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dormic

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dormic last won the day on December 12 2018

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  1. you're not the only one!!
  2. it's free on github oh hey there! let me check and see if i can add things to your reasoning: intro: i did not want to create 30 - 40 scripts in total for all different money making methods - wouldn't make it easier muling, trading and selling it and lets not forget coming up with the money making methods. when you scale, there's indeed an upper scaling. only a few money making methods could handle scaling up to thousands. uncommon tasks hit that ceiling very quickly option 1: yes time is everything on F2p suicide botting. Creating and leveling an account would take an hour. If it's banned within that hour, it's lost time and money. What I experienced is that upon account creation, the accounts would get banned on tutorial island itself quite quickly. option 2: I tried dedicated static proxies, rotating residential proxies with all the same outcome: The first few days worked fine, but then ban rates started to accelerate. This could be prevented by using static residential proxies - but these are really hard to come by - and also very expenisve to use - usually cost 15$/GB of data used and runescape is quite data intensive when using on alot of accounts. Heard someone made their on home address a VPN via Raspberry PI and just reset his router every few days or so, maybe if you can also convince your neighbors to do as well. I guess you could do this with slaves as well if you are into that, but making it a tad more illegal. outro: it was enough to get even, but not any big profits or anything. just cost a lot of time to maintain with the updates and when stuff broke. Code wasn't written that well, but helped me to speed up the intial progress alot. I do know of some other people that were profiting a few thousand a month from the same methods, but they were able to get their account ready to action much more quickly for some reason that i never understood - or they were just straight up lying. with the new f2p anti-bot measures it become so much harder to keep the profit alive, that it wasn't worth it for me anymore - since i lost interest and moved on to other project already no problem, the source code can be found on my github. I dont see it as a waste, since I learned a lot, may it inspire more people to do so
  3. Hi. Could you PM me with what you found? Protonmail/osbot credentials are old/not relevant Well, yes. It was a F2P suicide bot, and haven't used it in over a year due to new projects
  4. Hi. Because of the recent updates and that I am no longer working on this project, I have decided to open source this project. Feel free to do with it whatever you want. I will not help you set it up whatsoever. https://github.com/pim97/osbot_scripts_tasks -- all the questing / farming scripts https://github.com/pim97/osbot_accountmanager -- the account creation manager etc
  5. im still in uni sure unless you're really efficient with very high quality proxies, otherwise not really, you really need a few hundred for it to be decent per month. gold prices are also low at the moment
  6. They are not online 24/7, as I think it will increase ban rates. The mules are coupled together in a database and then run from this configuration with another script. The initial step wil trigger once it hits 25.000 gold or so on a mule, next is 500.000 and the last one is 2.500.000 mill I believe.
  7. Expecting a stackmap frame at branch target 73?
  8. The project has stopped for now because of the profitability, costs so much & also in time for a small margin. Will continue with the project, but now kinda busy.
  9. I have a 100% ban rate on stealth injection mode on about 70.000 accounts. Pretty sure stealth is detected.
  10. uhm optimal? na its really pushing the machine's limits. cpu & both ram are a bottleneck because I use webwalking in my scripts.
  11. About 100$ per server - I have 6 -> 600$ about 200$ total on proxies -> 800$ about 150$ on captcha's -> 950$ So about 950$ per month to run this, need to make at least 1,2b per month to break even.
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