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Swizzbeat

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Everything posted by Swizzbeat

  1. He really didn't do anything besides use his position to be more active in the market.
  2. Programming is "inserting bloody commands everywhere"... A text editor is essentially notepad with color coded text based on the file type you are working with. A few of them also include some sort of basic intellisense. An IDE on the other hand is like an AIO programming environment where you have (more than often) language compilers, intellisense, plugins, etc.
  3. Why would you ever want a text editor over an IDE? Also, the C(whatever) languages won't get you used to machine level....learn assembly for that.
  4. http://docs.oracle.com/javase/tutorial/uiswing/start/index.html
  5. That looks great! If you could that would be amazing, thanks Would you mind PM'ing me them when you're finished?
  6. Browse the store and make some script logos for me please
  7. http://www.rune-server.org/runescape-development/rs-503-client-server/informative-threads/227122-landscape-files.html
  8. No, you can just retrieve cached data from somewhere and use that. It's not resource intensive to find a path if you pre-flag all the nodes. The data you need is already cached on your computer anyway, hence why @PolishCivil could make things like this: I should point out that the above would be used for web walking, and not pathfinding along every single tile based on collision data.
  9. The only thing this data does is allow you to find a path/position in your current region.
  10. Well with web walking you wouldn't need map data as all the nodes are predefined with their own edges. This would be more of a global pathfinder to construct a path from point A to B using (obviously) the collision flags.
  11. Now get all map data.
  12. I have had over 3 times that on just one of my OSB1 scripts. The beautiful thing was, they didn't have to build a script each time they wanted to bot.
  13. The Robot class generates native events, so even if it did work you wouldn't want to be using it. The reason you're not seeing anything happen is because I guarantee that you have user input disabled. Every native event sent to the applet is first checked by the bot itself and only allowed through if user input is enabled, else it will just be consumed. Look at the BotKeyEvent class in the API, you should be sending those.
  14. You could send events manually.
  15. If you're making a quester use VARPS. If not you need to grab the interface child and call the #getMessage() method.
  16. In my opinion a botting site event should never be on the actual game O_o
  17. Goodluck with the goal mate! Nice script you're using ;)
  18. Humor is lost among the staff members here. UND takeover?
  19. Oh they removed the static modifier since OSB1 API
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