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Swizzbeat

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Everything posted by Swizzbeat

  1. Wow, did they seriously update the docs but not the bot? There have neen fixes for weeks now that need to be released...
  2. I haven't realized how bad the scamming has gotten.
  3. Not necessarily, item/npc ID's hardly (if ever) change. The only things that switch up a lot are ID's for randoms and things that allow passage like doors and gates.
  4. You literally answered your own question.
  5. http://dropthebit.com/demos/spinners/spinner.html Found these while looking for something I could display while waiting for an ajax request to finish. In case you're a moron and can't get to the stylesheet yourself
  6. Just devise a way to execute actions without a static chance. For example, have a list of conditions such as if the player is in combat the antiban sleep time changes up, followed by another change if the player is idle, followed by another if the player is moving, etc.
  7. Actually, that's a really good point. I'm with you now.
  8. When scripts begin execution there's an antiban automatically registered, however it sucks and I would recommend removing them.
  9. I personally see this competition as a way to introduce more scripts into circulation, so requiring they be free only makes sense.
  10. So an OSD can lose to an SDN scripter, even if their script is 10 times better, just because they don't live up to the code expectations of an OSD? That's absolutely retarded.
  11. An exception isn't scripting knowledge but basic Java 101
  12. I would stay away from deciding whether you're in combat or not based on what getInteracting returns. Last I checked it just returned whatever your player is facing, which means unless you have the proper checks you could literally be standing facing a wall for hours on end. Store the interacting in a variable, so you don't have to recalculate twice + whenever else you would need that instance.
  13. I may actually participate even though I'm limited on time :p I'm assuming this starts tomorrow?
  14. I'm actually completely retarded compared to the developers/many other scripters/programmers in general.
  15. Yeah, botting in general is dying, however there are more people on OSRS now due to F2P opening up. I gotta agree with @Dashboard. When it comes to bot detection there are so many things bot developers have to account for there's a good chance at least one is going to slip their minds. Even something as simple as subclassing the Canvas for that bot paint overlay you guys all love is asking for a ban if you don't do it right. Jagex literally just has to send a superclass request and if they get something like "Lorg/osbot/BotCanvas;" back it's a dead giveaway. Obviously there are ways to get around this, like routing requests such as these to the unmodified jar using a separate class loader, however then comes the issue of giving the correct response back (NoSuchMethodException instead of a null value for example). One incorrect piece of data is a flag to Jagex that you're cheating.
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