

dormic
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Everything posted by dormic
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Look into Node (Vue/React/Angluar) and making a Rest API and asynchronous Javascript updating (Ajax and such) ? Would be awesome for creating a live and interactive dashboard. I'm also in this process. Can you show a screenshot of this dashboard?
- 48 replies
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- hashtagfreethespud
- fully automated
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1: Many CPU/Threads and Ram (is usually expensive) 2. Err, I dont know, you should ask around. It's really time intensive to build such a program, maybe try it out yourself? 3. That I dont even know myself. 4. Be dedicated.
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Maybe when the current method no longer works, don't want to create competition, there already is so much competition in F2p. ?
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Currently running 120 bots per machine. Almost hitting the 50m/day mark. Hit the 250m/week mark.
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Its a cycle, wait in 3 years, then you cry
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Edited some of my goals today. Made some changes regarding trading over the items before the ban waves, because I have discovered that there are set ban waves. Trying to pass 50M a day at the moment.
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Be ready to spend about a thousand dollars in budget and hundreds of hours of developing time.
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This is what a normal ban wave looks like, one at 8 AM and one at 4 PM, if you get banned outside these time zones, you're flagged.
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Private gold farming method stolen.. revenge time?
dormic replied to AsBakedAsCake's topic in Spam/Off Topic
I can put hundreds of bots on the method, pm me if you want to. -
Err I've been working on this project about 3 months or so at the moment. I knew how to build it because of previous projects I had made, have been programming in Java since I was 12, currently learning about all the design patterns/refactoring there are. Also studying Software Engineer at University at the moment. Well, I usually use .walkPath, but when a path has a door/ladder, it's kinda annoying to get around without getting stuck with about ~ 300 accounts, so for safety currently using webWalk for those interactions and might write some kind of API for this, because it's using quite some CPU and Ram. If you have any questions, you can PM me.
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My farm is still going strong, currently making about 35M a day, which adds up to 245M a week and 1B a month. Had some issues with my captcha API because it was sending requests to solve a captcha when it didn't need to. This, I solved yesterday, which reduced my captcha costs by about 3/4$ a day, that adds up to about 100$ a month more revenue. So was happy about that, here under the results. Now, in the evening, a maximum of 10 requests will be sent and before it sent about 80 requests an hour. This is a 800% decrease in costs in the evening.
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Thanks for the tutorial. What would happen when you have a large botfarm using this system?
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They are all mining, CET time zone = (GMT + 1)
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I've also been analysing my ban rates per hour of the day, here are the results: This is done per machine (I have 4 machines running) grouped by hour and status of the account. What I can conclude so far is that: The longer you have your machine running, the more bans you receive per machine. I am not sure why, it could be because they detect your MAC-address, or the IP-addresses are flagged quicker. This could be something huge: are they flagged IP's or not? That's something I can say with all the data I collect. The 50 and 146 are my oldest machines I have running. Also, most of the bans are happening around 8AM and 4PM There are also (30%) less bans in weekends in comparison to work days, but that was kinda known already soo..
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I did some experimenting with rotating proxies from all over the world. With this rotating proxy, you get ~500.000 private residentials proxies, but all random when you connect to the proxy. You can usually set an interval before the proxy changes to the next one. I made an extra field in the database: country_code_proxy_usage, this sets the country that the account has. Every time it logs in, it will be with a different IP-address but located in the same area, this concept could work so was pretty hyped to see if it worked. The one issue I saw that a lot of proxies came from countries like India, China & Venezuela and just a few from Europe. This was issue number one because these proxies got banned very quickly. The other issue was that these rotating proxies weren't fast enough, even when I selected the fastest ones, it wouldn't work at all with creating & recovering the accounts, because the bytes allowed through these proxies were just too low do anything with it. And another issue was, even when you're logging in from the same country, it will still lock the account, so you'd have to select based on a much more specific area, and that with this rotating proxy service just isn't possible. So conclusion: I worked a few hours on this, but unfortunately, after making 45$ costs, this process doesn't work at all, but if it did, it would benefit me from a lot of bans (I've noticed an increase of bans on my machines the last few days, and that's becoming more and more of an issue.), so I have to find something else to decrease the ban rates, because now, my accounts sometimes get banned within 20 minutes of creation! And my guess was that it would come from proxies that are already banned over 300 times! So I tried with unique IP-addresses with the method I explained. I am still looking for something like this integrated into my software: Proxies running for like a week Then dump the proxies and buy new ones for that week, because they will get flagged and accounts will get banned too quickly. Proxies that are from Europe Proxies that don't come from a Datacenter, but from residential area's. But these requirements are too expensive when running more than 400+ bots (because of the residential requirement) But with my current proxy provider, I could create this so it's all automatic, but they provide me with a small subnet and I think that Jagex also flags subnets.
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I have one central database with a table per server, it could also be one table in total, but that's the design you're choosing to go with. There are pro and cons of both options. These tables communicate with eachother. About the muling idea, I am currently using them till they get banned, I think it could be a good idea, but then you must be sure that there are no funds lets on the account before deleting it. I haven't had many issues with the muling proces so far. Every dedicated server has their own eco system, this means that it doesn't need anything other than himself. That machine can create, unlock accounts, but also play them at the same time. This is so everything is decoupled.
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Sure sounds interesting!
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It's the default windows server background ?
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They never get unbanned. Locked accounts are not banned, you can unlock them with your verified e-mail address if that's what you mean.
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Are you still growing your farm or has it been the same for a while?
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Today purchased my 4th server. Still having an absurd amount of captcha's, but made some changed and hopefully the next few days it won't be as bad.
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I like the fact that you're using patterns in your script ? Found the observer pattern for example that you're using for your tasks, but I can't seem to understand why. You already have a queue for your tasks? Other patterns that you used? Learning them atm.
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The recovery process can be done with your email if it's been verified with that e-mail. No need to get in touch with Jagex.
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I have a set maximum of 80 accounts per machine. It will start creating accounts with my own written software with a delay and verify them. Then these accounts are added to my database when verified and then they are automatically loaded into my other software that runs the osbot clients. The database is my intermediary. About 2000 accounts are made and recovered this way weekly.
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My tip would be: MySQL & Logic