https://opentip.kaspersky.com/975222447A890F5A45EAC1FEF7FBE711A5C3EFCD70BBCEB881737AC5C13700B3/results?tab=upload Source - https://drive.google.com/open?id=1F-zWm3Gr68hhpi0w8lTLN-p6jMAQm7IJ&usp=drive_fs Jar - https://drive.google.com/open?id=1EzmgguKupJtqirvhayB8PWyoCDkQXBMU&usp=drive_fs Run - https://streamable.com/map0kc
  17. Yeah configured all via GUI again and it works. Yeah I couldn't delete locations via the GUI so I figured I'd delete via the save file. But man that is hard to read haha, all sorted sorry!
  18. None. It walks to the patches and it gives me that, all the patches are visible though... Edit : Looking at the save file, I did manually change things maybe it got corrupted. Deleted and added everything via GUI testing. Edit : Yup works fine, I ehh edited the save file due adding Farming Guild but couldn't find a remove function so I thought I'd do via save file, my bad!
  19. Hi, script gets stuck at Kourend when walking to the patches used Tithe Farm teleport. [INFO][Bot #1][10/21 09:10:33 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][10/21 09:11:36 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][10/21 09:11:38 AM]: Clearing watermelon [INFO][Bot #1][10/21 09:12:02 AM]: Setting Data - CANIFIS_ALLOTMENT1 [INFO][Bot #1][10/21 09:12:02 AM]: 95 [INFO][Bot #1][10/21 09:12:04 AM]: Harvesting Allotment [INFO][Bot #1][10/21 09:12:32 AM]: Harvesting Allotment [INFO][Bot #1][10/21 09:12:34 AM]: Harvesting Allotment [INFO][Bot #1][10/21 09:12:56 AM]: Setting Data - CANIFIS_ALLOTMENT2 [INFO][Bot #1][10/21 09:12:56 AM]: 95 [INFO][Bot #1][10/21 09:13:30 AM]: Setting Data - CANIFIS_FLOWER_PATCH [INFO][Bot #1][10/21 09:13:30 AM]: 29 [INFO][Bot #1][10/21 09:14:29 AM]: Setting Data - CANIFIS_HERB_PATCH [INFO][Bot #1][10/21 09:14:29 AM]: 93 [INFO][Bot #1][10/21 09:15:26 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:27 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:27 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:28 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:29 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:29 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:30 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:31 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:31 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:32 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:32 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:33 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:33 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:34 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:35 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:35 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:36 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:36 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:37 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:37 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:38 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:39 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:39 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One new FarmingLocation CANIFIS new TraversingMethod EctophialTraversing ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT1 shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT2 shouldUseCompost:true ) new FarmingPatch FLOWER_PATCH LIMPWURT_ROOT CANIFIS_FLOWER_PATCH shouldUseCompost:true ) new FarmingPatch HERB_PATCH TARROMIN CANIFIS_HERB_PATCH shouldUseCompost:true ) ) new FarmingLocation KOUREND new TraversingMethod MinigameTeleportTraversing - TITHE_FARM ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT1 shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT2 shouldUseCompost:true ) new FarmingPatch FLOWER_PATCH LIMPWURT_ROOT CANIFIS_FLOWER_PATCH shouldUseCompost:true ) new FarmingPatch HERB_PATCH TARROMIN CANIFIS_HERB_PATCH shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON KOUREND_ALLOTMENT1 shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON KOUREND_ALLOTMENT2 shouldUseCompost:true ) new FarmingPatch FLOWER_PATCH LIMPWURT_ROOT KOUREND_FLOWER_PATCH shouldUseCompost:true ) new FarmingPatch HERB_PATCH TARROMIN KOUREND_HERB_PATCH shouldUseCompost:true ) ) new PlantCure 0 ) new CompostType Compost ) new ShouldUseWateringCans false )
  20. Will there ever be an update that doesn;t collapse bank tabs? Seems doing extra work for nothing... And also to release place holder on it self, or you know treat them like normal items.
  21. I can confirm the delay issue is fixed thanks!
  22. Great thanks! Once I have another account I will let you know.
  23. When will this be fixed? Still has the timing issue... It happens like 3-4 times in one inventory @Malcolm yes it fixes it self, but it's horrible. Varrock west... It just got stuck, when can we expect some fixes for this. Please respond within an week. Hopefully it can be sorted else I will ask for a refund.
  24. Bought and currently running 400+ items. I do wish instead of a pop up saying disable placeholders, it would do on it's own. Or if detected, give a message to continue yes or no. I am curious ProjectPact, since it knows how many items there are (like Games necklace there's 8 ) why not use search "games neck" and then move the items to the tab? Love the script I hope the previous comment saying, instead of re-doing everything it'll check bank first. Edit - It did the run, it missed a lot of items... Logs, Oak Logs, Skipped Willow, Maple logs. Also Abyssal protector is not listed in pets. Re-ran the script, but it's gonna collapse all... Second time I ran it, it did the willow logs to the proper tab. I noticed it did Rogues boots to tab 2, but not the other pieces.

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